Player Matchup

Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FedeFoxxy90
Ishtar
Level 200
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 255L
1,466 Elo+
Party 1
Nox
Nox
KhepriOverlord
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,489 Elo+
Solo
Bellona
Bellona
alucardinari
Bellona
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 150L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
riky1990
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 248L
1,458 Elo+
Solo
Team Averages
Level 148
1,500 SR
1,477 Elo+

VS

Team Averages
Level 135
1,547 SR
1,481 Elo+
Hel
Hel
Sethist
Hel
Level 127
God Stats
2W - 0L
1,702 SR
Queue Stats
53W - 55L
1,561 Elo+
Party 3
Kuzenbo
Kuzenbo
Super_Karen420
Kuzenbo
Level 197
God Stats
8W - 9L
1,566 SR
Queue Stats
1,303W - 1,352L
1,450 Elo+
Solo
Khepri
Khepri
Ti I Titanium
Khepri
Level 149
God Stats
9W - 4L
1,716 SR
Queue Stats
181W - 186L
1,499 Elo+
Party 3
Scylla
Scylla
UlteamateB
Scylla
Level 127
God Stats
1W - 0L
1,242 SR
Queue Stats
6W - 5L
1,448 Elo+
Party 2
Janus
Janus
William6
Janus
Level 76
God Stats
1W - 0L
1,510 SR
Queue Stats
7W - 8L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 1 / 1
7,216
722
6,211
7,824
4,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
14
0 / 3 / 2
7,091
709
11,704
13,862
6,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 3
6,906
691
6,941
11,130
4,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
alucardinari
Bellona
12
2 / 8 / 1
7,198
720
6,726
16,106
18,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
riky1990
Danzaburou
14
1 / 3 / 4
7,552
755
5,854
10,526
4,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
2 / 1 / 15
8,230
823
9,666
13,327
10,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 13
9,259
926
6,783
13,949
26,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 0 / 14
9,342
934
4,852
12,318
12,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
UlteamateB
Scylla
15
4 / 2 / 10
8,767
877
13,267
6,586
3,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
William6
Janus
16
8 / 0 / 10
9,640
964
20,667
6,322
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
82
5
Kills
20
20
Deaths
5
11
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
1
1
2.5
L
Ishtar
0
3
2
0.33
L
0
5
3
0.3
W
Hel
2
1
15
9.5
W
4
2
13
5.25
W
2
0
14
9
W
Scylla
UlteamateB
Scylla
4
2
10
4.5
W
Janus
William6
Janus
8
0
10
13
L
Bellona
alucardinari
Bellona
2
8
1
0.31
L
Danzaburou
riky1990
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,436
Damage
55,235
59,448
Taken
52,502
39,680
Mitigated
58,031
26,067
Healing
29,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,211
161
10,492
5,763
7,824
4,772
0
7,328
496
10,200
0
L
Ishtar
11,704
7,003
576
4,009
13,862
6,233
0
13,308
554
0
28,210
L
6,941
63
520
236
11,130
4,967
0
10,591
539
14,266
0
W
Hel
9,666
39
11,473
7,236
13,327
10,771
20
4,830
8,291
21,820
0
W
6,783
2,323
1,166
1,591
13,949
26,599
1,139
2,776
10,869
9,086
0
W
4,852
0
1,930
2,783
12,318
12,485
470
2,343
9,931
11,488
0
W
Scylla
UlteamateB
Scylla
13,267
1,076
1,237
523
6,586
3,924
1,024
1,828
4,675
25,301
0
W
Janus
William6
Janus
20,667
1,328
470
659
6,322
4,252
922
2,063
4,042
35,788
0
L
Bellona
alucardinari
Bellona
6,726
1,194
407
1,711
16,106
18,747
0
13,921
2,185
1,150
8,366
L
Danzaburou
riky1990
Danzaburou
5,854
990
283
2,070
10,526
4,961
0
10,087
439
0
21,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,963
Gold Earned
45,238
111
Minions Killed
119
0
Camps Cleared
0
977,411
Distance Traveled
1,041,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,216
722
9
1
0
223,586
0
L
Ishtar
7,091
709
35
4
0
180,720
0
L
Nox
6,906
691
21
2
0
193,872
0
W
Hel
8,230
823
24
2
0
227,906
0
W
Kuzenbo
9,259
926
6
1
0
185,676
0
W
Khepri
9,342
934
15
2
0
195,859
0
W
Scylla
8,767
877
37
4
0
205,540
0
W
Janus
9,640
964
37
4
0
226,339
0
L
Bellona
7,198
720
9
1
0
176,703
0
L
Danzaburou
7,552
755
37
4
0
202,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role