Player Matchup

Ishtar
Ishtar
Ankakumikaityn
Ishtar
Level 66
God Stats
1W - 1L
1,694 SR
Queue Stats
17W - 18L
1,470 Elo+
Solo
Persephone
Persephone
PeckingRodent
Persephone
Level 120
God Stats
1W - 1L
1,283 SR
Queue Stats
134W - 119L
1,474 Elo+
Solo
He Bo
He Bo
TROLLCAZAPUTAS
He Bo
Level 87
God Stats
6W - 3L
1,695 SR
Queue Stats
345W - 362L
1,481 Elo+
Solo
Cupid
Cupid
ThumpingYoda74
Cupid
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,281 Elo+
Party 2
Vamana
Vamana
Tuetonictank
Vamana
Level 134
God Stats
2W - 0L
1,218 SR
Queue Stats
128W - 112L
1,552 Elo+
Party 2
Team Averages
Level 86
1,478 SR
1,452 Elo+

VS

Team Averages
Level 79
1,546 SR
1,473 Elo+
Ullr
Ullr
DC-beastJoe202
Ullr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,369 Elo+
Solo
Medusa
Medusa
HarambeDiedForUs
Medusa
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 185L
1,382 Elo+
Party 1
Cupid
Cupid
Tech SZN6557
Cupid
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,538 Elo+
Solo
Maui
Maui
adahhallo
Maui
Level 124
God Stats
0W - 7L
1,500 SR
Queue Stats
235W - 228L
1,520 Elo+
Party 1
Erlang Shen
Erlang Shen
havingacow
Erlang Shen
Level 100
God Stats
3W - 3L
1,729 SR
Queue Stats
264W - 259L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 15
10,419
801
11,253
8,431
4,961
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
PeckingRodent
Persephone
19
5 / 1 / 13
11,477
883
18,616
12,528
6,691
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 4 / 7
11,912
916
16,801
10,885
5,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 4 / 13
9,817
755
10,646
14,479
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
17
5 / 2 / 13
10,337
795
13,903
18,113
24,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
6,956
535
1,387
5,651
2,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
2 / 5 / 5
9,264
713
7,811
14,232
8,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 5 / 6
8,649
665
13,769
17,339
9,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
18
2 / 4 / 7
9,446
727
8,256
15,447
17,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
havingacow
Erlang Shen
17
4 / 6 / 5
9,257
712
11,519
23,406
30,578
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
24
Kills
11
13
Deaths
24
61
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
L
1
4
1
0.38
L
2
5
5
0.9
W
Persephone
PeckingRodent
Persephone
5
1
13
11.5
W
10
4
7
3.38
L
2
5
6
1
W
2
4
13
2.13
W
Vamana
5
2
13
5.75
L
Maui
2
4
7
1.38
L
Erlang Shen
havingacow
Erlang Shen
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,219
Damage
42,742
64,436
Taken
76,075
50,201
Mitigated
67,471
21,968
Healing
23,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,253
7,532
0
1,173
8,431
4,961
1,939
2,153
6,278
0
29,262
L
1,387
502
0
0
5,651
2,574
0
1,622
3,943
0
4,338
L
7,811
3,969
0
2,608
14,232
8,154
0
10,004
4,080
0
25,308
W
Persephone
PeckingRodent
Persephone
18,616
640
836
3,810
12,528
6,691
1,137
1,236
11,257
36,439
0
W
16,801
1,460
473
1,485
10,885
5,687
1,754
2,277
8,608
29,778
0
L
13,769
8,340
2,437
7,379
17,339
9,082
0
8,785
8,241
0
25,469
W
10,646
5,735
4,135
3,540
14,479
8,497
1,779
2,702
11,777
0
17,640
W
Vamana
13,903
6,112
1,699
4,817
18,113
24,365
1,377
2,064
16,049
0
18,724
L
Maui
8,256
1,044
1,377
2,493
15,447
17,083
0
6,406
8,679
14,720
290
L
Erlang Shen
havingacow
Erlang Shen
11,519
2,552
978
6,025
23,406
30,578
0
8,600
14,228
3,711
16,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,962
Gold Earned
43,572
148
Minions Killed
110
0
Camps Cleared
0
1,319,878
Distance Traveled
1,077,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,419
801
46
4
0
237,493
0
L
Ullr
6,956
535
3
0
0
86,141
0
L
Medusa
9,264
713
47
4
0
263,869
0
W
Persephone
11,477
883
42
3
0
298,033
0
W
He Bo
11,912
916
35
3
0
250,363
0
L
Cupid
8,649
665
40
3
0
225,037
0
W
Cupid
9,817
755
16
1
0
252,482
0
W
Vamana
10,337
795
9
1
0
281,507
0
L
Maui
9,446
727
13
1
0
265,131
0
L
Erlang Shen
9,257
712
7
1
0
237,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role