Player Matchup

Nemesis
Nemesis
Deepool
Nemesis
Level 105
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 8L
1,371 Elo+
Party 1
Tiamat
Tiamat
KKhueteMaster
Tiamat
Level 88
God Stats
0W - 2L
1,725 SR
Queue Stats
10W - 4L
1,604 Elo+
Party 1
Odin
Odin
McGeeOfTheWorld
Odin
Level 100
God Stats
1W - 3L
1,704 SR
Queue Stats
286W - 269L
1,529 Elo+
Solo
He Bo
He Bo
MiiguelRiicardo
He Bo
Level 147
God Stats
0W - 2L
1,305 SR
Queue Stats
149W - 158L
1,532 Elo+
Solo
Charybdis
Charybdis
Strawb3rryKiwi
Charybdis
Level 87
God Stats
22W - 15L
1,661 SR
Queue Stats
284W - 251L
1,493 Elo+
Solo
Team Averages
Level 105
1,536 SR
1,506 Elo+

VS

Team Averages
Level 115
1,658 SR
1,457 Elo+
Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Iamhumanyear
He Bo
Level 120
God Stats
1W - 0L
1,798 SR
Queue Stats
26W - 27L
1,283 Elo+
Solo
Hachiman
Hachiman
NoLuckNick
Hachiman
Level 158
God Stats
1W - 0L
1,722 SR
Queue Stats
99W - 99L
1,474 Elo+
Solo
Susano
Susano
Smackyobooty69
Susano
Level 58
God Stats
7W - 6L
1,606 SR
Queue Stats
124W - 116L
1,531 Elo+
Solo
Horus
Horus
VoteForTrump2024
Horus
Level 157
God Stats
6W - 0L
1,664 SR
Queue Stats
429W - 433L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deepool
Nemesis
10
1 / 1 / 0
6,010
462
2,596
9,166
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
5,993
461
3,576
6,960
3,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,059
543
6,891
10,571
12,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,459
497
3,644
7,635
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Strawb3rryKiwi
Charybdis
11
0 / 3 / 0
6,509
501
4,909
9,212
2,909
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 3
6,452
496
1,750
7,216
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 1 / 2
7,411
570
8,363
7,428
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
NoLuckNick
Hachiman
13
3 / 0 / 0
7,412
570
7,618
7,853
2,786
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 1
7,057
543
4,400
8,350
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 1
7,599
585
7,642
10,459
7,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
9
9
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
3
1.5
L
Nemesis
Deepool
Nemesis
1
1
0
1
W
2
1
2
3
L
0
1
0
0
L
0
1
0
0
L
0
3
0
0
W
Hachiman
NoLuckNick
Hachiman
3
0
0
3
W
3
0
1
3.5
L
Charybdis
Strawb3rryKiwi
Charybdis
0
3
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,616
Damage
29,773
43,544
Taken
41,306
24,764
Mitigated
21,562
7,521
Healing
18,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,750
246
0
2,788
7,216
5,568
0
1,916
5,300
19,526
0
L
Nemesis
Deepool
Nemesis
2,596
1,082
0
619
9,166
3,389
0
2,218
6,948
0
36,350
W
8,363
535
0
2,782
7,428
2,464
59
3,537
3,891
67,745
0
L
3,576
421
963
1,545
6,960
3,420
0
2,735
4,225
25,218
0
L
6,891
854
0
724
10,571
12,241
0
403
10,168
0
60,514
L
3,644
73
0
577
7,635
2,805
0
4,369
3,266
46,428
0
W
Hachiman
NoLuckNick
Hachiman
7,618
3,969
0
5,032
7,853
2,786
754
548
7,305
0
64,193
W
4,400
1,476
0
4,886
8,350
3,247
0
1,219
7,131
0
45,751
L
Charybdis
Strawb3rryKiwi
Charybdis
4,909
3,255
0
3,093
9,212
2,909
197
388
8,824
0
50,564
W
7,642
3,462
0
3,341
10,459
7,497
0
0
10,459
0
68,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,030
Gold Earned
35,931
406
Minions Killed
412
0
Camps Cleared
0
1,220,910
Distance Traveled
1,352,192
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,452
496
25
2
0
263,111
3
L
Nemesis
6,010
462
57
4
0
286,906
5
W
He Bo
7,411
570
99
8
0
270,615
4
L
Tiamat
5,993
461
53
4
0
239,556
6
L
Odin
7,059
543
110
8
0
227,179
1
L
He Bo
6,459
497
97
7
0
245,833
0
W
Hachiman
7,412
570
108
8
0
237,145
3
W
Susano
7,057
543
79
6
0
310,878
3
L
Charybdis
6,509
501
89
7
0
221,436
0
W
Horus
7,599
585
101
8
0
270,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role