Player Matchup

Apollo
Apollo
Bacardi68
Apollo
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,404 Elo+
Party 1
Ne Zha
Ne Zha
Chywiss11
Ne Zha
Level 127
God Stats
8W - 9L
1,435 SR
Queue Stats
407W - 407L
1,488 Elo+
Solo
Cerberus
Cerberus
Girty98
Cerberus
Level 87
God Stats
2W - 2L
1,828 SR
Queue Stats
93W - 73L
1,512 Elo+
Solo
Maui
Maui
TheBlitzGames
Maui
Level 121
God Stats
2W - 1L
1,689 SR
Queue Stats
95W - 95L
1,510 Elo+
Party 1
Camazotz
Camazotz
Windthum
Camazotz
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,492 Elo+
Party 1
Team Averages
Level 99
1,591 SR
1,481 Elo+

VS

Team Averages
Level 106
1,483 SR
1,464 Elo+
Ganesha
Ganesha
M-Bellum
Ganesha
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 167L
1,424 Elo+
Solo
Cu Chulainn
Cu Chulainn
Schknobes
Cu Chulainn
Level 89
God Stats
12W - 8L
1,565 SR
Queue Stats
589W - 586L
1,463 Elo+
Solo
Vulcan
Vulcan
darcrack03
Vulcan
Level 137
God Stats
4W - 7L
1,357 SR
Queue Stats
558W - 572L
1,494 Elo+
Solo
Artemis
Artemis
lSan-Dmoneyl
Artemis
Level 75
God Stats
2W - 1L
1,715 SR
Queue Stats
113W - 107L
1,475 Elo+
Solo
Raijin
Raijin
oXZekeFreakXo
Raijin
Level 145
God Stats
2W - 1L
1,276 SR
Queue Stats
197W - 195L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bacardi68
Apollo
14
1 / 7 / 4
8,426
648
5,740
12,816
6,526
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ne Zha
Chywiss11
Ne Zha
19
6 / 2 / 6
10,329
795
19,192
19,253
10,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Girty98
Cerberus
16
2 / 7 / 5
9,341
719
7,939
23,095
22,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 4 / 4
9,786
753
8,986
17,593
23,451
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
Windthum
Camazotz
14
1 / 5 / 5
8,104
623
8,361
14,883
8,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
M-Bellum
Ganesha
18
0 / 1 / 19
10,662
820
9,287
14,893
16,617
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Schknobes
Cu Chulainn
16
5 / 4 / 17
10,154
781
18,937
18,405
27,858
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
darcrack03
Vulcan
16
4 / 3 / 13
9,570
736
12,697
11,471
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
lSan-Dmoneyl
Artemis
19
8 / 2 / 13
11,586
891
19,541
10,282
5,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 4 / 11
10,526
810
20,593
11,316
5,400
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
98
14
Kills
25
25
Deaths
14
24
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Apollo
Bacardi68
Apollo
1
7
4
0.43
L
Ne Zha
Chywiss11
Ne Zha
6
2
6
4.5
L
Cerberus
Girty98
Cerberus
2
7
5
0.64
W
Ganesha
M-Bellum
Ganesha
0
1
19
9.5
W
Cu Chulainn
Schknobes
Cu Chulainn
5
4
17
3.38
L
4
4
4
1.5
L
Camazotz
Windthum
Camazotz
1
5
5
0.7
W
Vulcan
darcrack03
Vulcan
4
3
13
3.5
W
Artemis
lSan-Dmoneyl
Artemis
8
2
13
7.25
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,218
Damage
81,055
87,640
Taken
66,367
72,132
Mitigated
60,944
22,212
Healing
15,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Bacardi68
Apollo
5,740
2,290
437
460
12,816
6,526
0
6,708
5,915
0
15,627
L
Ne Zha
Chywiss11
Ne Zha
19,192
1,238
1,604
7,522
19,253
10,572
0
8,821
10,166
0
46,444
L
Cerberus
Girty98
Cerberus
7,939
517
1,003
3,935
23,095
22,926
0
15,707
6,952
17,404
0
W
Ganesha
M-Bellum
Ganesha
9,287
1,019
3,079
3,647
14,893
16,617
171
5,281
9,612
16,025
158
W
Cu Chulainn
Schknobes
Cu Chulainn
18,937
2,698
2,193
2,513
18,405
27,858
0
3,889
14,516
1,497
29,393
L
8,986
1,316
1,830
1,718
17,593
23,451
0
6,629
10,731
14,818
0
L
Camazotz
Windthum
Camazotz
8,361
1,538
267
3,436
14,883
8,657
0
5,361
9,085
0
18,814
W
Vulcan
darcrack03
Vulcan
12,697
5,461
90
823
11,471
5,492
278
2,540
8,931
22,711
0
W
Artemis
lSan-Dmoneyl
Artemis
19,541
9,233
462
1,235
10,282
5,577
960
2,723
7,559
0
35,634
W
20,593
2,214
869
811
11,316
5,400
0
2,492
8,824
35,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,986
Gold Earned
52,498
156
Minions Killed
142
0
Camps Cleared
0
1,159,015
Distance Traveled
1,181,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,426
648
21
2
0
208,855
0
L
Ne Zha
10,329
795
64
5
0
255,711
0
L
Cerberus
9,341
719
26
2
0
232,956
0
W
Ganesha
10,662
820
0
0
0
260,510
0
W
Cu Chulainn
10,154
781
31
2
0
249,026
0
L
Maui
9,786
753
10
1
0
218,844
0
L
Camazotz
8,104
623
35
3
0
242,649
0
W
Vulcan
9,570
736
30
2
0
255,612
0
W
Artemis
11,586
891
44
3
0
222,967
0
W
Raijin
10,526
810
37
3
0
193,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role