Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ARythem96
Ah Muzen Cab
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,515 Elo+
Party 1
Sobek
Sobek
NoxUrSoxOff
Sobek
Level 167
God Stats
4W - 4L
1,573 SR
Queue Stats
851W - 855L
1,512 Elo+
Solo
Hera
Hera
POT1518
Hera
Level 43
God Stats
1W - 2L
1,541 SR
Queue Stats
25W - 45L
1,393 Elo+
Solo
King Arthur
King Arthur
Smoizy
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,268 Elo+
Party 1
Merlin
Merlin
mathza-naa
Merlin
Level 157
God Stats
6W - 6L
1,297 SR
Queue Stats
508W - 552L
1,273 Elo+
Solo
Team Averages
Level 105
1,482 SR
1,392 Elo+

VS

Team Averages
Level 102
1,516 SR
1,497 Elo+
Yu Huang
Yu Huang
DNA6
Yu Huang
Level 45
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 43L
1,435 Elo+
Solo
Chiron
Chiron
Frodobaginns420
Chiron
Level 141
God Stats
1W - 3L
1,203 SR
Queue Stats
277W - 287L
1,399 Elo+
Solo
King Arthur
King Arthur
Olvideminombre07
King Arthur
Level 92
God Stats
3W - 1L
1,843 SR
Queue Stats
172W - 94L
1,612 Elo+
Solo
Hera
Hera
RoyalKush
Hera
Level 123
God Stats
4W - 1L
1,743 SR
Queue Stats
190W - 181L
1,523 Elo+
Solo
Heimdallr
Heimdallr
SharkMan8508
Heimdallr
Level 108
God Stats
1W - 0L
1,290 SR
Queue Stats
21W - 23L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ARythem96
Ah Muzen Cab
13
1 / 4 / 3
7,376
738
6,074
7,625
3,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 6 / 4
7,908
791
6,922
15,087
16,359
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
POT1518
Hera
14
3 / 4 / 4
7,683
768
6,947
7,694
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Smoizy
King Arthur
12
0 / 5 / 5
7,328
733
2,134
10,560
8,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
mathza-naa
Merlin
15
2 / 5 / 4
8,628
863
4,189
7,564
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DNA6
Yu Huang
14
0 / 0 / 14
8,114
811
6,229
4,411
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 2 / 7
8,528
853
6,103
7,051
3,080
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Olvideminombre07
King Arthur
13
1 / 4 / 16
7,968
797
5,688
12,347
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
16
12 / 2 / 10
10,637
1,064
16,561
6,876
3,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
SharkMan8508
Heimdallr
15
5 / 2 / 13
8,826
883
11,465
6,650
3,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
8
Kills
24
24
Deaths
10
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ARythem96
Ah Muzen Cab
1
4
3
0.63
W
Yu Huang
DNA6
Yu Huang
0
0
14
7
W
6
2
7
4.75
L
2
6
4
0.67
W
King Arthur
Olvideminombre07
King Arthur
1
4
16
2.25
L
Hera
POT1518
Hera
3
4
4
1.25
W
Hera
12
2
10
8.5
W
Heimdallr
SharkMan8508
Heimdallr
5
2
13
5.75
L
King Arthur
Smoizy
King Arthur
0
5
5
0.5
L
Merlin
mathza-naa
Merlin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,266
Damage
46,046
48,530
Taken
37,335
35,365
Mitigated
26,800
7,948
Healing
11,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ARythem96
Ah Muzen Cab
6,074
1,117
0
202
7,625
3,927
0
4,380
3,072
0
12,961
W
Yu Huang
DNA6
Yu Huang
6,229
323
568
1,266
4,411
2,116
1,092
2,073
2,155
13,995
0
W
6,103
2,459
878
1,586
7,051
3,080
2,796
2,160
4,760
0
15,923
L
6,922
34
246
2,576
15,087
16,359
0
3,908
10,878
8,559
912
W
King Arthur
Olvideminombre07
King Arthur
5,688
412
706
2,026
12,347
14,183
174
5,378
6,848
0
13,682
L
Hera
POT1518
Hera
6,947
2,185
278
1,480
7,694
3,683
0
4,301
3,245
17,598
0
W
Hera
16,561
3,604
2,070
2,230
6,876
3,555
899
2,933
3,848
31,756
0
W
Heimdallr
SharkMan8508
Heimdallr
11,465
4,963
0
460
6,650
3,866
2,050
4,602
2,003
0
20,741
L
King Arthur
Smoizy
King Arthur
2,134
443
209
1,608
10,560
8,009
0
5,190
5,203
0
5,753
L
Merlin
mathza-naa
Merlin
4,189
41
958
391
7,564
3,387
0
5,011
2,553
18,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,923
Gold Earned
44,073
84
Minions Killed
139
0
Camps Cleared
0
906,332
Distance Traveled
943,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,376
738
18
2
0
167,676
0
W
Yu Huang
8,114
811
31
3
0
205,654
0
W
Chiron
8,528
853
30
3
0
183,145
0
L
Sobek
7,908
791
2
0
0
219,009
0
W
King Arthur
7,968
797
11
1
0
180,266
0
L
Hera
7,683
768
12
1
0
170,959
0
W
Hera
10,637
1,064
43
4
0
206,969
0
W
Heimdallr
8,826
883
24
2
0
167,149
0
L
King Arthur
7,328
733
4
0
0
191,698
0
L
Merlin
8,628
863
48
5
0
156,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role