Player Matchup

Gilgamesh
Gilgamesh
AkaGetsu15
Gilgamesh
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 115L
1,450 Elo+
Solo
Anubis
Anubis
DaddyTyra
Anubis
Level 58
God Stats
9W - 8L
1,378 SR
Queue Stats
131W - 144L
1,403 Elo+
Party 1
Rama
Rama
ExplosiveMango
Rama
Level 105
God Stats
8W - 4L
1,842 SR
Queue Stats
76W - 79L
1,536 Elo+
Solo
Ix Chel
Ix Chel
Reignlore
Ix Chel
Level 52
God Stats
6W - 4L
1,532 SR
Queue Stats
108W - 126L
1,386 Elo+
Party 1
Hercules
Hercules
leadeflex
Hercules
Level 41
God Stats
8W - 8L
1,175 SR
Queue Stats
102W - 116L
1,353 Elo+
Party 1
Team Averages
Level 64
1,485 SR
1,426 Elo+

VS

Team Averages
Level 80
1,443 SR
1,291 Elo+
Cerberus
Cerberus
ArgoFootbal28
Cerberus
Level 109
God Stats
0W - 1L
1,649 SR
Queue Stats
128W - 117L
1,432 Elo+
Solo
Anhur
Anhur
AzazelsKock
Anhur
Level 41
God Stats
10W - 10L
1,588 SR
Queue Stats
169W - 169L
1,395 Elo+
Solo
Ah Puch
Ah Puch
BALTZ84
Ah Puch
Level 185
God Stats
10W - 8L
1,547 SR
Queue Stats
35W - 32L
1,481 Elo+
Solo
Pele
Pele
BigGiLz97
Pele
Level 35
God Stats
2W - 6L
1,157 SR
Queue Stats
7W - 16L
1,066 Elo+
Party 2
Shiva
Shiva
XxDeadZoneQC
Shiva
Level 29
God Stats
0W - 3L
1,276 SR
Queue Stats
4W - 16L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AkaGetsu15
Gilgamesh
16
6 / 1 / 2
10,064
592
7,478
14,573
10,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
DaddyTyra
Anubis
17
7 / 3 / 4
11,037
649
20,771
14,053
9,105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 6
9,197
541
13,517
10,771
4,857
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Reignlore
Ix Chel
15
2 / 0 / 10
9,948
585
8,080
9,583
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
leadeflex
Hercules
16
0 / 0 / 0
9,701
571
6,436
9,932
12,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArgoFootbal28
Cerberus
11
0 / 4 / 1
6,712
395
5,330
19,631
16,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 0
8,083
475
6,758
16,082
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ah Puch
BALTZ84
Ah Puch
14
1 / 6 / 3
8,683
511
8,263
18,560
8,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
14
3 / 3 / 2
8,835
520
6,337
13,428
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
0 / 0 / 0
8,563
504
5,884
14,884
12,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
6
6
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AkaGetsu15
Gilgamesh
6
1
2
7
L
Cerberus
ArgoFootbal28
Cerberus
0
4
1
0.13
L
2
5
0
0.4
L
Ah Puch
BALTZ84
Ah Puch
1
6
3
0.42
L
Pele
3
3
2
1.33
W
Anubis
DaddyTyra
Anubis
7
3
4
3
W
3
2
6
3
W
Ix Chel
Reignlore
Ix Chel
2
0
10
7
L
0
0
0
0
W
Hercules
leadeflex
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,282
Damage
32,572
58,912
Taken
82,585
45,853
Mitigated
48,098
25,338
Healing
21,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AkaGetsu15
Gilgamesh
7,478
2,383
0
2,192
14,573
10,445
0
1,762
12,811
0
84,055
L
Cerberus
ArgoFootbal28
Cerberus
5,330
557
392
5,785
19,631
16,723
0
8,161
11,367
28,059
0
L
6,758
3,040
0
5,012
16,082
5,930
0
3,515
12,523
0
51,264
L
Ah Puch
BALTZ84
Ah Puch
8,263
120
60
6,558
18,560
8,122
67
11,947
6,389
58,529
0
L
Pele
6,337
2,060
0
595
13,428
4,929
0
3,703
9,634
0
72,111
W
Anubis
DaddyTyra
Anubis
20,771
1,074
0
6,755
14,053
9,105
832
5,982
8,071
110,288
0
W
13,517
10,874
0
3,710
10,771
4,857
2,292
2,766
8,005
0
80,149
W
Ix Chel
Reignlore
Ix Chel
8,080
1,954
1,944
4,967
9,583
8,997
540
3,530
6,053
42,902
0
L
5,884
1,314
0
2,971
14,884
12,394
0
1,525
12,834
0
60,996
W
Hercules
leadeflex
Hercules
6,436
2,886
0
5,770
9,932
12,449
0
0
9,932
0
65,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
40,876
567
Minions Killed
466
0
Camps Cleared
0
1,652,883
Distance Traveled
1,603,317
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,064
592
123
7
0
368,195
1
L
Cerberus
6,712
395
87
5
0
310,679
6
L
Anhur
8,083
475
85
5
0
294,254
0
L
Ah Puch
8,683
511
89
5
0
301,400
2
L
Pele
8,835
520
105
6
0
344,572
0
W
Anubis
11,037
649
160
9
0
314,616
2
W
Rama
9,197
541
129
8
0
306,302
2
W
Ix Chel
9,948
585
40
2
0
318,504
0
L
Shiva
8,563
504
100
6
0
352,412
0
W
Hercules
9,701
571
115
7
0
345,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role