Player Matchup

Nemesis
Nemesis
Appa_liil
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,491 Elo+
Party 2
Ix Chel
Ix Chel
DrMcDooLittle
Ix Chel
Level 121
God Stats
23W - 19L
1,599 SR
Queue Stats
192W - 169L
1,472 Elo+
Solo
Jing Wei
Jing Wei
TwitterBaddies
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,420 Elo+
Party 2
Ymir
Ymir
Vibz_Jay903
Ymir
Level 52
God Stats
0W - 2L
1,276 SR
Queue Stats
16W - 24L
1,175 Elo+
Party 2
Amaterasu
Amaterasu
tunesxii
Amaterasu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,249 Elo+
Party 2
Team Averages
Level 60
1,475 SR
1,361 Elo+

VS

Team Averages
Level 86
1,553 SR
1,483 Elo+
Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Amplifier104
Maui
Level 69
God Stats
23W - 15L
1,614 SR
Queue Stats
136W - 98L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
KanjiOn1
Cthulhu
Level 128
God Stats
5W - 1L
1,558 SR
Queue Stats
109W - 112L
1,511 Elo+
Solo
Danzaburou
Danzaburou
Papi_McLovin_69
Danzaburou
Level 104
God Stats
22W - 9L
1,691 SR
Queue Stats
193W - 170L
1,478 Elo+
Party 1
Loki
Loki
smiley91680
Loki
Level 61
God Stats
19W - 16L
1,404 SR
Queue Stats
139W - 143L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Appa_liil
Nemesis
14
0 / 3 / 4
8,307
489
12,127
15,616
7,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ix Chel
12
2 / 6 / 0
7,849
462
10,478
12,180
4,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
10
0 / 8 / 1
6,171
363
5,644
14,463
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 6 / 1
6,386
376
4,260
16,897
13,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
tunesxii
Amaterasu
12
2 / 4 / 0
7,128
419
2,719
12,515
9,454
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 2 / 8
8,523
501
14,097
11,845
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 0 / 18
9,030
531
5,186
13,307
12,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
KanjiOn1
Cthulhu
16
4 / 0 / 4
10,322
607
11,998
10,928
12,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Papi_McLovin_69
Danzaburou
18
16 / 0 / 3
11,960
704
17,873
14,294
7,294
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 7
10,064
592
3,844
12,937
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
4
Kills
27
27
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
8
3.5
W
0
0
18
9
L
Nemesis
Appa_liil
Nemesis
0
3
4
0.67
L
Ix Chel
2
6
0
0.33
W
Cthulhu
KanjiOn1
Cthulhu
4
0
4
6
W
Danzaburou
Papi_McLovin_69
Danzaburou
16
0
3
17.5
L
Jing Wei
0
8
1
0.06
L
0
6
1
0.08
W
4
2
7
3.75
L
Amaterasu
tunesxii
Amaterasu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,228
Damage
52,998
71,671
Taken
63,311
39,466
Mitigated
42,932
9,049
Healing
21,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
14,097
274
0
3,737
11,845
4,639
24
4,375
7,470
54,838
0
W
5,186
1,092
0
3,254
13,307
12,370
145
2,502
10,805
22,130
0
L
Nemesis
Appa_liil
Nemesis
12,127
5,023
0
453
15,616
7,218
0
7,106
8,096
0
80,800
L
Ix Chel
10,478
687
272
2,638
12,180
4,616
0
4,601
7,555
55,456
0
W
Cthulhu
KanjiOn1
Cthulhu
11,998
1,384
0
4,170
10,928
12,372
713
967
9,961
75,736
649
W
Danzaburou
Papi_McLovin_69
Danzaburou
17,873
10,396
0
10,009
14,294
7,294
5,619
3,481
10,813
0
115,011
L
Jing Wei
5,644
3,828
0
1,472
14,463
4,915
0
3,898
10,513
0
36,378
L
4,260
585
365
1,982
16,897
13,263
0
6,758
10,139
21,050
0
W
3,844
947
0
519
12,937
6,257
130
3,413
9,524
0
92,539
L
Amaterasu
tunesxii
Amaterasu
2,719
933
0
1,867
12,515
9,454
0
7,323
4,736
0
23,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
49,899
324
Minions Killed
538
0
Camps Cleared
0
1,721,577
Distance Traveled
1,739,566
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,523
501
66
4
0
333,775
0
W
Maui
9,030
531
35
2
0
349,066
6
L
Nemesis
8,307
489
104
6
0
438,126
0
L
Ix Chel
7,849
462
98
6
0
335,745
0
W
Cthulhu
10,322
607
138
8
0
322,243
0
W
Danzaburou
11,960
704
157
9
0
333,023
0
L
Jing Wei
6,171
363
58
3
0
322,138
0
L
Ymir
6,386
376
32
2
0
284,087
0
W
Loki
10,064
592
142
8
0
401,459
0
L
Amaterasu
7,128
419
32
2
0
341,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role