Player Matchup

Nemesis
Nemesis
Bronze III
Boris Eldac
Nemesis
Bronze III
Level 84
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 84
1,507 SR
1,500 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 187
1,699 SR
1,458 MMR
Shiva
Shiva
Bronze V
MrSweetness1
Shiva
Bronze V
Level 187
God Stats
2W - 3L
1,699 SR
Queue Stats
5W - 5L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boris Eldac
Nemesis
9
0 / 4 / 0
6,392
799
3,545
7,463
2,259
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
UllrHe BoSusanoThothMerlin

VS

Bans
AnubisPoseidonLokiMercurySkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
8,182
1,023
6,323
6,464
3,978
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Boris Eldac
Nemesis
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,545
Damage
6,323
7,463
Taken
6,464
2,259
Mitigated
3,978
870
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Boris Eldac
Nemesis
3,545
2,007
0
870
7,463
2,259
0
48
7,415
0
21,930
W
6,323
2,678
0
3,132
6,464
3,978
703
826
5,638
0
33,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,392
Gold Earned
8,182
52
Minions Killed
71
1
Camps Cleared
6
159,943
Distance Traveled
158,123
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,392
799
52
7
1
159,943
2
W
Shiva
8,182
1,023
71
9
6
158,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role