Player Matchup

Zeus
Zeus
FrancoSama
Zeus
Level 12
God Stats
13W - 10L
1,458 SR
Queue Stats
26W - 26L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
ManiConfitao
Jormungandr
Level 40
God Stats
1W - 1L
1,711 SR
Queue Stats
45W - 41L
1,422 Elo+
Party 1
Chaac
Chaac
SRPYella
Chaac
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,475 Elo+
Party 3
Horus
Horus
TH3JOK3R12
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,411 Elo+
Party 3
Nemesis
Nemesis
zhaoyuyan
Nemesis
Level 31
God Stats
1W - 4L
1,472 SR
Queue Stats
10W - 21L
1,379 Elo+
Solo
Team Averages
Level 26
1,528 SR
1,420 Elo+

VS

Team Averages
Level 30
1,462 SR
1,328 Elo+
Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
All4Xiao
Kumbhakarna
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,244 Elo+
Party 2
Ix Chel
Ix Chel
Centorian69
Ix Chel
Level 49
God Stats
33W - 28L
1,494 SR
Queue Stats
110W - 106L
1,455 Elo+
Solo
Artemis
Artemis
Remiliaaa
Artemis
Level 57
God Stats
6W - 4L
1,317 SR
Queue Stats
31W - 31L
1,313 Elo+
Party 2
Odin
Odin
leont508
Odin
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 17L
1,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 3
9,156
1,308
24,433
10,232
4,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
ManiConfitao
Jormungandr
14
2 / 3 / 9
8,726
1,247
8,033
15,955
16,260
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
SRPYella
Chaac
12
1 / 4 / 5
7,392
1,056
6,220
8,635
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
1 / 2 / 7
7,556
1,079
1,653
3,334
1,516
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nemesis
zhaoyuyan
Nemesis
13
3 / 5 / 6
8,467
1,210
12,318
14,292
7,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

227

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 4 / 9
7,974
1,139
5,830
11,569
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
All4Xiao
Kumbhakarna
13
1 / 1 / 10
8,541
1,220
6,106
16,217
12,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ix Chel
Centorian69
Ix Chel
14
6 / 2 / 6
9,416
1,345
11,576
7,251
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Remiliaaa
Artemis
15
10 / 3 / 9
10,859
1,551
14,606
9,760
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
14
2 / 3 / 13
8,382
1,197
8,240
12,013
12,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
13
Kills
20
20
Deaths
13
30
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
4
9
1.38
W
Kumbhakarna
All4Xiao
Kumbhakarna
1
1
10
6
W
Ix Chel
Centorian69
Ix Chel
6
2
6
4.5
L
6
6
3
1.25
L
Jormungandr
ManiConfitao
Jormungandr
2
3
9
2.17
W
Artemis
Remiliaaa
Artemis
10
3
9
4.83
L
Chaac
SRPYella
Chaac
1
4
5
0.88
L
Horus
1
2
7
2.25
W
Odin
2
3
13
2.83
L
Nemesis
zhaoyuyan
Nemesis
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,657
Damage
46,358
52,448
Taken
56,810
37,795
Mitigated
39,647
3,355
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,830
960
0
399
11,569
7,424
0
6,195
5,236
15,577
0
W
Kumbhakarna
All4Xiao
Kumbhakarna
6,106
1,049
1,516
1,426
16,217
12,235
0
10,332
5,614
11,677
0
W
Ix Chel
Centorian69
Ix Chel
11,576
1,159
4,208
1,907
7,251
2,914
0
2,920
4,290
27,218
0
L
24,433
1,485
0
0
10,232
4,298
0
3,575
6,608
46,703
0
L
Jormungandr
ManiConfitao
Jormungandr
8,033
2,554
321
438
15,955
16,260
0
6,950
8,600
17,732
852
W
Artemis
Remiliaaa
Artemis
14,606
10,529
0
2,197
9,760
4,193
0
5,960
3,800
0
30,150
L
Chaac
SRPYella
Chaac
6,220
1,818
0
957
8,635
7,941
0
4,423
3,966
0
13,573
L
Horus
1,653
953
280
253
3,334
1,516
0
1,833
1,426
0
2,972
W
Odin
8,240
3,675
0
571
12,013
12,881
0
6,207
5,765
0
12,251
L
Nemesis
zhaoyuyan
Nemesis
12,318
5,100
0
1,106
14,292
7,780
0
6,731
7,382
0
21,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
45,172
103
Minions Killed
129
3
Camps Cleared
3
524,030
Distance Traveled
698,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,974
1,139
34
5
0
133,638
0
W
Kumbhakarna
8,541
1,220
15
2
0
151,347
0
W
Ix Chel
9,416
1,345
33
5
1
144,327
0
L
Zeus
9,156
1,308
41
6
1
125,163
0
L
Jormungandr
8,726
1,247
15
2
1
129,630
0
W
Artemis
10,859
1,551
39
6
2
124,942
0
L
Chaac
7,392
1,056
15
2
1
84,738
0
L
Horus
7,556
1,079
4
1
0
46,246
0
W
Odin
8,382
1,197
8
1
0
144,281
0
L
Nemesis
8,467
1,210
28
4
0
138,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role