Player Matchup

Scylla
Scylla
Donyarb
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,312 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ItzSup3r
Kumbhakarna
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,312 Elo+
Party 1
Medusa
Medusa
ItzWoods
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,312 Elo+
Party 1
King Arthur
King Arthur
Wetfootbubba
King Arthur
Level 42
God Stats
13W - 8L
1,635 SR
Queue Stats
51W - 47L
1,505 Elo+
Solo
Bakasura
Bakasura
done12ww344
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,414 Elo+
Party 1
Team Averages
Level 25
1,527 SR
1,371 Elo+

VS

Team Averages
Level 49
1,598 SR
1,638 Elo+
Artemis
Artemis
 
Artemis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
ArthurStyle
Maui
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
DarkArchr
Gilgamesh
Level 30
God Stats
6W - 8L
1,878 SR
Queue Stats
20W - 33L
1,812 Elo+
Party 2
Raijin
Raijin
ProfStyxx
Raijin
Level 27
God Stats
3W - 3L
1,780 SR
Queue Stats
17W - 30L
1,812 Elo+
Party 2
Hercules
Hercules
metrey69s
Hercules
Level 29
God Stats
2W - 3L
1,331 SR
Queue Stats
25W - 21L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Donyarb
Scylla
9
0 / 6 / 1
5,237
436
1,664
8,101
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
ItzSup3r
Kumbhakarna
8
2 / 2 / 1
5,679
473
2,027
8,416
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
ItzWoods
Medusa
9
1 / 2 / 0
5,548
462
4,673
6,309
2,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Wetfootbubba
King Arthur
3
0 / 1 / 0
4,216
351
737
2,416
1,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
done12ww344
Bakasura
10
1 / 3 / 2
6,330
528
5,768
10,340
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
2 / 1 / 1
5,842
487
4,549
6,237
2,253
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 3
6,756
563
2,710
6,546
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
DarkArchr
Gilgamesh
11
2 / 2 / 1
6,472
539
4,090
10,804
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
ProfStyxx
Raijin
12
5 / 2 / 1
7,186
599
4,183
5,037
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
metrey69s
Hercules
12
4 / 0 / 1
7,206
601
4,567
6,928
6,079
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
14
14
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
1
2.5
W
1
1
3
2.5
W
Gilgamesh
DarkArchr
Gilgamesh
2
2
1
1.25
L
Scylla
Donyarb
Scylla
0
6
1
0.08
L
Kumbhakarna
ItzSup3r
Kumbhakarna
2
2
1
1.25
L
Medusa
ItzWoods
Medusa
1
2
0
0.5
W
Raijin
ProfStyxx
Raijin
5
2
1
2.75
L
King Arthur
Wetfootbubba
King Arthur
0
1
0
0
L
Bakasura
done12ww344
Bakasura
1
3
2
0.67
W
Hercules
metrey69s
Hercules
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,869
Damage
20,099
35,582
Taken
35,552
17,354
Mitigated
19,705
6,344
Healing
12,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,549
1,915
0
3,436
6,237
2,253
84
598
5,639
0
33,406
W
2,710
586
0
1,937
6,546
5,142
223
629
5,917
17,644
0
W
Gilgamesh
DarkArchr
Gilgamesh
4,090
2,078
0
1,835
10,804
4,455
0
577
9,997
0
47,804
L
Scylla
Donyarb
Scylla
1,664
448
0
0
8,101
2,628
0
3,503
4,598
16,312
0
L
Kumbhakarna
ItzSup3r
Kumbhakarna
2,027
894
0
939
8,416
6,250
150
1,799
6,617
7,872
0
L
Medusa
ItzWoods
Medusa
4,673
2,530
0
1,518
6,309
2,346
558
1,079
5,230
0
36,377
W
Raijin
ProfStyxx
Raijin
4,183
609
0
1,180
5,037
1,776
0
1,887
2,955
39,396
0
L
King Arthur
Wetfootbubba
King Arthur
737
81
0
750
2,416
1,042
0
0
2,416
0
7,375
L
Bakasura
done12ww344
Bakasura
5,768
4,497
0
3,137
10,340
5,088
0
512
9,828
0
30,740
W
Hercules
metrey69s
Hercules
4,567
2,438
0
3,732
6,928
6,079
1,033
0
6,710
0
40,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,010
Gold Earned
33,462
171
Minions Killed
294
0
Camps Cleared
0
934,226
Distance Traveled
1,080,264
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,842
487
52
4
0
199,427
3
W
Maui
6,756
563
25
2
0
232,358
0
W
Gilgamesh
6,472
539
76
6
0
257,498
0
L
Scylla
5,237
436
19
2
0
182,907
0
L
Kumbhakarna
5,679
473
10
1
0
236,664
0
L
Medusa
5,548
462
57
5
0
240,551
0
W
Raijin
7,186
599
64
5
0
193,933
2
L
King Arthur
4,216
351
17
1
0
47,593
0
L
Bakasura
6,330
528
68
6
0
226,511
0
W
Hercules
7,206
601
77
6
0
197,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role