Player Matchup

Zhong Kui
Zhong Kui
CaptainFlaffles
Zhong Kui
Level 129
God Stats
7W - 0L
1,732 SR
Queue Stats
76W - 83L
1,563 Elo+
Solo
Hun Batz
Hun Batz
MistaLovaboi
Hun Batz
Level 165
God Stats
5W - 1L
1,211 SR
Queue Stats
326W - 257L
1,547 Elo+
Party 1
Yu Huang
Yu Huang
Nozarashi97
Yu Huang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 64L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
SIowTortoise
Guan Yu
Level 162
God Stats
8W - 6L
1,492 SR
Queue Stats
384W - 303L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
Sarke992
Jormungandr
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 171L
1,547 Elo+
Party 3
Team Averages
Level 138
1,487 SR
1,545 Elo+

VS

Team Averages
Level 106
1,419 SR
1,559 Elo+
Scylla
Scylla
ChrilleWiz6830
Scylla
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 51L
1,586 Elo+
Solo
Mercury
Mercury
Covidnineteеn
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,518 Elo+
Party 2
Danzaburou
Danzaburou
JorZor
Danzaburou
Level 128
God Stats
0W - 1L
1,248 SR
Queue Stats
20W - 12L
1,594 Elo+
Party 2
Pele
Pele
Waarner
Pele
Level 124
God Stats
1W - 2L
1,573 SR
Queue Stats
94W - 72L
1,580 Elo+
Solo
Chang'e
Chang'e
sokolishe
Chang'e
Level 156
God Stats
1W - 4L
1,274 SR
Queue Stats
572W - 603L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaptainFlaffles
Zhong Kui
19
6 / 2 / 16
11,229
936
13,029
14,685
19,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
MistaLovaboi
Hun Batz
18
7 / 3 / 12
10,753
896
14,923
11,145
6,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
Nozarashi97
Yu Huang
15
2 / 3 / 13
9,293
774
16,001
8,886
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SIowTortoise
Guan Yu
17
8 / 3 / 13
10,614
885
14,884
18,720
29,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jormungandr
Sarke992
Jormungandr
15
4 / 2 / 14
10,225
852
9,135
14,207
17,687
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 6
9,344
779
12,033
12,516
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 6
9,154
763
6,332
12,441
3,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
JorZor
Danzaburou
15
3 / 5 / 4
9,282
774
7,855
14,746
4,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
Waarner
Pele
14
2 / 7 / 6
8,628
719
11,444
16,447
11,065
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
sokolishe
Chang'e
17
1 / 3 / 5
8,795
733
9,153
17,224
7,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
39
27
Kills
12
13
Deaths
27
68
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CaptainFlaffles
Zhong Kui
6
2
16
7
L
4
7
6
1
L
2
5
6
1
L
Danzaburou
JorZor
Danzaburou
3
5
4
1
W
Hun Batz
MistaLovaboi
Hun Batz
7
3
12
4.33
W
Yu Huang
Nozarashi97
Yu Huang
2
3
13
2.83
W
Guan Yu
SIowTortoise
Guan Yu
8
3
13
4.83
W
Jormungandr
Sarke992
Jormungandr
4
2
14
5.5
L
Pele
Waarner
Pele
2
7
6
0.71
L
Chang'e
sokolishe
Chang'e
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,972
Damage
46,817
67,643
Taken
73,374
77,413
Mitigated
30,357
32,643
Healing
28,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CaptainFlaffles
Zhong Kui
13,029
2,220
3,631
5,379
14,685
19,170
2,358
5,082
9,305
29,278
0
L
12,033
1,263
559
230
12,516
3,660
430
6,944
5,572
23,814
0
L
6,332
3,216
30
2,327
12,441
3,873
448
6,188
6,253
0
12,721
L
Danzaburou
JorZor
Danzaburou
7,855
3,583
911
3,680
14,746
4,349
784
7,646
7,100
0
20,795
W
Hun Batz
MistaLovaboi
Hun Batz
14,923
3,322
1,864
973
11,145
6,584
3,496
3,650
7,375
0
33,418
W
Yu Huang
Nozarashi97
Yu Huang
16,001
1,680
895
822
8,886
4,356
2,155
4,299
4,367
32,994
0
W
Guan Yu
SIowTortoise
Guan Yu
14,884
1,773
8,181
7,300
18,720
29,616
573
4,178
14,124
0
24,229
W
Jormungandr
Sarke992
Jormungandr
9,135
645
1,123
2,475
14,207
17,687
140
3,379
10,509
19,547
0
L
Pele
Waarner
Pele
11,444
1,927
0
2,127
16,447
11,065
0
9,079
7,368
0
17,176
L
Chang'e
sokolishe
Chang'e
9,153
1,048
8,138
10,508
17,224
7,410
185
8,308
8,916
22,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,114
Gold Earned
45,203
144
Minions Killed
115
0
Camps Cleared
0
1,165,073
Distance Traveled
974,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,229
936
50
4
0
209,593
0
L
Scylla
9,344
779
46
4
0
163,891
0
L
Mercury
9,154
763
6
1
0
225,364
0
L
Danzaburou
9,282
774
22
2
0
162,916
0
W
Hun Batz
10,753
896
38
3
0
240,395
0
W
Yu Huang
9,293
774
25
2
0
215,825
0
W
Guan Yu
10,614
885
14
1
0
268,700
0
W
Jormungandr
10,225
852
17
1
0
230,560
0
L
Pele
8,628
719
10
1
0
192,688
0
L
Chang'e
8,795
733
31
3
0
229,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role