Player Matchup

Raijin
Raijin
AyvaWendy
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 36L
1,255 Elo+
Solo
Medusa
Medusa
BurritoZee
Medusa
Level 106
God Stats
2W - 1L
1,795 SR
Queue Stats
183W - 145L
1,613 Elo+
Party 2
Thor
Thor
GunsAndRoses786
Thor
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 72L
1,556 Elo+
Party 2
Lancelot
Lancelot
TheNovahnite
Lancelot
Level 137
God Stats
4W - 5L
1,361 SR
Queue Stats
238W - 213L
1,627 Elo+
Party 2
Yemoja
Yemoja
morkales5
Yemoja
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 175L
1,465 Elo+
Solo
Team Averages
Level 86
1,531 SR
1,503 Elo+

VS

Team Averages
Level 110
1,463 SR
1,399 Elo+
Baba Yaga
Baba Yaga
Evil_Princess_89
Baba Yaga
Level 119
God Stats
5W - 3L
1,493 SR
Queue Stats
186W - 214L
1,411 Elo+
Party 1
Ratatoskr
Ratatoskr
OmbraSpettrale
Ratatoskr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 73L
1,385 Elo+
Solo
Hel
Hel
Techno-freack201
Hel
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 231L
1,393 Elo+
Party 1
Ganesha
Ganesha
ValtronSpb
Ganesha
Level 129
God Stats
4W - 5L
1,322 SR
Queue Stats
289W - 277L
1,460 Elo+
Solo
Awilix
Awilix
shorty_1989
Awilix
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 168L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AyvaWendy
Raijin
17
5 / 8 / 13
10,485
807
10,207
14,258
5,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
BurritoZee
Medusa
16
2 / 6 / 12
9,904
762
12,598
14,988
6,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 6 / 15
10,634
818
12,421
18,805
12,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
TheNovahnite
Lancelot
20
8 / 3 / 8
12,789
984
20,091
17,841
14,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
morkales5
Yemoja
18
4 / 4 / 16
10,625
817
11,000
13,772
8,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
17
4 / 3 / 12
10,231
787
16,237
16,311
8,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
OmbraSpettrale
Ratatoskr
19
13 / 4 / 7
12,066
928
18,737
14,589
7,743
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 3 / 10
10,217
786
15,445
16,851
8,066
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
ValtronSpb
Ganesha
16
0 / 5 / 19
10,385
799
10,019
22,328
33,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
14
2 / 8 / 11
9,103
700
9,504
14,541
6,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
84
23
Kills
25
27
Deaths
23
64
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Raijin
AyvaWendy
Raijin
5
8
13
1.44
W
Medusa
BurritoZee
Medusa
2
6
12
1.33
L
Baba Yaga
4
3
12
3.33
W
4
6
15
1.92
L
Ratatoskr
OmbraSpettrale
Ratatoskr
13
4
7
4.13
L
6
3
10
3.67
W
Lancelot
TheNovahnite
Lancelot
8
3
8
4
L
Ganesha
ValtronSpb
Ganesha
0
5
19
1.9
W
Yemoja
morkales5
Yemoja
4
4
16
3
L
Awilix
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,317
Damage
69,942
79,664
Taken
84,620
47,303
Mitigated
64,036
19,725
Healing
33,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AyvaWendy
Raijin
10,207
1,229
1,044
708
14,258
5,374
1,038
8,797
5,461
16,454
0
W
Medusa
BurritoZee
Medusa
12,598
3,465
869
1,560
14,988
6,233
1,008
6,889
8,099
0
26,179
L
Baba Yaga
16,237
936
196
2,827
16,311
8,014
1,868
3,295
13,016
33,011
0
W
12,421
2,905
574
607
18,805
12,534
647
11,148
7,657
0
17,984
L
Ratatoskr
OmbraSpettrale
Ratatoskr
18,737
4,229
786
1,629
14,589
7,743
144
2,592
11,997
0
30,917
L
15,445
461
12,147
8,145
16,851
8,066
72
6,181
10,670
35,619
0
W
Lancelot
TheNovahnite
Lancelot
20,091
2,010
2,787
4,488
17,841
14,777
1,095
8,687
9,154
0
44,050
L
Ganesha
ValtronSpb
Ganesha
10,019
305
3,311
4,067
22,328
33,556
688
6,101
16,227
15,389
0
W
Yemoja
morkales5
Yemoja
11,000
2,637
5,015
2,073
13,772
8,385
846
6,180
7,592
23,949
0
L
Awilix
9,504
1,589
416
155
14,541
6,657
1,878
3,038
11,503
0
11,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,437
Gold Earned
52,002
140
Minions Killed
132
0
Camps Cleared
0
1,190,213
Distance Traveled
1,056,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,485
807
23
2
0
202,468
0
W
Medusa
9,904
762
27
2
0
248,437
0
L
Baba Yaga
10,231
787
50
4
0
177,753
0
W
Thor
10,634
818
13
1
0
223,080
0
L
Ratatoskr
12,066
928
37
3
0
244,617
0
L
Hel
10,217
786
41
3
0
238,845
0
W
Lancelot
12,789
984
46
4
0
295,649
0
L
Ganesha
10,385
799
1
0
0
205,811
0
W
Yemoja
10,625
817
31
2
0
220,579
0
L
Awilix
9,103
700
3
0
0
189,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role