Player Matchup

Danzaburou
Danzaburou
BRADICUSS_
Danzaburou
Level 23
God Stats
3W - 5L
1,267 SR
Queue Stats
302W - 314L
1,205 Elo+
Party 2
Ix Chel
Ix Chel
MarikBrash
Ix Chel
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
285W - 295L
1,534 Elo+
Party 2
Sol
Sol
Prismaticality
Sol
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 81L
1,318 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
THE PAlN TRAIN
Morgan Le Fay
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
243W - 258L
1,205 Elo+
Party 2
Thoth
Thoth
guardia_silente5
Thoth
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
752W - 920L
1,349 Elo+
Solo
Team Averages
Level 27
1,453 SR
1,322 Elo+

VS

Team Averages
Level 31
1,448 SR
1,453 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Ivynnn
Amaterasu
Level 29
God Stats
1W - 1L
1,234 SR
Queue Stats
14W - 18L
1,398 Elo+
Party 1
Hercules
Hercules
Korosensei222
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,644 Elo+
Solo
Cthulhu
Cthulhu
hiKdn
Cthulhu
Level 17
God Stats
1W - 0L
1,290 SR
Queue Stats
15W - 15L
1,522 Elo+
Solo
Hera
Hera
itsBubblyCat
Hera
Level 16
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 13L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BRADICUSS_
Danzaburou
17
2 / 7 / 6
9,420
725
11,642
17,229
8,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ix Chel
MarikBrash
Ix Chel
20
5 / 1 / 1
9,560
735
7,186
10,580
5,253
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 1 / 1
3,573
275
0
719
38
Morgan Le Fay
THE PAlN TRAIN
Morgan Le Fay
17
2 / 6 / 2
9,354
720
7,599
14,038
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 6
8,385
645
3,963
9,221
3,833
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
7 / 2 / 10
11,363
874
15,636
8,638
4,547
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Ivynnn
Amaterasu
19
7 / 3 / 7
11,548
888
5,241
14,974
16,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Korosensei222
Hercules
15
2 / 3 / 9
9,545
734
5,601
11,415
14,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
hiKdn
Cthulhu
19
4 / 2 / 10
11,738
903
11,658
14,056
16,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 3 / 8
9,482
729
9,797
8,903
3,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
10
Kills
21
21
Deaths
13
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
2
10
6
L
Danzaburou
BRADICUSS_
Danzaburou
2
7
6
0.71
W
Amaterasu
Ivynnn
Amaterasu
7
3
7
3.5
W
Hercules
Korosensei222
Hercules
2
3
9
2.17
L
Ix Chel
MarikBrash
Ix Chel
5
1
1
5.5
L
0
1
1
0.5
L
Morgan Le Fay
THE PAlN TRAIN
Morgan Le Fay
2
6
2
0.5
L
1
6
6
0.67
W
Cthulhu
hiKdn
Cthulhu
4
2
10
4.5
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,390
Damage
47,933
51,787
Taken
57,986
24,254
Mitigated
55,668
13,082
Healing
19,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
15,636
7,199
0
2,296
8,638
4,547
4,770
3,395
5,243
0
46,013
L
Danzaburou
BRADICUSS_
Danzaburou
11,642
4,409
327
2,609
17,229
8,286
0
7,597
9,430
0
31,673
W
Amaterasu
Ivynnn
Amaterasu
5,241
953
175
3,579
14,974
16,381
130
5,481
9,493
0
14,575
W
Hercules
Korosensei222
Hercules
5,601
712
0
3,370
11,415
14,216
152
3,930
7,485
0
11,376
L
Ix Chel
MarikBrash
Ix Chel
7,186
558
2,588
3,319
10,580
5,253
0
4,435
6,089
29,591
0
L
0
0
0
0
719
38
0
0
719
0
0
L
Morgan Le Fay
THE PAlN TRAIN
Morgan Le Fay
7,599
674
272
1,611
14,038
6,844
0
6,086
7,699
14,798
0
L
3,963
226
1,311
1,045
9,221
3,833
0
2,527
6,591
10,375
0
W
Cthulhu
hiKdn
Cthulhu
11,658
161
702
5,252
14,056
16,624
290
4,384
9,672
29,429
810
W
9,797
2,461
997
3,112
8,903
3,900
2,026
1,558
7,345
19,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,292
Gold Earned
53,676
113
Minions Killed
150
0
Camps Cleared
0
902,223
Distance Traveled
1,391,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,363
874
55
4
0
271,842
0
L
Danzaburou
9,420
725
49
4
0
194,551
0
W
Amaterasu
11,548
888
22
2
0
293,933
0
W
Hercules
9,545
734
9
1
0
267,555
0
L
Ix Chel
9,560
735
29
2
0
267,685
0
L
Sol
3,573
275
0
0
0
0
0
L
Morgan Le Fay
9,354
720
23
2
0
245,312
0
L
Thoth
8,385
645
12
1
0
194,675
0
W
Cthulhu
11,738
903
39
3
0
290,914
0
W
Hera
9,482
729
25
2
0
267,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role