Player Matchup

He Bo
He Bo
ASaltyKid
He Bo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,430 Elo+
Solo
Jing Wei
Jing Wei
BoneDragon1196
Jing Wei
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
470W - 447L
1,471 Elo+
Solo
Cliodhna
Cliodhna
Flashtastic143
Cliodhna
Level 69
God Stats
2W - 2L
1,525 SR
Queue Stats
13W - 33L
1,372 Elo+
Solo
Ix Chel
Ix Chel
LuckyBug09
Ix Chel
Level 126
God Stats
2W - 3L
1,720 SR
Queue Stats
412W - 363L
1,520 Elo+
Solo
Nu Wa
Nu Wa
carreando_bots
Nu Wa
Level 64
God Stats
19W - 20L
1,554 SR
Queue Stats
308W - 282L
1,563 Elo+
Solo
Team Averages
Level 99
1,560 SR
1,471 Elo+

VS

Team Averages
Level 100
1,527 SR
1,445 Elo+
Danzaburou
Danzaburou
DriestPants10
Danzaburou
Level 109
God Stats
2W - 4L
1,382 SR
Queue Stats
56W - 60L
1,434 Elo+
Party 1
Ra
Ra
Driestpants11
Ra
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
194W - 197L
1,453 Elo+
Party 1
Maui
Maui
LeslieHotAsBalls
Maui
Level 43
God Stats
5W - 4L
1,613 SR
Queue Stats
164W - 156L
1,447 Elo+
Party 1
Zhong Kui
Zhong Kui
SuperDrSalvador
Zhong Kui
Level 84
God Stats
47W - 33L
1,638 SR
Queue Stats
88W - 89L
1,487 Elo+
Solo
Serqet
Serqet
kapkapx2kap
Serqet
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ASaltyKid
He Bo
9
0 / 7 / 2
7,781
324
1,389
15,931
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
9
0 / 6 / 5
7,528
314
927
16,009
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
12
1 / 22 / 6
8,703
363
3,176
31,426
8,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
LuckyBug09
Ix Chel
9
0 / 9 / 6
6,456
269
0
13,646
2,941
20
16 / 4 / 0
14,500
604
37,288
24,495
10,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DriestPants10
Danzaburou
17
5 / 3 / 6
12,754
531
9,716
16,537
6,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
24 / 6 / 16
12,858
536
50,582
17,612
7,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 4 / 29
13,025
543
11,753
26,603
30,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
SuperDrSalvador
Zhong Kui
17
8 / 3 / 6
13,259
552
13,544
26,403
17,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
16
6 / 6 / 11
12,214
509
6,335
21,710
7,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
116
17
Kills
48
48
Deaths
22
19
Assists
68
Player
Kills
Deaths
Assists
KDA
L
He Bo
ASaltyKid
He Bo
0
7
2
0.14
L
Jing Wei
0
6
5
0.42
W
Danzaburou
DriestPants10
Danzaburou
5
3
6
2.67
W
24
6
16
5.33
L
Cliodhna
1
22
6
0.18
W
5
4
29
4.88
L
Ix Chel
LuckyBug09
Ix Chel
0
9
6
0.33
W
Zhong Kui
SuperDrSalvador
Zhong Kui
8
3
6
3.67
L
16
4
0
4
W
Serqet
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,780
Damage
91,930
101,507
Taken
108,865
29,246
Mitigated
69,599
3,584
Healing
30,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ASaltyKid
He Bo
1,389
269
0
1,716
15,931
3,788
0
10,134
5,460
20,606
0
L
Jing Wei
927
636
0
110
16,009
3,855
0
11,905
3,809
0
10,074
W
Danzaburou
DriestPants10
Danzaburou
9,716
4,134
0
4,464
16,537
6,287
3,272
7,995
8,286
0
113,743
W
50,582
2,504
3,743
3,696
17,612
7,426
2,841
7,583
9,457
121,150
0
L
Cliodhna
3,176
1,819
0
8
31,426
8,466
0
25,223
5,492
0
6,157
W
11,753
1,488
0
4,568
26,603
30,760
697
10,898
14,561
54,049
0
L
Ix Chel
LuckyBug09
Ix Chel
0
0
0
0
13,646
2,941
0
11,746
1,850
0
0
W
Zhong Kui
SuperDrSalvador
Zhong Kui
13,544
587
0
12,984
26,403
17,242
5,309
8,986
16,021
105,004
0
L
37,288
9,358
0
1,750
24,495
10,196
0
15,223
7,519
144,919
0
W
Serqet
6,335
520
0
648
21,710
7,884
2,536
5,482
15,068
0
80,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,968
Gold Earned
64,110
264
Minions Killed
641
0
Camps Cleared
0
786,265
Distance Traveled
2,092,308
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,781
324
46
2
0
104,213
0
L
Jing Wei
7,528
314
19
1
0
120,893
0
W
Danzaburou
12,754
531
189
8
0
422,630
2
W
Ra
12,858
536
136
6
0
407,615
3
L
Cliodhna
8,703
363
9
0
0
125,550
0
W
Maui
13,025
543
50
2
0
420,530
1
L
Ix Chel
6,456
269
0
0
0
5,042
0
W
Zhong Kui
13,259
552
177
7
0
370,030
8
L
Nu Wa
14,500
604
190
8
0
430,567
0
W
Serqet
12,214
509
89
4
0
471,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role