Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chainzey
Sun Wukong
Level 68
God Stats
1W - 3L
1,258 SR
Queue Stats
92W - 99L
1,398 Elo+
Solo
Hachiman
Hachiman
Creeper1208
Hachiman
Level 88
God Stats
11W - 6L
1,475 SR
Queue Stats
154W - 153L
1,436 Elo+
Party 2
Vulcan
Vulcan
VII Zeus PR
Vulcan
Level 48
God Stats
1W - 1L
1,262 SR
Queue Stats
52W - 63L
1,366 Elo+
Party 2
Bellona
Bellona
islamico br
Bellona
Level 125
God Stats
1W - 1L
1,268 SR
Queue Stats
39W - 44L
1,393 Elo+
Solo
Team Averages
Level 79
1,353 SR
1,419 Elo+

VS

Team Averages
Level 95
1,481 SR
1,393 Elo+
Fenrir
Fenrir
BlindVegeta
Fenrir
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
210W - 257L
1,322 Elo+
Party 1
The Morrigan
The Morrigan
Xxzzxi
The Morrigan
Level 48
God Stats
5W - 6L
1,353 SR
Queue Stats
132W - 108L
1,461 Elo+
Solo
Arachne
Arachne
ZippierEye9211
Arachne
Level 106
God Stats
0W - 1L
1,534 SR
Queue Stats
92W - 75L
1,447 Elo+
Solo
Charybdis
Charybdis
krazykazen4
Charybdis
Level 162
God Stats
6W - 4L
1,623 SR
Queue Stats
29W - 32L
1,424 Elo+
Solo
Neith
Neith
lethalxbacon711
Neith
Level 35
God Stats
16W - 24L
1,393 SR
Queue Stats
47W - 77L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 0 / 5
6,420
535
2,450
5,863
3,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Chainzey
Sun Wukong
11
8 / 1 / 0
7,307
609
7,541
11,656
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hachiman
Creeper1208
Hachiman
12
2 / 0 / 2
7,109
592
4,907
4,986
1,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vulcan
11
0 / 1 / 1
6,485
540
2,273
4,673
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
islamico br
Bellona
12
0 / 1 / 3
7,203
600
6,410
10,385
11,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 5 / 0
4,889
407
3,085
12,586
6,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Xxzzxi
The Morrigan
12
2 / 2 / 0
6,952
579
4,492
6,101
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 1
5,828
486
6,570
7,155
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
krazykazen4
Charybdis
10
0 / 1 / 1
6,014
501
7,737
9,228
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 0 / 0
4,738
395
661
3,820
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
5
2.5
L
Fenrir
0
5
0
0
W
Sun Wukong
Chainzey
Sun Wukong
8
1
0
8
W
Hachiman
Creeper1208
Hachiman
2
0
2
3
W
Vulcan
0
1
1
0.5
L
The Morrigan
Xxzzxi
The Morrigan
2
2
0
1
L
1
2
1
0.75
W
Bellona
islamico br
Bellona
0
1
3
1.5
L
Charybdis
krazykazen4
Charybdis
0
1
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,581
Damage
22,545
37,563
Taken
38,890
24,766
Mitigated
16,204
11,721
Healing
9,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,450
613
2,960
1,368
5,863
3,721
136
1,286
4,577
16,094
0
L
Fenrir
3,085
179
47
2,676
12,586
6,381
0
1,616
10,970
0
26,390
W
Sun Wukong
Chainzey
Sun Wukong
7,541
2,857
0
955
11,656
5,986
419
1,411
10,245
0
56,352
W
Hachiman
Creeper1208
Hachiman
4,907
2,920
0
2,577
4,986
1,629
361
0
4,986
0
46,412
W
Vulcan
2,273
614
0
387
4,673
1,829
55
1,679
2,994
46,805
0
L
The Morrigan
Xxzzxi
The Morrigan
4,492
709
0
500
6,101
2,402
0
1,598
4,339
53,749
0
L
6,570
4,414
0
1,472
7,155
3,198
0
791
6,364
0
26,249
W
Bellona
islamico br
Bellona
6,410
1,461
0
3,474
10,385
11,601
432
376
10,009
0
49,990
L
Charybdis
krazykazen4
Charybdis
7,737
4,678
0
3,995
9,228
3,232
324
387
8,841
0
43,529
L
661
145
0
1,160
3,820
991
0
331
3,489
0
14,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,524
Gold Earned
28,421
367
Minions Killed
257
0
Camps Cleared
0
1,143,273
Distance Traveled
1,178,057
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,420
535
23
2
0
237,060
2
L
Fenrir
4,889
407
28
2
0
271,896
0
W
Sun Wukong
7,307
609
86
7
0
239,436
0
W
Hachiman
7,109
592
86
7
0
236,498
0
W
Vulcan
6,485
540
80
7
0
218,994
0
L
The Morrigan
6,952
579
92
8
0
218,493
4
L
Arachne
5,828
486
47
4
0
270,853
1
W
Bellona
7,203
600
92
8
0
211,285
0
L
Charybdis
6,014
501
60
5
0
182,370
0
L
Neith
4,738
395
30
3
0
234,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role