Player Matchup

Rama
Rama
Deceitfulbear11
Rama
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,204 Elo+
Solo
Artemis
Artemis
EddyG314
Artemis
Level 67
God Stats
1W - 1L
1,728 SR
Queue Stats
39W - 49L
1,440 Elo+
Party 1
Artio
Artio
Ireherdarks
Artio
Level 71
God Stats
3W - 2L
1,828 SR
Queue Stats
168W - 144L
1,488 Elo+
Solo
Geb
Geb
Lokimobile
Geb
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,500 Elo+
Solo
Maui
Maui
Topazsun435
Maui
Level 56
God Stats
0W - 1L
1,944 SR
Queue Stats
3W - 9L
1,440 Elo+
Party 1
Team Averages
Level 62
1,700 SR
1,414 Elo+

VS

Team Averages
Level 99
1,377 SR
1,496 Elo+
Gilgamesh
Gilgamesh
EctoCoolerOG
Gilgamesh
Level 97
God Stats
1W - 3L
1,283 SR
Queue Stats
282W - 277L
1,515 Elo+
Solo
Artio
Artio
Jovani paIIdk
Artio
Level 65
God Stats
3W - 7L
1,229 SR
Queue Stats
375W - 390L
1,479 Elo+
Solo
Xbalanque
Xbalanque
MAX BMST2
Xbalanque
Level 107
God Stats
2W - 1L
1,574 SR
Queue Stats
24W - 32L
1,459 Elo+
Solo
Awilix
Awilix
ThiagoDoidao
Awilix
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
286W - 197L
1,540 Elo+
Solo
Anubis
Anubis
xXthermoDanXx
Anubis
Level 98
God Stats
5W - 5L
1,300 SR
Queue Stats
303W - 330L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 7
8,835
884
13,460
10,784
5,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
EddyG314
Artemis
12
4 / 4 / 3
7,771
777
8,776
7,380
3,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 5 / 7
7,550
755
5,605
12,939
15,571
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 7
7,177
718
7,116
16,255
13,624
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 10
7,744
774
3,696
15,480
17,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EctoCoolerOG
Gilgamesh
15
3 / 4 / 13
9,130
913
11,715
15,818
17,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 15
8,704
870
7,922
13,728
15,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
MAX BMST2
Xbalanque
16
9 / 2 / 12
10,109
1,011
18,117
8,051
3,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
15
5 / 4 / 6
8,792
879
8,222
11,059
5,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
5 / 3 / 12
9,209
921
10,451
7,270
4,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
81
15
Kills
23
23
Deaths
15
34
Assists
58
Player
Kills
Deaths
Assists
KDA
L
6
4
7
2.38
W
Gilgamesh
EctoCoolerOG
Gilgamesh
3
4
13
2.38
L
Artemis
EddyG314
Artemis
4
4
3
1.38
L
1
5
7
0.9
W
1
2
15
4.25
L
2
4
7
1.38
W
Xbalanque
MAX BMST2
Xbalanque
9
2
12
7.5
W
Awilix
5
4
6
2
L
2
6
10
1.17
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,653
Damage
56,427
62,838
Taken
55,926
55,767
Mitigated
47,024
14,896
Healing
17,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,460
11,415
270
2,275
10,784
5,469
0
3,005
7,652
0
25,503
W
Gilgamesh
EctoCoolerOG
Gilgamesh
11,715
2,296
1,114
3,158
15,818
17,958
161
3,701
12,117
0
24,148
L
Artemis
EddyG314
Artemis
8,776
5,392
334
995
7,380
3,551
0
1,927
5,321
0
13,092
L
5,605
515
1,889
2,060
12,939
15,571
0
4,345
8,352
10,108
0
W
7,922
435
3,470
4,320
13,728
15,435
378
4,998
8,730
12,484
753
L
7,116
674
853
4,214
16,255
13,624
0
4,454
11,627
14,876
0
W
Xbalanque
MAX BMST2
Xbalanque
18,117
12,008
792
2,176
8,051
3,885
5,531
2,384
5,667
0
31,853
W
Awilix
8,222
3,423
386
797
11,059
5,334
1,451
2,966
8,093
0
17,677
L
3,696
700
128
1,878
15,480
17,552
0
3,889
11,210
6,502
0
W
10,451
56
0
1,622
7,270
4,412
754
2,368
4,902
21,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,077
Gold Earned
45,944
64
Minions Killed
102
0
Camps Cleared
0
733,758
Distance Traveled
936,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,835
884
31
3
0
149,008
0
W
Gilgamesh
9,130
913
23
2
0
207,933
0
L
Artemis
7,771
777
9
1
0
88,308
0
L
Artio
7,550
755
7
1
0
149,378
0
W
Artio
8,704
870
6
1
0
201,006
0
L
Geb
7,177
718
10
1
0
164,780
0
W
Xbalanque
10,109
1,011
32
3
0
194,073
0
W
Awilix
8,792
879
14
1
0
200,706
0
L
Maui
7,744
774
7
1
0
182,284
0
W
Anubis
9,209
921
27
3
0
132,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role