Player Matchup

Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
DEGEN3RATION X
Ra
Diamond I
Level 166
God Stats
39W - 39L
1,685 SR
Queue Stats
416W - 412L
2,489 MMR
Party 1
Odin
Odin
Diamond III
Falvrast
Odin
Diamond III
Level 159
God Stats
11W - 4L
1,884 SR
Queue Stats
522W - 513L
2,276 MMR
Solo
Geb
Geb
Platinum IV
IcometowinGG
Geb
Platinum IV
Level 85
God Stats
6W - 4L
1,500 SR
Queue Stats
153W - 143L
2,121 MMR
Solo
Loki
Loki
Diamond III
KingHobojoe1
Loki
Diamond III
Level 194
God Stats
359W - 282L
1,676 SR
Queue Stats
1,046W - 1,029L
2,303 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,649 SR
2,138 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,585 SR
2,270 MMR
Da Ji
Da Ji
Diamond III
Cückles
Da Ji
Diamond III
Level 142
God Stats
3W - 4L
1,386 SR
Queue Stats
204W - 190L
2,198 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Men Fluid
Heimdallr
Diamond IV
Level 143
God Stats
1W - 0L
1,674 SR
Queue Stats
88W - 78L
2,158 MMR
Solo
Ix Chel
Ix Chel
Masters
WillyTheDog
Ix Chel
Masters
Level 67
God Stats
13W - 8L
1,593 SR
Queue Stats
192W - 135L
2,826 MMR
Solo
Hercules
Hercules
Diamond IV
denirowarren
Hercules
Diamond IV
Level 141
God Stats
3W - 1L
1,470 SR
Queue Stats
194W - 164L
2,167 MMR
Solo
Sobek
Sobek
Platinum IV
g2gaccount
Sobek
Platinum IV
Level 34
God Stats
2W - 0L
1,802 SR
Queue Stats
23W - 11L
2,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
2
0 / 1 / 0
2,597
519
974
1,887
433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 0
3,788
758
818
2,278
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
6
0 / 0 / 0
3,309
662
857
3,200
1,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
2,988
598
537
2,606
1,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
3,521
704
698
2,568
694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bans
Chang'eCernunnosHe BoHachimanAchilles

VS

Bans
Ne ZhaBakasuraThorSerqetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cückles
Da Ji
6
1 / 0 / 1
3,772
754
1,065
2,858
834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Men Fluid
Heimdallr
5
0 / 0 / 1
3,279
656
1,519
1,156
394
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
WillyTheDog
Ix Chel
7
0 / 1 / 0
3,718
744
2,320
2,479
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
denirowarren
Hercules
7
1 / 0 / 0
3,713
743
388
2,552
1,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sobek
6
1 / 0 / 1
3,847
769
888
3,623
2,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
Da Ji
Cückles
Da Ji
1
0
1
1.5
L
1
1
0
1
L
Odin
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
Heimdallr
Men Fluid
Heimdallr
0
0
1
0.5
W
Ix Chel
WillyTheDog
Ix Chel
0
1
0
0
W
Hercules
denirowarren
Hercules
1
0
0
1
W
Sobek
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,884
Damage
6,180
12,539
Taken
12,668
4,324
Mitigated
5,358
5,675
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
974
429
0
860
1,887
433
0
323
1,564
0
6,478
W
Da Ji
Cückles
Da Ji
1,065
479
0
625
2,858
834
0
263
2,595
0
17,198
L
818
0
192
632
2,278
694
0
1,458
820
19,980
0
L
Odin
857
81
0
1,837
3,200
1,064
0
1,044
2,156
0
12,541
L
537
74
0
1,698
2,606
1,439
0
383
2,223
4,212
0
L
698
141
0
456
2,568
694
0
0
2,568
0
18,101
W
Heimdallr
Men Fluid
Heimdallr
1,519
776
0
535
1,156
394
0
66
1,090
0
19,129
W
Ix Chel
WillyTheDog
Ix Chel
2,320
538
100
645
2,479
855
0
680
1,799
24,953
0
W
Hercules
denirowarren
Hercules
388
181
0
1,045
2,552
1,183
0
0
2,552
0
18,010
W
Sobek
888
148
0
2,126
3,623
2,092
0
346
3,277
6,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,203
Gold Earned
18,329
130
Minions Killed
169
0
Camps Cleared
0
420,130
Distance Traveled
459,177
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,597
519
7
1
0
30,964
0
W
Da Ji
3,772
754
38
8
0
104,808
0
L
Ra
3,788
758
50
10
0
109,086
1
L
Odin
3,309
662
26
5
0
118,471
0
L
Geb
2,988
598
8
2
0
75,391
0
L
Loki
3,521
704
39
8
0
86,218
0
W
Heimdallr
3,279
656
37
7
0
69,214
0
W
Ix Chel
3,718
744
48
10
0
90,304
0
W
Hercules
3,713
743
36
7
0
109,448
1
W
Sobek
3,847
769
10
2
0
85,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role