Player Matchup

Fenrir
Fenrir
ALEX_TOO_NICE
Fenrir
Level 42
God Stats
10W - 7L
1,596 SR
Queue Stats
28W - 36L
1,352 Elo+
Party 1
Vulcan
Vulcan
Sgt Snuffles
Vulcan
Level 127
God Stats
3W - 8L
1,232 SR
Queue Stats
111W - 103L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Strombolex
Cthulhu
Level 81
God Stats
81W - 58L
1,566 SR
Queue Stats
503W - 465L
1,482 Elo+
Party 2
Hercules
Hercules
Thieving_Otter
Hercules
Level 139
God Stats
2W - 6L
1,468 SR
Queue Stats
524W - 507L
1,484 Elo+
Party 2
Neith
Neith
ThunderBjrd-_-
Neith
Level 26
God Stats
4W - 3L
1,617 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 1
Team Averages
Level 83
1,496 SR
1,446 Elo+

VS

Team Averages
Level 110
1,521 SR
1,494 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
DislikedsealFS4
Bakasura
Level 87
God Stats
1W - 1L
1,429 SR
Queue Stats
166W - 159L
1,477 Elo+
Solo
Ratatoskr
Ratatoskr
Leimpe_99
Ratatoskr
Level 116
God Stats
7W - 5L
1,577 SR
Queue Stats
395W - 382L
1,461 Elo+
Solo
Danzaburou
Danzaburou
Luxed77
Danzaburou
Level 127
God Stats
17W - 17L
1,601 SR
Queue Stats
352W - 357L
1,514 Elo+
Party 3
Kukulkan
Kukulkan
RAGING_Barbarian
Kukulkan
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
311W - 302L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,841
456
3,712
15,978
6,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
13
2 / 2 / 0
7,506
500
7,509
5,892
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Strombolex
Cthulhu
10
1 / 1 / 0
6,658
444
6,182
13,257
7,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
14
3 / 0 / 2
8,020
535
7,882
12,518
10,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,827
388
4,352
5,873
1,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 0 / 2
6,792
453
5,190
12,718
14,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
14
3 / 2 / 2
8,275
552
8,633
13,264
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
Leimpe_99
Ratatoskr
12
0 / 3 / 1
7,150
477
7,818
12,197
8,600
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Luxed77
Danzaburou
13
3 / 0 / 1
8,366
558
8,904
6,365
3,013
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 0
7,533
502
3,835
7,423
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
7
Kills
8
8
Deaths
8
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
2
2
L
1
4
0
0.25
W
Bakasura
3
2
2
2
W
Ratatoskr
Leimpe_99
Ratatoskr
0
3
1
0.17
W
Danzaburou
Luxed77
Danzaburou
3
0
1
3.5
W
1
3
0
0.33
L
Vulcan
2
2
0
1
L
Cthulhu
Strombolex
Cthulhu
1
1
0
1
L
Hercules
3
0
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,637
Damage
34,380
53,518
Taken
51,967
28,140
Mitigated
35,959
16,347
Healing
20,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,190
1,947
173
4,166
12,718
14,886
85
4,114
8,604
19,288
251
L
3,712
999
0
3,866
15,978
6,317
0
1,480
13,152
0
47,155
W
Bakasura
8,633
5,219
0
7,796
13,264
6,363
7
2,863
10,401
0
57,421
W
Ratatoskr
Leimpe_99
Ratatoskr
7,818
1,087
141
2,654
12,197
8,600
0
1,180
11,017
0
54,839
W
Danzaburou
Luxed77
Danzaburou
8,904
4,122
0
4,415
6,365
3,013
872
2,141
4,224
0
71,401
W
3,835
222
0
1,160
7,423
3,097
0
3,694
3,729
58,585
0
L
Vulcan
7,509
1,675
0
764
5,892
2,302
0
1,599
4,023
67,650
0
L
Cthulhu
Strombolex
Cthulhu
6,182
874
1,448
4,873
13,257
7,201
0
4,981
8,215
33,655
0
L
Hercules
7,882
2,599
0
4,331
12,518
10,336
0
371
12,077
0
61,784
L
4,352
900
0
1,065
5,873
1,984
0
343
5,520
0
35,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,852
Gold Earned
38,116
408
Minions Killed
441
0
Camps Cleared
0
1,483,433
Distance Traveled
1,511,482
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,792
453
21
1
0
317,795
6
L
Fenrir
6,841
456
86
6
0
325,617
0
W
Bakasura
8,275
552
115
8
0
347,309
0
W
Ratatoskr
7,150
477
83
6
0
292,680
0
W
Danzaburou
8,366
558
116
8
0
278,632
6
W
Kukulkan
7,533
502
106
7
0
275,066
0
L
Vulcan
7,506
500
105
7
0
290,825
4
L
Cthulhu
6,658
444
64
4
0
315,664
2
L
Hercules
8,020
535
102
7
0
278,788
0
L
Neith
5,827
388
51
3
0
272,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role