Player Matchup

Lancelot
Lancelot
DeadlySinWrathh
Lancelot
Level 55
God Stats
6W - 14L
1,663 SR
Queue Stats
206W - 211L
1,550 Elo+
Solo
Skadi
Skadi
Deviouspersonlh
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,304 Elo+
Party 3
King Arthur
King Arthur
Shadowrellik2077
King Arthur
Level 29
God Stats
18W - 20L
1,392 SR
Queue Stats
306W - 299L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
abdur_is_awesome
Zhong Kui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,318 Elo+
Party 3
Nox
Nox
eziodarkpit
Nox
Level 34
God Stats
0W - 1L
1,255 SR
Queue Stats
2W - 2L
1,588 Elo+
Party 3
Team Averages
Level 48
1,462 SR
1,445 Elo+

VS

Team Averages
Level 46
1,516 SR
1,508 Elo+
Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SosukeAinzz-_-
Anubis
Level 46
God Stats
2W - 6L
1,304 SR
Queue Stats
6W - 24L
1,218 Elo+
Party 2
Chaac
Chaac
cuvaz
Chaac
Level 20
God Stats
2W - 1L
1,498 SR
Queue Stats
6W - 3L
1,616 Elo+
Party 1
Shiva
Shiva
sadlylux11
Shiva
Level 5
God Stats
2W - 7L
1,778 SR
Queue Stats
3W - 10L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
5 / 2 / 3
8,855
805
14,175
12,559
7,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 2
7,054
641
3,981
7,994
2,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Shadowrellik2077
King Arthur
10
0 / 1 / 0
6,295
572
793
1,137
519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
16
2 / 5 / 1
8,354
759
9,406
10,972
7,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 1 / 5
8,587
781
4,344
7,419
7,827
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
6 / 3 / 4
9,153
832
6,294
9,391
4,162
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
 
Atlas
16
6 / 1 / 7
8,848
804
7,887
9,300
13,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 3 / 6
7,826
711
5,179
7,920
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
cuvaz
Chaac
16
2 / 1 / 9
8,761
796
10,241
10,888
14,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
13
0 / 2 / 6
7,252
659
4,051
10,190
6,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
9
Kills
14
14
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
3
4
2.67
W
Atlas
 
Atlas
6
1
7
9.5
L
Lancelot
5
2
3
3.25
L
0
5
2
0.2
L
King Arthur
Shadowrellik2077
King Arthur
0
1
0
0
W
0
3
6
1
L
Zhong Kui
2
5
1
0.5
W
Chaac
cuvaz
Chaac
2
1
9
6.5
L
2
1
5
4.5
W
Shiva
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
33,652
40,081
Taken
47,689
26,355
Mitigated
42,896
4,577
Healing
8,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,294
5,071
0
1,710
9,391
4,162
5,411
2,527
6,864
0
27,067
W
Atlas
 
Atlas
7,887
2,472
387
2,179
9,300
13,688
300
2,653
6,647
24,088
0
L
Lancelot
14,175
1,863
0
1,426
12,559
7,779
0
3,173
8,743
0
31,836
L
3,981
2,906
0
0
7,994
2,743
0
1,925
5,700
0
9,831
L
King Arthur
Shadowrellik2077
King Arthur
793
63
72
117
1,137
519
0
619
518
0
797
W
5,179
386
0
546
7,920
4,226
820
2,156
5,729
20,864
0
L
Zhong Kui
9,406
928
0
2,132
10,972
7,487
0
3,181
7,163
39,671
0
W
Chaac
cuvaz
Chaac
10,241
1,152
0
2,614
10,888
14,228
0
3,345
7,543
0
31,459
L
4,344
609
114
716
7,419
7,827
0
3,249
3,835
20,006
0
W
Shiva
4,051
286
0
864
10,190
6,592
326
3,069
7,086
0
10,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,145
Gold Earned
41,840
176
Minions Killed
185
0
Camps Cleared
0
790,064
Distance Traveled
976,302
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,153
832
45
4
0
174,663
0
W
Atlas
8,848
804
31
3
0
230,764
0
L
Lancelot
8,855
805
43
4
0
232,802
0
L
Skadi
7,054
641
11
1
0
138,309
0
L
King Arthur
6,295
572
2
0
0
17,024
0
W
Anubis
7,826
711
41
4
0
186,102
2
L
Zhong Kui
8,354
759
84
8
0
199,848
0
W
Chaac
8,761
796
53
5
0
221,975
0
L
Nox
8,587
781
36
3
0
202,081
0
W
Shiva
7,252
659
15
1
0
162,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role