Player Matchup

Janus
Janus
Silver II
Fierro_021
Janus
Silver II
Level 62
God Stats
11W - 17L
1,598 SR
Queue Stats
20W - 29L
1,219 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Rakdek5
Sylvanus
Gold IV
Level 125
God Stats
9W - 6L
1,512 SR
Queue Stats
34W - 32L
1,261 MMR
Party 1
Izanami
Izanami
Silver II
Thanatosmain523
Izanami
Silver II
Level 57
God Stats
17W - 10L
1,618 SR
Queue Stats
54W - 55L
1,153 MMR
Party 1
Chronos
Chronos
Silver II
Yslwandel
Chronos
Silver II
Level 166
God Stats
69W - 47L
1,588 SR
Queue Stats
426W - 439L
1,120 MMR
Solo
Awilix
Awilix
Silver II
raheem_savage10
Awilix
Silver II
Level 108
God Stats
3W - 3L
1,448 SR
Queue Stats
56W - 73L
1,121 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,553 SR
1,175 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,545 SR
1,238 MMR
Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
SECURlIIN-
Loki
Silver III
Level 96
God Stats
8W - 9L
1,556 SR
Queue Stats
25W - 35L
1,114 MMR
Solo
Chaac
Chaac
Silver II
WoodsFlipper07
Chaac
Silver II
Level 142
God Stats
15W - 9L
1,624 SR
Queue Stats
161W - 188L
1,190 MMR
Solo
Hachiman
Hachiman
Silver I
drkdrake
Hachiman
Silver I
Level 69
God Stats
5W - 8L
1,392 SR
Queue Stats
135W - 136L
1,187 MMR
Solo
Yemoja
Yemoja
Bronze V
tealnoisy
Yemoja
Bronze V
Level 89
God Stats
0W - 1L
1,653 SR
Queue Stats
2W - 12L
1,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
2 / 1 / 0
5,152
736
2,640
4,578
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Rakdek5
Sylvanus
8
2 / 1 / 0
4,700
671
2,481
4,517
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 2
4,852
693
3,111
4,918
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Yslwandel
Chronos
9
2 / 1 / 0
4,978
711
2,497
5,307
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,614
659
1,272
4,272
1,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeAgniNemesisBakasura

VS

Bans
MercuryRamaSkadiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
1 / 0 / 0
4,754
679
3,523
3,545
1,030
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

4
1 / 0 / 0
3,723
532
620
1,559
349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,693
670
4,323
7,213
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
drkdrake
Hachiman
6
1 / 3 / 1
3,853
550
3,377
5,798
1,602
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
tealnoisy
Yemoja
6
0 / 1 / 1
3,600
514
1,955
5,006
2,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
4
4
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
0
0
1
W
Janus
2
1
0
2
W
Sylvanus
Rakdek5
Sylvanus
2
1
0
2
L
1
0
0
1
W
0
1
2
1
L
1
2
0
0.5
W
Chronos
Yslwandel
Chronos
2
1
0
2
L
Hachiman
drkdrake
Hachiman
1
3
1
0.5
W
0
0
1
0.5
L
Yemoja
tealnoisy
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,001
Damage
13,798
23,592
Taken
23,121
8,763
Mitigated
9,168
8,204
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,523
338
100
1,816
3,545
1,030
0
892
2,541
29,276
0
W
Janus
2,640
102
0
1,375
4,578
1,470
136
2,940
1,638
31,445
0
W
Sylvanus
Rakdek5
Sylvanus
2,481
1,034
521
2,226
4,517
2,465
186
1,023
3,494
11,778
3,432
L
620
206
0
487
1,559
349
0
133
1,404
0
9,240
W
3,111
2,062
0
1,947
4,918
1,914
531
932
3,986
0
37,966
L
4,323
337
0
2,790
7,213
3,680
9
3,063
3,955
0
27,330
W
Chronos
Yslwandel
Chronos
2,497
750
0
1,310
5,307
1,499
1,089
27
5,280
24,235
0
L
Hachiman
drkdrake
Hachiman
3,377
1,563
0
1,077
5,798
1,602
0
1,320
4,448
0
21,028
W
1,272
576
0
825
4,272
1,415
0
556
3,716
0
27,611
L
Yemoja
tealnoisy
Yemoja
1,955
912
835
2,159
5,006
2,507
0
1,539
3,463
11,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,296
Gold Earned
20,623
254
Minions Killed
168
0
Camps Cleared
0
761,111
Distance Traveled
664,997
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,754
679
52
7
0
154,442
0
W
Janus
5,152
736
72
10
0
175,385
2
W
Sylvanus
4,700
671
27
4
0
139,836
0
L
Loki
3,723
532
21
3
0
78,209
1
W
Izanami
4,852
693
61
9
0
124,066
0
L
Chaac
4,693
670
50
7
0
151,221
0
W
Chronos
4,978
711
47
7
0
141,869
0
L
Hachiman
3,853
550
25
4
0
141,625
0
W
Awilix
4,614
659
47
7
0
179,955
0
L
Yemoja
3,600
514
20
3
0
139,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role