Player Matchup

Cthulhu
Cthulhu
JJ-THE-PAIN-04
Cthulhu
Level 100
God Stats
4W - 3L
1,733 SR
Queue Stats
303W - 279L
1,538 Elo+
Solo
Pele
Pele
RocknRollEv
Pele
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 223L
1,462 Elo+
Solo
Ravana
Ravana
Saebriss
Ravana
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
326W - 302L
1,493 Elo+
Solo
Apollo
Apollo
mistahhurtzurfac
Apollo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 124L
1,548 Elo+
Party 1
Vulcan
Vulcan
warlord59045
Vulcan
Level 141
God Stats
11W - 4L
1,639 SR
Queue Stats
59W - 61L
1,557 Elo+
Party 1
Team Averages
Level 107
1,574 SR
1,520 Elo+

VS

Team Averages
Level 123
1,539 SR
1,491 Elo+
Ganesha
Ganesha
BigGucciSosa666
Ganesha
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 23L
1,417 Elo+
Solo
Surtr
Surtr
Bragnir
Surtr
Level 105
God Stats
16W - 18L
1,495 SR
Queue Stats
96W - 87L
1,458 Elo+
Solo
Mercury
Mercury
Jabami3828
Mercury
Level 102
God Stats
15W - 14L
1,551 SR
Queue Stats
494W - 470L
1,463 Elo+
Solo
Neith
Neith
Ms Lys x
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,498 Elo+
Solo
Janus
Janus
UnwindingSole
Janus
Level 161
God Stats
65W - 50L
1,647 SR
Queue Stats
817W - 612L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,715
363
441
2,510
905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 0
6,082
468
3,113
11,447
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
Saebriss
Ravana
14
4 / 5 / 0
8,119
625
9,605
12,624
9,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 0
6,118
471
4,275
9,619
4,276
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
13
0 / 1 / 0
7,284
560
4,576
5,769
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,825
525
2,065
7,344
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
Bragnir
Surtr
13
3 / 2 / 0
7,624
586
5,720
9,204
7,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Jabami3828
Mercury
13
0 / 2 / 5
8,037
618
2,702
10,483
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Ms Lys x
Neith
13
4 / 0 / 3
8,115
624
9,829
6,609
2,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 0 / 0
9,310
716
6,099
6,036
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
4
Kills
14
14
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Surtr
Bragnir
Surtr
3
2
0
1.5
L
0
0
0
0
W
Mercury
Jabami3828
Mercury
0
2
5
1.25
W
Neith
Ms Lys x
Neith
4
0
3
5.5
L
0
5
0
0
L
Ravana
Saebriss
Ravana
4
5
0
0.8
W
7
0
0
7
L
0
3
0
0
L
Vulcan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,010
Damage
26,415
41,969
Taken
39,676
21,480
Mitigated
22,447
8,152
Healing
11,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,065
387
0
2,894
7,344
5,983
0
2,559
4,785
16,996
0
W
Surtr
Bragnir
Surtr
5,720
3,200
0
4,180
9,204
7,973
0
239
8,965
1,494
45,352
L
441
104
358
740
2,510
905
0
563
1,947
4,218
0
W
Mercury
Jabami3828
Mercury
2,702
1,410
0
1,000
10,483
3,748
693
1,862
8,621
0
61,823
W
Neith
Ms Lys x
Neith
9,829
4,264
0
2,289
6,609
2,706
1,456
255
6,354
0
64,858
L
3,113
711
0
827
11,447
3,942
0
2,643
8,708
0
47,346
L
Ravana
Saebriss
Ravana
9,605
2,474
0
3,580
12,624
9,768
373
2,699
9,868
1,558
70,139
W
6,099
318
0
1,500
6,036
2,037
0
1,314
4,722
85,092
0
L
4,275
1,981
0
2,272
9,619
4,276
0
355
9,264
0
44,939
L
Vulcan
4,576
1,509
0
375
5,769
2,589
0
2,113
3,554
56,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,318
Gold Earned
39,911
406
Minions Killed
456
0
Camps Cleared
0
1,012,672
Distance Traveled
1,306,714
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,825
525
6
0
0
266,944
6
W
Surtr
7,624
586
71
5
0
217,996
0
L
Cthulhu
4,715
363
4
0
0
45,351
0
W
Mercury
8,037
618
104
8
0
314,384
0
W
Neith
8,115
624
119
9
0
206,563
0
L
Pele
6,082
468
78
6
0
275,094
0
L
Ravana
8,119
625
117
9
0
211,454
0
W
Janus
9,310
716
156
12
0
300,827
4
L
Apollo
6,118
471
85
7
0
220,726
0
L
Vulcan
7,284
560
122
9
0
260,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role