Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ADRIK-l-
Merlin
Level 79
God Stats
0W - 1L
1,485 SR
Queue Stats
3W - 6L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
ICEMAN_stayicy
Sun Wukong
Level 93
God Stats
0W - 3L
1,291 SR
Queue Stats
49W - 55L
1,545 Elo+
Solo
Hel
Hel
UnrefinedGaming
Hel
Level 142
God Stats
6W - 2L
1,927 SR
Queue Stats
225W - 203L
1,506 Elo+
Solo
Apollo
Apollo
ianramirezz
Apollo
Level 84
God Stats
0W - 2L
1,173 SR
Queue Stats
15W - 24L
1,376 Elo+
Solo
Team Averages
Level 111
1,475 SR
1,465 Elo+

VS

Team Averages
Level 98
1,531 SR
1,476 Elo+
Janus
Janus
ChubbyCrossover2
Janus
Level 154
God Stats
3W - 0L
1,801 SR
Queue Stats
54W - 51L
1,569 Elo+
Solo
Skadi
Skadi
NovaCain1397
Skadi
Level 69
God Stats
6W - 4L
1,478 SR
Queue Stats
41W - 36L
1,473 Elo+
Solo
Xing Tian
Xing Tian
gushy-bacon
Xing Tian
Level 100
God Stats
31W - 29L
1,501 SR
Queue Stats
148W - 135L
1,489 Elo+
Solo
Sylvanus
Sylvanus
peacemakerA94
Sylvanus
Level 128
God Stats
59W - 54L
1,377 SR
Queue Stats
469W - 505L
1,387 Elo+
Solo
Arachne
Arachne
zeroks1567
Arachne
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 3 / 1
6,166
561
4,614
10,150
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
ADRIK-l-
Merlin
9
0 / 2 / 0
4,887
444
3,357
4,113
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ICEMAN_stayicy
Sun Wukong
11
0 / 1 / 1
6,047
550
3,628
7,935
5,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 2 / 4
6,299
573
5,336
8,452
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apollo
8
0 / 5 / 0
4,651
423
3,693
6,906
2,385
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,111
646
6,924
5,834
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 0 / 1
6,897
627
5,680
5,517
1,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
gushy-bacon
Xing Tian
10
1 / 1 / 6
6,675
607
4,086
11,555
9,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
peacemakerA94
Sylvanus
11
1 / 0 / 0
6,825
620
4,943
5,382
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
zeroks1567
Arachne
11
2 / 2 / 3
6,529
594
2,748
10,029
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
13
13
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
1
0.83
L
Merlin
ADRIK-l-
Merlin
0
2
0
0
W
4
3
2
1.67
L
Sun Wukong
ICEMAN_stayicy
Sun Wukong
0
1
1
0.5
W
5
0
1
5.5
L
1
2
4
1.5
W
Xing Tian
gushy-bacon
Xing Tian
1
1
6
4
L
Apollo
0
5
0
0
W
Sylvanus
peacemakerA94
Sylvanus
1
0
0
1
W
Arachne
zeroks1567
Arachne
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,628
Damage
24,381
37,556
Taken
38,317
15,939
Mitigated
20,692
9,302
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,614
1,564
0
1,756
10,150
3,906
0
2,766
7,238
0
40,968
L
Merlin
ADRIK-l-
Merlin
3,357
500
0
600
4,113
1,413
0
324
3,789
32,076
0
W
6,924
860
0
680
5,834
2,307
90
2,365
3,469
54,997
0
L
Sun Wukong
ICEMAN_stayicy
Sun Wukong
3,628
1,129
0
2,966
7,935
5,322
0
4,566
3,369
0
42,933
W
5,680
2,326
153
1,422
5,517
1,853
846
1,869
3,648
0
44,944
L
5,336
236
113
2,854
8,452
2,913
0
5,120
3,120
43,336
0
W
Xing Tian
gushy-bacon
Xing Tian
4,086
668
0
2,003
11,555
9,971
120
2,998
8,557
20,224
0
L
Apollo
3,693
2,480
0
1,013
6,906
2,385
0
2,438
4,464
0
21,538
W
Sylvanus
peacemakerA94
Sylvanus
4,943
2,031
60
1,797
5,382
3,220
488
0
5,382
39,729
9,514
W
Arachne
zeroks1567
Arachne
2,748
2,215
0
2,682
10,029
3,341
0
1,461
8,568
0
38,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,050
Gold Earned
34,037
329
Minions Killed
347
0
Camps Cleared
0
1,054,624
Distance Traveled
1,006,262
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,166
561
76
7
0
229,024
1
L
Merlin
4,887
444
54
5
0
187,772
0
W
Janus
7,111
646
98
9
0
211,514
2
L
Sun Wukong
6,047
550
79
7
0
233,898
2
W
Skadi
6,897
627
78
7
0
192,764
0
L
Hel
6,299
573
83
8
0
211,187
0
W
Xing Tian
6,675
607
21
2
0
206,469
3
L
Apollo
4,651
423
37
3
0
192,743
0
W
Sylvanus
6,825
620
83
8
0
156,401
0
W
Arachne
6,529
594
67
6
0
239,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role