Player Matchup

Sobek
Sobek
Diamond Ninja 5
Sobek
Level 64
God Stats
2W - 4L
1,500 SR
Queue Stats
128W - 113L
1,425 Elo+
Party 2
Scylla
Scylla
Lucifer1098
Scylla
Level 85
God Stats
14W - 19L
1,516 SR
Queue Stats
241W - 234L
1,456 Elo+
Party 2
Hercules
Hercules
TheGamingCreed1
Hercules
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,380 Elo+
Party 2
Da Ji
Da Ji
UppedChannel946
Da Ji
Level 57
God Stats
4W - 6L
1,338 SR
Queue Stats
20W - 24L
1,358 Elo+
Party 2
Anhur
Anhur
VitalClamp1051
Anhur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,353 Elo+
Party 2
Team Averages
Level 67
1,471 SR
1,394 Elo+

VS

Team Averages
Level 45
1,343 SR
1,415 Elo+
Baron Samedi
Baron Samedi
JoaquinnT
Baron Samedi
Level 60
God Stats
10W - 10L
1,342 SR
Queue Stats
268W - 270L
1,406 Elo+
Solo
Thanatos
Thanatos
Mvrazin
Thanatos
Level 26
God Stats
9W - 16L
1,360 SR
Queue Stats
31W - 36L
1,379 Elo+
Party 1
Ymir
Ymir
Sqisp
Ymir
Level 22
God Stats
7W - 6L
1,469 SR
Queue Stats
22W - 18L
1,405 Elo+
Party 1
Skadi
Skadi
TOxG Legend
Skadi
Level 52
God Stats
3W - 5L
1,229 SR
Queue Stats
35W - 35L
1,384 Elo+
Party 1
Ra
Ra
ThrOriginalH8er
Ra
Level 64
God Stats
0W - 1L
1,318 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,971
536
3,143
9,906
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
13
5 / 1 / 1
8,088
622
4,960
5,261
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
13
2 / 3 / 2
7,707
593
3,026
11,110
8,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 1 / 3
7,037
541
9,241
8,782
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 3 / 2
6,078
468
3,014
9,539
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JoaquinnT
Baron Samedi
11
0 / 5 / 2
6,493
499
2,825
9,042
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Mvrazin
Thanatos
11
1 / 1 / 3
6,868
528
3,314
8,388
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Sqisp
Ymir
4
0 / 1 / 0
4,536
349
87
2,488
1,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 3 / 2
6,827
525
9,658
9,140
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 4 / 0
7,194
553
6,988
6,254
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
8
9
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Baron Samedi
JoaquinnT
Baron Samedi
0
5
2
0.2
W
Scylla
5
1
1
5.5
L
Thanatos
Mvrazin
Thanatos
1
1
3
2.5
L
Ymir
Sqisp
Ymir
0
1
0
0
L
4
3
2
1.67
W
Hercules
2
3
2
1
L
3
4
0
0.75
W
4
1
3
5.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,384
Damage
22,872
44,598
Taken
35,312
25,589
Mitigated
14,060
13,319
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,143
162
150
3,253
9,906
9,326
0
241
9,665
24,649
0
L
Baron Samedi
JoaquinnT
Baron Samedi
2,825
220
0
1,197
9,042
3,961
0
4,300
4,742
40,858
0
W
Scylla
4,960
859
67
789
5,261
1,656
496
1,570
3,691
47,705
0
L
Thanatos
Mvrazin
Thanatos
3,314
204
0
6,308
8,388
3,166
0
608
7,780
0
52,183
L
Ymir
Sqisp
Ymir
87
35
278
252
2,488
1,220
0
560
1,928
1,845
0
L
9,658
2,866
0
943
9,140
3,297
0
2,635
6,505
0
43,668
W
Hercules
3,026
668
0
3,393
11,110
8,003
0
5,937
4,981
0
50,484
L
6,988
532
72
613
6,254
2,416
114
0
6,254
49,030
0
W
9,241
2,147
77
1,785
8,782
3,547
0
1,906
6,876
0
41,983
W
3,014
1,119
0
3,805
9,539
3,057
518
54
9,485
0
28,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
31,918
299
Minions Killed
288
0
Camps Cleared
0
1,238,123
Distance Traveled
1,060,796
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,971
536
23
2
0
259,803
0
L
Baron Samedi
6,493
499
65
5
0
212,272
2
W
Scylla
8,088
622
92
7
0
241,492
0
L
Thanatos
6,868
528
85
7
0
294,434
0
L
Ymir
4,536
349
4
0
0
65,574
0
L
Skadi
6,827
525
55
4
0
252,141
0
W
Hercules
7,707
593
84
6
0
243,944
0
L
Ra
7,194
553
79
6
0
236,375
0
W
Da Ji
7,037
541
48
4
0
271,785
0
W
Anhur
6,078
468
52
4
0
221,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role