Player Matchup

Hel
Hel
FALLGUYS
Hel
Level 106
God Stats
5W - 3L
1,425 SR
Queue Stats
13W - 16L
1,284 Elo+
Solo
Ymir
Ymir
MrFlexer66
Ymir
Level 77
God Stats
1W - 2L
1,181 SR
Queue Stats
336W - 371L
1,419 Elo+
Party 1
Hou Yi
Hou Yi
iSellYa
Hou Yi
Level 7
God Stats
7W - 7L
1,311 SR
Queue Stats
13W - 16L
1,471 Elo+
Party 1
Team Averages
Level 63
1,306 SR
1,391 Elo+

VS

Team Averages
Level 65
1,488 SR
1,433 Elo+
Janus
Janus
Asthraa
Janus
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
120W - 115L
1,456 Elo+
Solo
Cernunnos
Cernunnos
Johhnyyy94
Cernunnos
Level 61
God Stats
275W - 282L
1,479 SR
Queue Stats
730W - 760L
1,438 Elo+
Solo
Fenrir
Fenrir
MONSIEURWAN
Fenrir
Level 65
God Stats
3W - 8L
1,487 SR
Queue Stats
299W - 335L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 11
12,614
841
12,121
15,219
7,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
1 / 2 / 13
11,394
760
7,006
18,345
21,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
iSellYa
Hou Yi
16
11 / 1 / 6
13,548
903
23,253
14,225
7,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asthraa
Janus
14
2 / 3 / 4
10,848
723
15,574
10,002
4,520
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Johhnyyy94
Cernunnos
12
0 / 9 / 5
9,812
654
11,291
17,016
6,965
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
14
4 / 5 / 2
11,089
739
9,701
21,824
21,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
17
Kills
6
6
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
Asthraa
Janus
2
3
4
1.33
W
5
3
11
3.5
L
Cernunnos
Johhnyyy94
Cernunnos
0
9
5
0.28
L
Fenrir
4
5
2
1
W
1
2
13
3.75
W
Hou Yi
iSellYa
Hou Yi
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,380
Damage
36,566
47,789
Taken
48,842
35,700
Mitigated
32,768
16,142
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Asthraa
Janus
15,574
375
159
1,583
10,002
4,520
0
4,502
5,500
77,869
0
W
12,121
947
3,840
7,093
15,219
7,179
1,608
4,959
10,260
70,137
0
L
Cernunnos
Johhnyyy94
Cernunnos
11,291
3,705
0
2,752
17,016
6,965
0
5,560
11,456
0
40,769
L
Fenrir
9,701
1,813
0
4,110
21,824
21,283
0
9,443
12,381
0
19,836
W
7,006
1,265
0
2,077
18,345
21,376
403
5,502
12,843
17,889
0
W
Hou Yi
iSellYa
Hou Yi
23,253
16,856
0
3,132
14,225
7,145
1,320
5,634
8,591
0
60,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,556
Gold Earned
31,749
158
Minions Killed
155
0
Camps Cleared
0
824,872
Distance Traveled
783,232
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,848
723
95
6
0
256,248
1
W
Hel
12,614
841
104
7
0
289,348
0
L
Cernunnos
9,812
654
37
2
0
228,091
3
L
Fenrir
11,089
739
23
2
0
298,893
5
W
Ymir
11,394
760
11
1
0
259,878
0
W
Hou Yi
13,548
903
43
3
0
275,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role