Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Crimson Garnets
Discordia
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 164L
1,548 Elo+
Solo
Bacchus
Bacchus
HughJastic
Bacchus
Level 128
God Stats
4W - 2L
1,656 SR
Queue Stats
94W - 135L
1,412 Elo+
Party 3
Fenrir
Fenrir
MyWaingYurButt
Fenrir
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 163L
1,395 Elo+
Party 3
Artio
Artio
phirestor
Artio
Level 147
God Stats
2W - 3L
1,724 SR
Queue Stats
96W - 101L
1,516 Elo+
Solo
Team Averages
Level 111
1,576 SR
1,474 Elo+

VS

Team Averages
Level 84
1,480 SR
1,508 Elo+
Hou Yi
Hou Yi
Samte1994
Hou Yi
Level 69
God Stats
1W - 2L
1,435 SR
Queue Stats
101W - 115L
1,433 Elo+
Party 1
Hera
Hera
TameMeXD
Hera
Level 106
God Stats
0W - 1L
1,553 SR
Queue Stats
3W - 3L
1,608 Elo+
Party 2
Odin
Odin
TameMeXo
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
dpbx
Ix Chel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,551 Elo+
Solo
Neith
Neith
luchoalvarez92
Neith
Level 94
God Stats
1W - 2L
1,409 SR
Queue Stats
130W - 146L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
11 / 2 / 12
9,824
1,092
16,073
8,283
4,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
Crimson Garnets
Discordia
15
4 / 1 / 17
8,644
960
9,469
6,084
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
HughJastic
Bacchus
13
3 / 1 / 15
7,850
872
10,401
11,117
13,361
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 3 / 12
8,259
918
4,445
9,413
6,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Artio
phirestor
Artio
14
3 / 1 / 14
8,978
998
4,372
17,563
11,979
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Samte1994
Hou Yi
15
3 / 6 / 0
8,334
926
7,361
10,940
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
11
2 / 7 / 2
6,558
729
4,794
9,887
4,259
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
9
0 / 4 / 3
6,002
667
2,568
10,338
9,194
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
dpbx
Ix Chel
14
1 / 4 / 3
7,237
804
7,873
10,059
4,337
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 4
6,885
765
5,448
6,922
2,682
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
19
24
Kills
7
8
Deaths
24
70
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
2
12
8.5
W
Discordia
Crimson Garnets
Discordia
4
1
17
12.5
W
Bacchus
HughJastic
Bacchus
3
1
15
10.5
W
3
3
12
3
L
Hou Yi
Samte1994
Hou Yi
3
6
0
0.5
L
Hera
2
7
2
0.43
L
Odin
0
4
3
0.38
L
Ix Chel
dpbx
Ix Chel
1
4
3
0.63
L
1
3
4
1
W
Artio
phirestor
Artio
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,760
Damage
28,044
52,460
Taken
48,146
39,113
Mitigated
25,096
20,076
Healing
9,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,073
6,173
830
1,769
8,283
4,426
2,865
835
7,448
0
33,594
W
Discordia
Crimson Garnets
Discordia
9,469
1,468
889
1,097
6,084
2,719
1,806
1,194
4,890
20,804
0
W
Bacchus
HughJastic
Bacchus
10,401
426
95
1,460
11,117
13,361
1,100
3,322
7,795
12,209
920
W
4,445
688
548
1,285
9,413
6,628
1,699
1,925
6,452
0
10,679
L
Hou Yi
Samte1994
Hou Yi
7,361
3,608
20
1,022
10,940
4,624
0
3,547
7,393
0
17,843
L
Hera
4,794
1,933
0
165
9,887
4,259
0
5,349
4,538
7,481
0
L
Odin
2,568
589
318
508
10,338
9,194
0
5,078
5,260
0
3,017
L
Ix Chel
dpbx
Ix Chel
7,873
1,148
3,400
2,576
10,059
4,337
0
5,943
4,116
18,767
0
L
5,448
2,395
450
761
6,922
2,682
0
3,405
3,517
0
9,430
W
Artio
phirestor
Artio
4,372
390
3,140
8,963
17,563
11,979
400
5,391
12,172
9,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,555
Gold Earned
35,016
85
Minions Killed
61
0
Camps Cleared
0
867,872
Distance Traveled
619,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,824
1,092
40
4
0
168,609
0
W
Discordia
8,644
960
20
2
0
170,267
0
W
Bacchus
7,850
872
4
0
0
172,981
0
W
Fenrir
8,259
918
12
1
0
169,845
0
L
Hou Yi
8,334
926
24
3
0
116,330
0
L
Hera
6,558
729
6
1
0
100,357
0
L
Odin
6,002
667
2
0
0
125,357
0
L
Ix Chel
7,237
804
23
3
0
160,875
0
L
Neith
6,885
765
6
1
0
116,620
0
W
Artio
8,978
998
9
1
0
186,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role