Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
JohnTeller
Serqet
Level 35
God Stats
3W - 4L
1,304 SR
Queue Stats
5W - 11L
1,315 Elo+
Solo
Ra
Ra
MaxFear
Ra
Level 158
God Stats
7W - 3L
1,549 SR
Queue Stats
85W - 88L
1,351 Elo+
Solo
Athena
Athena
SPLTyr
Athena
Level 64
God Stats
0W - 3L
1,295 SR
Queue Stats
302W - 269L
1,547 Elo+
Solo
Geb
Geb
TheSime
Geb
Level 144
God Stats
0W - 1L
1,208 SR
Queue Stats
73W - 67L
1,570 Elo+
Solo
Team Averages
Level 110
1,371 SR
1,457 Elo+

VS

Team Averages
Level 152
1,453 SR
1,516 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Raĩzel
Danzaburou
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 67L
1,540 Elo+
Party 2
Terra
Terra
sewer10
Terra
Level 194
God Stats
1W - 0L
1,266 SR
Queue Stats
82W - 65L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
5
0 / 2 / 0
3,524
503
2,134
3,918
1,194
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
JohnTeller
Serqet
8
1 / 0 / 0
4,642
663
2,728
4,791
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 0
4,531
647
1,169
2,232
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
SPLTyr
Athena
7
0 / 4 / 1
4,532
647
3,082
7,051
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
7
1 / 2 / 0
4,110
587
1,793
5,557
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 1 / 1
5,221
746
4,705
6,657
3,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
 
Ra
9
1 / 0 / 0
4,875
696
790
2,891
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
8
1 / 1 / 1
4,580
654
1,753
6,313
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Raĩzel
Danzaburou
8
4 / 0 / 1
4,922
703
4,201
4,582
1,440
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
sewer10
Terra
8
0 / 0 / 5
4,776
682
3,091
4,161
2,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Sun Wukong
 
Sun Wukong
3
1
1
3.5
W
Ra
 
Ra
1
0
0
1
W
Fenrir
 
Fenrir
1
1
1
1.5
L
Serqet
JohnTeller
Serqet
1
0
0
1
L
0
1
0
0
W
Danzaburou
Raĩzel
Danzaburou
4
0
1
4.5
L
Athena
SPLTyr
Athena
0
4
1
0.13
L
Geb
1
2
0
0.5
W
Terra
sewer10
Terra
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,906
Damage
14,540
23,549
Taken
24,604
10,171
Mitigated
10,781
4,898
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,134
1,103
0
1,002
3,918
1,194
0
985
2,933
0
18,142
W
Sun Wukong
 
Sun Wukong
4,705
1,237
0
2,163
6,657
3,239
0
2,682
3,551
0
31,266
W
Ra
 
Ra
790
270
156
1,480
2,891
887
0
371
2,520
36,752
0
W
Fenrir
 
Fenrir
1,753
207
0
1,697
6,313
2,330
0
506
5,791
0
28,784
L
Serqet
JohnTeller
Serqet
2,728
683
0
729
4,791
1,721
0
749
4,042
0
20,978
L
1,169
333
336
882
2,232
806
0
841
1,391
34,569
0
W
Danzaburou
Raĩzel
Danzaburou
4,201
2,190
0
1,919
4,582
1,440
0
1,073
3,357
0
33,417
L
Athena
SPLTyr
Athena
3,082
1,214
0
803
7,051
2,895
27
0
7,051
23,951
0
L
Geb
1,793
224
0
1,146
5,557
3,555
0
1,306
4,251
12,068
0
W
Terra
sewer10
Terra
3,091
641
933
1,957
4,161
2,885
0
1,146
3,015
14,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,339
Gold Earned
24,374
217
Minions Killed
260
0
Camps Cleared
0
722,227
Distance Traveled
763,741
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,524
503
32
5
0
95,084
0
W
Sun Wukong
5,221
746
58
8
0
149,210
0
W
Ra
4,875
696
75
11
0
174,805
2
W
Fenrir
4,580
654
58
8
0
161,092
0
L
Serqet
4,642
663
39
6
0
199,907
0
L
Ra
4,531
647
75
11
0
166,801
2
W
Danzaburou
4,922
703
51
7
0
133,759
1
L
Athena
4,532
647
58
8
0
132,352
0
L
Geb
4,110
587
13
2
0
128,083
0
W
Terra
4,776
682
18
3
0
144,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role