Player Matchup

Chaac
Chaac
Imabeback
Chaac
Level 101
God Stats
7W - 2L
1,741 SR
Queue Stats
308W - 224L
1,600 Elo+
Solo
Nox
Nox
Jack Dannies
Nox
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 83L
1,516 Elo+
Solo
Yu Huang
Yu Huang
NSDKillerz29
Yu Huang
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,710 Elo+
Party 2
Odin
Odin
U2EZC
Odin
Level 122
God Stats
1W - 1L
1,297 SR
Queue Stats
54W - 44L
1,497 Elo+
Party 2
Chiron
Chiron
U2EZPSYCH0
Chiron
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,490 Elo+
Party 2
Team Averages
Level 107
1,508 SR
1,563 Elo+

VS

Team Averages
Level 74
1,611 SR
1,484 Elo+
Chaac
Chaac
UckMeDaddy
Chaac
Level 107
God Stats
2W - 1L
1,688 SR
Queue Stats
120W - 98L
1,562 Elo+
Party 1
King Arthur
King Arthur
Youngbuck11
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 125L
1,526 Elo+
Party 1
Lancelot
Lancelot
hilja2112
Lancelot
Level 44
God Stats
1W - 1L
1,761 SR
Queue Stats
48W - 59L
1,460 Elo+
Solo
Agni
Agni
joshpooint0000
Agni
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,380 Elo+
Party 1
The Morrigan
The Morrigan
maneiac
The Morrigan
Level 38
God Stats
2W - 3L
1,608 SR
Queue Stats
184W - 209L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Imabeback
Chaac
16
8 / 1 / 14
9,807
981
14,016
15,184
15,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 14
8,143
814
5,903
4,930
2,395
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
NSDKillerz29
Yu Huang
15
5 / 2 / 15
8,928
893
9,714
7,844
3,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
U2EZC
Odin
15
2 / 1 / 20
8,346
835
6,781
15,691
16,010
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
U2EZPSYCH0
Chiron
16
8 / 1 / 14
9,701
970
12,478
7,418
3,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 4 / 0
8,805
881
12,605
15,094
12,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Youngbuck11
King Arthur
13
1 / 5 / 2
7,282
728
8,329
12,040
15,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
hilja2112
Lancelot
13
0 / 5 / 2
7,206
721
5,777
11,524
6,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 7 / 2
6,910
691
4,064
8,474
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
maneiac
The Morrigan
11
0 / 4 / 1
6,704
670
6,361
6,763
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
12
25
Kills
5
5
Deaths
25
77
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
Imabeback
Chaac
8
1
14
15
W
2
0
14
9
W
Yu Huang
NSDKillerz29
Yu Huang
5
2
15
6.25
W
Odin
U2EZC
Odin
2
1
20
12
W
Chiron
U2EZPSYCH0
Chiron
8
1
14
15
L
Chaac
4
4
0
1
L
King Arthur
Youngbuck11
King Arthur
1
5
2
0.4
L
Lancelot
hilja2112
Lancelot
0
5
2
0.2
L
0
7
2
0.14
L
The Morrigan
maneiac
The Morrigan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,892
Damage
37,136
51,067
Taken
53,895
41,086
Mitigated
41,429
23,870
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Imabeback
Chaac
14,016
1,489
3,055
4,395
15,184
15,481
580
5,201
9,582
0
29,689
W
5,903
841
1,126
751
4,930
2,395
1,278
79
4,851
11,309
0
W
Yu Huang
NSDKillerz29
Yu Huang
9,714
991
1,171
1,181
7,844
3,658
952
1,048
6,586
23,271
0
W
Odin
U2EZC
Odin
6,781
1,949
1,727
4,835
15,691
16,010
308
3,828
11,594
0
12,265
W
Chiron
U2EZPSYCH0
Chiron
12,478
3,922
3,235
2,394
7,418
3,542
1,193
112
7,259
0
32,831
L
Chaac
12,605
1,421
329
3,228
15,094
12,373
0
8,079
7,015
75
25,362
L
King Arthur
Youngbuck11
King Arthur
8,329
790
92
1,975
12,040
15,036
0
3,293
8,747
0
12,842
L
Lancelot
hilja2112
Lancelot
5,777
1,158
790
1,478
11,524
6,970
0
2,535
8,989
0
14,841
L
4,064
283
124
416
8,474
3,669
0
407
8,067
8,825
0
L
The Morrigan
maneiac
The Morrigan
6,361
1,110
361
1,588
6,763
3,381
0
1,303
5,460
10,540
490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
36,907
132
Minions Killed
87
0
Camps Cleared
0
1,040,805
Distance Traveled
965,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,807
981
42
4
0
233,873
0
W
Nox
8,143
814
18
2
0
187,300
0
W
Yu Huang
8,928
893
19
2
0
194,375
0
W
Odin
8,346
835
9
1
0
226,356
0
W
Chiron
9,701
970
44
4
0
198,901
0
L
Chaac
8,805
881
18
2
0
195,953
0
L
King Arthur
7,282
728
7
1
0
196,778
0
L
Lancelot
7,206
721
28
3
0
227,021
0
L
Agni
6,910
691
18
2
0
159,657
0
L
The Morrigan
6,704
670
16
2
0
186,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role