Player Matchup

Izanami
Izanami
Bronze V
JustBooduh
Izanami
Bronze V
Level 101
God Stats
2W - 4L
1,466 SR
Queue Stats
28W - 36L
1,270 MMR
Party 2
Janus
Janus
Bronze III
Just_xans807
Janus
Bronze III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,554 MMR
Party 2
Ravana
Ravana
Silver III
Paul Crudd 1990
Ravana
Silver III
Level 179
God Stats
1W - 0L
1,265 SR
Queue Stats
105W - 98L
1,382 MMR
Solo
Sylvanus
Sylvanus
Silver III
Sequmaqanaana
Sylvanus
Silver III
Level 108
God Stats
7W - 5L
1,553 SR
Queue Stats
247W - 254L
1,383 MMR
Party 1
Nike
Nike
Silver III
Slappik
Nike
Silver III
Level 228
God Stats
7W - 3L
1,732 SR
Queue Stats
247W - 253L
1,383 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 140
1,503 SR
1,394 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,475 SR
1,395 MMR
Sun Wukong
Sun Wukong
Gold V
DARC-CORGI
Sun Wukong
Gold V
Level 155
God Stats
6W - 3L
1,329 SR
Queue Stats
354W - 365L
1,394 MMR
Solo
Apollo
Apollo
Gold IV
Hott_Nickelz97
Apollo
Gold IV
Level 118
God Stats
6W - 7L
1,546 SR
Queue Stats
382W - 385L
1,403 MMR
Solo
Fenrir
Fenrir
Bronze III
Nekrogoblikon
Fenrir
Bronze III
Level 127
God Stats
0W - 4L
1,187 SR
Queue Stats
18W - 12L
1,408 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
angelmartinez16
Kuzenbo
Gold V
Level 141
God Stats
3W - 2L
1,613 SR
Queue Stats
121W - 136L
1,381 MMR
Solo
Artemis
Artemis
Gold IV
grandhaven44
Artemis
Gold IV
Level 104
God Stats
3W - 2L
1,701 SR
Queue Stats
80W - 83L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JustBooduh
Izanami
5
0 / 0 / 0
3,324
665
2,449
2,521
749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 1
3,499
700
597
2,931
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 0 / 1
3,564
713
574
1,945
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Sequmaqanaana
Sylvanus
5
0 / 2 / 0
3,312
662
864
5,130
1,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
Slappik
Nike
6
1 / 1 / 1
3,995
799
3,041
3,992
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ix ChelNemesisSkadiAphroditeBakasura

VS

Bans
VamanaThorAo KuangAnubisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DARC-CORGI
Sun Wukong
5
1 / 1 / 0
3,519
704
1,872
4,208
2,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 1
3,657
731
1,607
2,440
717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 1 / 0
2,412
482
465
778
187
Heavy Mace

Heavy Mace

+30
Physical Power

4
1 / 0 / 1
3,207
641
1,669
3,381
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
grandhaven44
Artemis
5
1 / 0 / 1
3,068
614
3,152
2,372
646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
4
4
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DARC-CORGI
Sun Wukong
1
1
0
1
L
1
0
1
1.5
W
Izanami
JustBooduh
Izanami
0
0
0
0
W
0
1
1
0.5
L
0
1
0
0
W
1
0
1
1.5
W
Sylvanus
Sequmaqanaana
Sylvanus
0
2
0
0
W
Nike
Slappik
Nike
1
1
1
1.5
L
1
0
1
1.5
L
Artemis
grandhaven44
Artemis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,525
Damage
8,765
16,519
Taken
13,179
6,213
Mitigated
6,506
5,903
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DARC-CORGI
Sun Wukong
1,872
630
0
1,677
4,208
2,422
0
0
4,208
0
15,487
L
1,607
1,047
0
923
2,440
717
0
502
1,878
0
17,232
W
Izanami
JustBooduh
Izanami
2,449
2,027
0
645
2,521
749
0
439
2,082
0
23,467
W
597
79
0
875
2,931
700
0
0
2,931
17,898
0
L
465
218
0
42
778
187
0
35
743
0
620
W
574
165
0
330
1,945
576
0
0
1,945
0
19,003
W
Sylvanus
Sequmaqanaana
Sylvanus
864
493
988
1,555
5,130
1,915
0
1,230
3,900
7,840
0
W
Nike
Slappik
Nike
3,041
840
0
1,510
3,992
2,273
0
0
3,992
0
21,814
L
1,669
976
0
1,672
3,381
2,534
0
312
3,069
6,377
0
L
Artemis
grandhaven44
Artemis
3,152
965
0
1,651
2,372
646
0
552
1,820
0
13,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,694
Gold Earned
15,863
168
Minions Killed
87
0
Camps Cleared
0
473,813
Distance Traveled
385,086
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,519
704
32
6
0
97,735
0
L
Apollo
3,657
731
27
5
0
88,480
0
W
Izanami
3,324
665
47
9
0
83,091
0
W
Janus
3,499
700
33
7
0
97,633
0
L
Fenrir
2,412
482
0
0
0
24,297
0
W
Ravana
3,564
713
41
8
0
116,784
0
W
Sylvanus
3,312
662
9
2
0
84,946
2
W
Nike
3,995
799
38
8
0
91,359
0
L
Kuzenbo
3,207
641
9
2
0
95,815
0
L
Artemis
3,068
614
19
4
0
78,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role