Player Matchup

Ymir
Ymir
Arava
Ymir
Level 157
God Stats
2W - 2L
1,690 SR
Queue Stats
192W - 174L
1,436 Elo+
Solo
Izanami
Izanami
HitTheBottom
Izanami
Level 129
God Stats
0W - 4L
1,474 SR
Queue Stats
73W - 63L
1,467 Elo+
Solo
Ravana
Ravana
hatsuk
Ravana
Level 124
God Stats
7W - 3L
1,862 SR
Queue Stats
99W - 97L
1,478 Elo+
Solo
The Morrigan
The Morrigan
jaegerdynamics
The Morrigan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 96L
1,521 Elo+
Solo
Set
Set
opyskayaveki
Set
Level 120
God Stats
4W - 4L
1,509 SR
Queue Stats
200W - 183L
1,553 Elo+
Solo
Team Averages
Level 127
1,607 SR
1,491 Elo+

VS

Team Averages
Level 103
1,495 SR
1,431 Elo+
Hercules
Hercules
FearMyNemesis
Hercules
Level 122
God Stats
8W - 9L
1,402 SR
Queue Stats
511W - 499L
1,502 Elo+
Solo
Tiamat
Tiamat
Trollasol
Tiamat
Level 88
God Stats
23W - 24L
1,409 SR
Queue Stats
347W - 323L
1,441 Elo+
Solo
Achilles
Achilles
drorthegeve321
Achilles
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,379 Elo+
Party 1
Lancelot
Lancelot
okeokeokeoke
Lancelot
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Party 1
Rama
Rama
vpera5
Rama
Level 226
God Stats
30W - 10L
1,664 SR
Queue Stats
244W - 223L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Arava
Ymir
10
0 / 2 / 4
6,926
433
4,575
12,975
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
HitTheBottom
Izanami
14
0 / 4 / 1
8,260
516
4,333
12,004
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
hatsuk
Ravana
14
2 / 2 / 3
8,840
553
7,822
12,496
11,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

The Morrigan
jaegerdynamics
The Morrigan
12
1 / 2 / 0
7,845
490
3,028
9,791
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 4 / 0
9,153
572
9,215
12,425
5,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FearMyNemesis
Hercules
13
2 / 1 / 7
8,429
527
5,456
11,003
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Trollasol
Tiamat
15
3 / 2 / 1
9,052
566
6,878
7,017
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
12
0 / 2 / 5
7,157
447
5,373
9,806
12,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
okeokeokeoke
Lancelot
13
3 / 4 / 5
8,246
515
7,963
13,417
6,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
vpera5
Rama
16
6 / 0 / 4
9,781
611
14,474
9,535
4,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
14
14
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
Arava
Ymir
0
2
4
1
W
Hercules
FearMyNemesis
Hercules
2
1
7
5.5
L
Izanami
HitTheBottom
Izanami
0
4
1
0.13
W
Tiamat
Trollasol
Tiamat
3
2
1
1.75
W
Achilles
0
2
5
1.25
L
Ravana
hatsuk
Ravana
2
2
3
1.75
L
The Morrigan
jaegerdynamics
The Morrigan
1
2
0
0.5
W
Lancelot
okeokeokeoke
Lancelot
3
4
5
1.38
L
5
4
0
1.25
W
Rama
vpera5
Rama
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,973
Damage
40,144
59,691
Taken
50,778
36,515
Mitigated
35,777
18,061
Healing
14,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Arava
Ymir
4,575
1,054
0
3,473
12,975
11,442
0
2,244
10,475
19,501
0
W
Hercules
FearMyNemesis
Hercules
5,456
1,803
0
3,058
11,003
9,238
0
3,253
7,552
0
21,672
L
Izanami
HitTheBottom
Izanami
4,333
3,342
0
4,389
12,004
3,881
502
0
12,004
0
74,992
W
Tiamat
Trollasol
Tiamat
6,878
513
0
2,276
7,017
4,033
0
513
6,504
68,573
0
W
Achilles
5,373
1,766
0
1,859
9,806
12,156
0
827
8,979
0
34,224
L
Ravana
hatsuk
Ravana
7,822
2,367
0
4,655
12,496
11,598
673
1,434
10,500
0
65,990
L
The Morrigan
jaegerdynamics
The Morrigan
3,028
718
0
3,805
9,791
3,750
541
228
9,307
50,278
253
W
Lancelot
okeokeokeoke
Lancelot
7,963
2,310
0
825
13,417
6,164
0
1,538
11,764
0
69,381
L
9,215
3,671
0
1,739
12,425
5,844
0
2,313
9,802
0
74,630
W
Rama
vpera5
Rama
14,474
11,922
0
6,486
9,535
4,186
684
1,255
8,242
0
96,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,024
Gold Earned
42,665
471
Minions Killed
470
0
Camps Cleared
0
1,501,580
Distance Traveled
1,594,970
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,926
433
21
1
0
293,614
6
W
Hercules
8,429
527
30
2
0
342,794
5
L
Izanami
8,260
516
133
8
0
295,210
0
W
Tiamat
9,052
566
123
8
0
306,523
2
W
Achilles
7,157
447
64
4
0
318,431
0
L
Ravana
8,840
553
102
6
0
288,782
0
L
The Morrigan
7,845
490
83
5
0
304,459
0
W
Lancelot
8,246
515
99
6
0
342,444
0
L
Set
9,153
572
132
8
0
319,515
1
W
Rama
9,781
611
154
10
0
284,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role