Player Matchup

Odin
Odin
coopseyboopsey
Odin
Level 66
God Stats
1W - 1L
1,300 SR
Queue Stats
38W - 40L
1,411 Elo+
Party 2
Cthulhu
Cthulhu
pandasRcool666
Cthulhu
Level 7
God Stats
0W - 2L
1,247 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 2
Ah Puch
Ah Puch
td0g1
Ah Puch
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,002 Elo+
Party 2
Team Averages
Level 35
1,349 SR
1,166 Elo+

VS

Team Averages
Level 44
1,337 SR
1,251 Elo+
Nike
Nike
BHDEKADE
Nike
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,312 Elo+
Party 1
Ishtar
Ishtar
Oakenhealer
Ishtar
Level 23
God Stats
2W - 1L
1,100 SR
Queue Stats
2W - 3L
1,146 Elo+
Party 1
Ix Chel
Ix Chel
redhood1422
Ix Chel
Level 43
God Stats
2W - 3L
1,411 SR
Queue Stats
4W - 4L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
8,782
732
4,162
13,829
7,430
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 7 / 3
7,917
660
3,228
13,732
13,856
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
td0g1
Ah Puch
11
2 / 4 / 2
8,505
709
15,105
10,001
4,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
6 / 0 / 8
10,389
866
8,239
10,730
5,592
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
13
3 / 2 / 13
10,188
849
10,288
9,861
3,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
redhood1422
Ix Chel
13
7 / 2 / 9
10,447
871
11,880
7,565
2,763
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
4
Kills
16
16
Deaths
4
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nike
6
0
8
10
W
Ishtar
3
2
13
4.75
L
2
5
2
0.6
L
0
7
3
0.21
W
Ix Chel
redhood1422
Ix Chel
7
2
9
5.75
L
Ah Puch
td0g1
Ah Puch
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,495
Damage
30,407
37,562
Taken
28,156
25,437
Mitigated
11,845
1,462
Healing
6,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
8,239
759
0
1,609
10,730
5,592
547
6,569
4,161
0
44,137
W
Ishtar
10,288
7,015
0
2,292
9,861
3,490
962
7,353
2,508
0
30,378
L
4,162
580
249
297
13,829
7,430
0
4,671
9,158
0
23,015
L
3,228
163
0
302
13,732
13,856
0
5,487
8,245
10,757
0
W
Ix Chel
redhood1422
Ix Chel
11,880
3,019
286
1,976
7,565
2,763
139
5,150
2,415
34,022
0
L
Ah Puch
td0g1
Ah Puch
15,105
736
0
614
10,001
4,151
0
2,218
7,783
43,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,204
Gold Earned
31,024
98
Minions Killed
155
0
Camps Cleared
0
586,029
Distance Traveled
663,513
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,389
866
71
6
0
237,967
1
W
Ishtar
10,188
849
40
3
0
211,695
0
L
Odin
8,782
732
36
3
0
207,804
2
L
Cthulhu
7,917
660
21
2
0
187,820
0
W
Ix Chel
10,447
871
44
4
0
213,851
2
L
Ah Puch
8,505
709
41
3
0
190,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role