Player Matchup

Cthulhu
Cthulhu
Gold III
Trained2kill14
Cthulhu
Gold III
Level 119
God Stats
40W - 41L
1,528 SR
Queue Stats
65W - 72L
1,400 MMR
Party 1
Bacchus
Bacchus
Gold IV
coolchanman
Bacchus
Gold IV
Level 148
God Stats
7W - 2L
1,792 SR
Queue Stats
65W - 72L
1,316 MMR
Party 1
Hachiman
Hachiman
Gold III
evilbane4
Hachiman
Gold III
Level 137
God Stats
4W - 3L
1,737 SR
Queue Stats
112W - 128L
1,483 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,686 SR
1,400 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,469 SR
1,413 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
MEGABUSSY69
Ra
Bronze III
Level 107
God Stats
3W - 5L
1,554 SR
Queue Stats
12W - 18L
1,536 MMR
Solo
Achilles
Achilles
Silver II
willthegreat313
Achilles
Silver II
Level 149
God Stats
11W - 12L
1,352 SR
Queue Stats
461W - 619L
1,204 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
10,763
769
11,895
12,205
12,431
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
coolchanman
Bacchus
12
1 / 4 / 7
9,900
707
6,267
15,665
20,884
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
evilbane4
Hachiman
14
4 / 1 / 3
11,053
790
14,035
9,448
4,434
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
VamanaChang'eNe ZhaAnubisAphrodite

VS

Bans
ZeusKuzenboZhong KuiTyrBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 3 / 0
9,524
680
4,863
13,744
8,281
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 2
10,034
717
12,113
9,363
3,738
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
12
2 / 2 / 2
9,414
672
5,673
14,633
18,332
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
6
6
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
0
1
L
1
4
2
0.5
W
4
1
5
6.5
W
Bacchus
coolchanman
Bacchus
1
4
7
1.13
W
Hachiman
evilbane4
Hachiman
4
1
3
5.5
L
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,197
Damage
22,649
37,318
Taken
37,740
37,749
Mitigated
30,351
6,976
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,863
1,925
0
1,479
13,744
8,281
0
5,798
7,946
288
21,242
L
12,113
601
1,428
1,918
9,363
3,738
0
6,253
3,110
57,364
0
W
11,895
418
1,006
581
12,205
12,431
80
3,582
8,623
30,650
0
W
Bacchus
coolchanman
Bacchus
6,267
324
542
1,484
15,665
20,884
0
5,237
10,365
17,819
0
W
Hachiman
evilbane4
Hachiman
14,035
8,856
0
3,363
9,448
4,434
2,617
3,462
5,858
0
61,270
L
Achilles
5,673
1,179
370
1,566
14,633
18,332
0
6,745
7,888
0
22,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
28,972
144
Minions Killed
134
0
Camps Cleared
0
756,252
Distance Traveled
772,020
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,524
680
26
2
0
256,902
0
L
Ra
10,034
717
91
7
0
265,980
2
W
Cthulhu
10,763
769
36
3
0
270,964
0
W
Bacchus
9,900
707
17
1
0
244,527
0
W
Hachiman
11,053
790
91
7
0
240,761
0
L
Achilles
9,414
672
17
1
0
249,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role