Player Matchup

Cerberus
Cerberus
CruncheWater
Cerberus
Level 123
God Stats
1W - 0L
1,899 SR
Queue Stats
10W - 7L
1,243 Elo+
Party 1
Loki
Loki
GlIock
Loki
Level 157
God Stats
4W - 0L
1,753 SR
Queue Stats
18W - 17L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
Glơck
Nu Wa
Level 103
God Stats
2W - 0L
1,277 SR
Queue Stats
9W - 10L
1,524 Elo+
Party 1
King Arthur
King Arthur
shootshotshout
King Arthur
Level 147
God Stats
1W - 1L
1,190 SR
Queue Stats
9W - 10L
1,524 Elo+
Party 1
Skadi
Skadi
zaysmokespacks
Skadi
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 34L
1,548 Elo+
Party 1
Team Averages
Level 119
1,524 SR
1,472 Elo+

VS

Team Averages
Level 165
1,692 SR
1,574 Elo+
Nemesis
Nemesis
AmiralKanaG34
Nemesis
Level 156
God Stats
30W - 20L
1,513 SR
Queue Stats
323W - 303L
1,536 Elo+
Party 2
Yemoja
Yemoja
Blade Hunter QC
Yemoja
Level 147
God Stats
4W - 8L
1,587 SR
Queue Stats
358W - 335L
1,560 Elo+
Party 2
Janus
Janus
CafuRs
Janus
Level 183
God Stats
747W - 674L
1,521 SR
Queue Stats
1,262W - 1,182L
1,511 Elo+
Solo
Hachiman
Hachiman
Craigoryy
Hachiman
Level 215
God Stats
21W - 9L
1,972 SR
Queue Stats
1,133W - 1,012L
1,644 Elo+
Solo
Tiamat
Tiamat
Hovakalypse
Tiamat
Level 124
God Stats
2W - 1L
1,865 SR
Queue Stats
41W - 29L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CruncheWater
Cerberus
14
1 / 0 / 12
7,895
790
7,815
9,117
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
GlIock
Loki
14
3 / 2 / 9
7,844
784
10,354
9,248
4,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
Glơck
Nu Wa
15
4 / 0 / 6
7,882
788
12,235
4,678
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
shootshotshout
King Arthur
15
4 / 0 / 7
7,796
780
7,461
8,728
7,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 0 / 5
7,902
790
7,325
7,985
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
0 / 5 / 2
6,639
664
8,698
13,968
6,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 1
7,074
707
3,823
11,865
10,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
CafuRs
Janus
14
0 / 4 / 1
7,088
709
5,571
8,680
3,359
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
Craigoryy
Hachiman
14
2 / 2 / 0
7,492
749
6,627
8,190
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
0 / 1 / 0
7,352
735
6,060
6,901
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
14
Kills
2
2
Deaths
14
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
5
2
0.2
L
0
2
1
0.25
L
Janus
CafuRs
Janus
0
4
1
0.13
L
Hachiman
Craigoryy
Hachiman
2
2
0
1
W
Cerberus
CruncheWater
Cerberus
1
0
12
7
W
Loki
GlIock
Loki
3
2
9
3.75
W
Nu Wa
Glơck
Nu Wa
4
0
6
7
L
Tiamat
0
1
0
0
W
King Arthur
shootshotshout
King Arthur
4
0
7
7.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,190
Damage
30,779
39,756
Taken
49,604
26,940
Mitigated
28,026
10,076
Healing
10,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
8,698
2,254
0
2,999
13,968
6,459
0
6,054
7,235
0
19,093
L
3,823
524
2,193
2,139
11,865
10,124
104
4,981
6,316
8,155
0
L
Janus
CafuRs
Janus
5,571
215
0
0
8,680
3,359
0
1,452
6,761
33,447
0
L
Hachiman
Craigoryy
Hachiman
6,627
3,712
0
2,193
8,190
3,104
0
3,347
4,549
0
25,140
W
Cerberus
CruncheWater
Cerberus
7,815
366
0
4,223
9,117
9,304
0
3,240
5,697
14,325
0
W
Loki
GlIock
Loki
10,354
2,262
0
1,397
9,248
4,938
135
3,523
5,697
0
30,048
W
Nu Wa
Glơck
Nu Wa
12,235
1,812
0
1,444
4,678
1,858
0
1,127
3,427
24,898
0
L
Tiamat
6,060
327
0
1,142
6,901
4,980
68
2,914
3,685
28,549
0
W
King Arthur
shootshotshout
King Arthur
7,461
409
0
2,224
8,728
7,222
90
3,606
5,022
0
23,589
W
7,325
2,181
0
788
7,985
3,618
249
3,306
4,459
0
38,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,319
Gold Earned
35,645
231
Minions Killed
235
0
Camps Cleared
0
1,129,496
Distance Traveled
1,041,390
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,639
664
18
2
0
217,845
0
L
Yemoja
7,074
707
12
1
0
214,306
0
L
Janus
7,088
709
72
7
0
217,778
0
L
Hachiman
7,492
749
48
5
0
172,785
0
W
Cerberus
7,895
790
19
2
0
229,142
2
W
Loki
7,844
784
56
6
0
210,933
0
W
Nu Wa
7,882
788
51
5
0
214,821
0
L
Tiamat
7,352
735
85
9
0
218,676
0
W
King Arthur
7,796
780
31
3
0
235,836
0
W
Skadi
7,902
790
74
7
0
238,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role