Player Matchup

Danzaburou
Danzaburou
ElijahNoah
Danzaburou
Level 17
God Stats
4W - 3L
1,494 SR
Queue Stats
4W - 3L
1,485 Elo+
Party 3
Osiris
Osiris
GooBear09
Osiris
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,217 Elo+
Party 3
Cerberus
Cerberus
ImaBeanin
Cerberus
Level 17
God Stats
1W - 2L
1,286 SR
Queue Stats
1W - 2L
1,211 Elo+
Party 3
Anubis
Anubis
RustwithsomeDust
Anubis
Level 36
God Stats
2W - 1L
1,464 SR
Queue Stats
5W - 10L
1,357 Elo+
Party 3
Bakasura
Bakasura
adogatemyorange
Bakasura
Level 43
God Stats
2W - 5L
1,286 SR
Queue Stats
6W - 14L
1,314 Elo+
Party 3
Team Averages
Level 28
1,406 SR
1,317 Elo+

VS

Team Averages
Level 50
1,508 SR
1,413 Elo+
Hercules
Hercules
ClouddyZ
Hercules
Level 48
God Stats
0W - 2L
1,157 SR
Queue Stats
15W - 27L
1,277 Elo+
Solo
Nemesis
Nemesis
Eluhvaite
Nemesis
Level 47
God Stats
5W - 6L
1,515 SR
Queue Stats
89W - 81L
1,467 Elo+
Party 1
Artio
Artio
LavaBomb62
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,561 Elo+
Party 2
Izanami
Izanami
LazyDominator16
Izanami
Level 8
God Stats
2W - 1L
1,786 SR
Queue Stats
2W - 4L
1,259 Elo+
Party 2
Janus
Janus
SinnerAsh
Janus
Level 72
God Stats
5W - 6L
1,583 SR
Queue Stats
260W - 255L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElijahNoah
Danzaburou
11
3 / 3 / 4
8,162
480
6,791
10,113
3,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
GooBear09
Osiris
15
3 / 0 / 3
9,396
553
4,950
11,055
11,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
ImaBeanin
Cerberus
11
0 / 3 / 6
6,983
411
2,775
11,339
8,527
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 2 / 2
9,256
544
8,049
12,159
5,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
16
13 / 2 / 2
10,582
622
15,370
16,157
7,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ClouddyZ
Hercules
7
0 / 5 / 0
6,064
357
4,076
9,661
5,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
Eluhvaite
Nemesis
14
1 / 5 / 1
8,212
483
5,625
16,594
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
12
3 / 5 / 4
8,751
515
5,523
17,724
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 5 / 3
7,624
448
12,258
7,887
2,980
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
SinnerAsh
Janus
14
3 / 4 / 0
8,949
526
10,302
8,724
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
23
Kills
10
10
Deaths
24
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
ClouddyZ
Hercules
0
5
0
0
W
Danzaburou
ElijahNoah
Danzaburou
3
3
4
1.67
L
Nemesis
Eluhvaite
Nemesis
1
5
1
0.3
W
Osiris
GooBear09
Osiris
3
0
3
4.5
W
Cerberus
ImaBeanin
Cerberus
0
3
6
1
L
Artio
3
5
4
1
L
3
5
3
0.9
W
4
2
2
2.5
L
Janus
SinnerAsh
Janus
3
4
0
0.75
W
Bakasura
13
2
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,935
Damage
37,784
60,823
Taken
60,590
35,987
Mitigated
33,698
14,623
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ClouddyZ
Hercules
4,076
2,347
0
2,770
9,661
5,370
0
0
9,325
0
21,749
W
Danzaburou
ElijahNoah
Danzaburou
6,791
3,685
0
1,483
10,113
3,273
2,507
2,966
7,147
0
38,915
L
Nemesis
Eluhvaite
Nemesis
5,625
2,160
0
2,784
16,594
5,916
0
3,437
12,312
0
54,903
W
Osiris
GooBear09
Osiris
4,950
2,400
0
3,339
11,055
11,646
2,058
1,997
8,570
0
45,981
W
Cerberus
ImaBeanin
Cerberus
2,775
383
0
1,509
11,339
8,527
554
3,595
7,694
11,986
0
L
Artio
5,523
842
563
3,239
17,724
16,713
21
2,828
14,008
21,557
0
L
12,258
8,768
0
399
7,887
2,980
54
1,752
5,800
0
67,012
W
8,049
631
0
3,402
12,159
5,347
576
6,212
5,469
58,055
0
L
Janus
SinnerAsh
Janus
10,302
730
0
0
8,724
2,719
37
2,807
5,134
69,879
0
W
Bakasura
15,370
10,387
0
4,890
16,157
7,194
3,122
1,072
14,974
0
64,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,379
Gold Earned
39,600
362
Minions Killed
346
0
Camps Cleared
0
1,625,251
Distance Traveled
1,434,223
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,064
357
34
2
0
167,227
0
W
Danzaburou
8,162
480
55
3
0
287,789
0
L
Nemesis
8,212
483
76
4
0
371,781
4
W
Osiris
9,396
553
59
3
0
368,429
0
W
Cerberus
6,983
411
32
2
0
312,644
3
L
Artio
8,751
515
21
1
0
335,001
0
L
Izanami
7,624
448
91
5
0
270,079
0
W
Anubis
9,256
544
92
5
0
268,771
4
L
Janus
8,949
526
124
7
0
290,135
0
W
Bakasura
10,582
622
124
7
0
387,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role