Player Matchup

Artio
Artio
AnimeAfroMN
Artio
Level 120
God Stats
2W - 3L
1,288 SR
Queue Stats
350W - 347L
1,460 Elo+
Party 1
Lancelot
Lancelot
KamisoriHanzo
Lancelot
Level 145
God Stats
1W - 2L
1,299 SR
Queue Stats
95W - 105L
1,472 Elo+
Party 1
Neith
Neith
NaM3L3sZ
Neith
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,451 Elo+
Party 1
Bellona
Bellona
Olorun2829
Bellona
Level 107
God Stats
3W - 4L
1,633 SR
Queue Stats
448W - 462L
1,457 Elo+
Solo
Scylla
Scylla
blak95_
Scylla
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,306 Elo+
Solo
Team Averages
Level 98
1,444 SR
1,429 Elo+

VS

Team Averages
Level 63
1,462 SR
1,389 Elo+
Anubis
Anubis
BiggieBawlz1273
Anubis
Level 88
God Stats
33W - 27L
1,534 SR
Queue Stats
241W - 240L
1,328 Elo+
Solo
Zeus
Zeus
Pachuzdarck
Zeus
Level 47
God Stats
3W - 5L
1,385 SR
Queue Stats
74W - 98L
1,335 Elo+
Solo
Pele
Pele
SAGE_Barnsey
Pele
Level 64
God Stats
4W - 3L
1,313 SR
Queue Stats
91W - 82L
1,444 Elo+
Party 2
Ganesha
Ganesha
SAGE_Bernstein
Ganesha
Level 49
God Stats
6W - 3L
1,575 SR
Queue Stats
83W - 95L
1,427 Elo+
Party 2
Artemis
Artemis
SAGE_Lonelyz
Artemis
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 132L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,671
451
5,394
20,175
19,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
KamisoriHanzo
Lancelot
13
1 / 6 / 2
8,039
473
4,422
13,919
7,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
NaM3L3sZ
Neith
12
1 / 4 / 3
7,954
468
11,050
11,537
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Olorun2829
Bellona
12
1 / 5 / 0
7,806
459
7,271
19,011
11,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
blak95_
Scylla
13
1 / 7 / 1
7,844
461
7,046
15,479
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 5
11,402
671
17,063
11,345
7,281
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 1 / 3
10,751
632
11,222
9,950
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 12
9,894
582
9,533
15,840
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 14
9,151
538
6,960
19,088
17,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
SAGE_Lonelyz
Artemis
14
8 / 2 / 1
9,139
538
12,107
9,319
4,361
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
5
Kills
28
28
Deaths
6
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
8
0
5
10.5
L
Lancelot
KamisoriHanzo
Lancelot
1
6
2
0.33
L
Neith
NaM3L3sZ
Neith
1
4
3
0.63
L
Bellona
Olorun2829
Bellona
1
5
0
0.2
W
9
1
3
10.5
W
3
1
12
9
W
0
2
14
3.5
W
Artemis
SAGE_Lonelyz
Artemis
8
2
1
4.25
L
Scylla
blak95_
Scylla
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,183
Damage
56,885
80,121
Taken
65,542
46,222
Mitigated
39,088
8,344
Healing
26,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,394
1,468
607
3,121
20,175
19,284
0
5,093
15,082
21,734
0
W
17,063
509
0
8,831
11,345
7,281
1,834
355
10,952
92,583
0
L
Lancelot
KamisoriHanzo
Lancelot
4,422
738
0
1,931
13,919
7,162
0
5,049
8,870
0
43,036
L
Neith
NaM3L3sZ
Neith
11,050
5,128
0
1,723
11,537
3,795
0
4,775
6,762
0
57,287
L
Bellona
Olorun2829
Bellona
7,271
2,015
0
740
19,011
11,045
0
10,465
8,546
317
62,978
W
11,222
1,507
0
1,259
9,950
3,581
655
4,865
4,653
72,874
0
W
9,533
2,062
0
4,648
15,840
6,775
591
2,214
13,550
0
82,992
W
6,960
1,367
2,286
5,610
19,088
17,090
540
3,386
15,702
31,866
0
W
Artemis
SAGE_Lonelyz
Artemis
12,107
7,743
0
3,417
9,319
4,361
1,342
1,494
7,787
0
72,920
L
Scylla
blak95_
Scylla
7,046
61
0
222
15,479
4,936
0
9,863
5,616
42,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,314
Gold Earned
50,337
333
Minions Killed
494
0
Camps Cleared
0
1,577,207
Distance Traveled
1,582,520
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,671
451
24
1
0
329,310
7
W
Anubis
11,402
671
133
8
0
310,730
0
L
Lancelot
8,039
473
64
4
0
332,974
3
L
Neith
7,954
468
75
4
0
280,852
0
L
Bellona
7,806
459
94
6
0
338,753
0
W
Zeus
10,751
632
128
8
0
300,396
2
W
Pele
9,894
582
116
7
0
397,607
6
W
Ganesha
9,151
538
0
0
0
304,005
3
W
Artemis
9,139
538
117
7
0
269,782
0
L
Scylla
7,844
461
76
4
0
295,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role