Player Matchup

Guan Yu
Guan Yu
ForsakenMonk69
Guan Yu
Level 125
God Stats
6W - 2L
1,805 SR
Queue Stats
214W - 197L
1,492 Elo+
Solo
Bacchus
Bacchus
Lawless Beto
Bacchus
Level 140
God Stats
11W - 11L
1,560 SR
Queue Stats
512W - 520L
1,529 Elo+
Solo
Thanatos
Thanatos
SebaMad34
Thanatos
Level 44
God Stats
12W - 19L
1,440 SR
Queue Stats
37W - 47L
1,401 Elo+
Solo
Merlin
Merlin
darkone42096
Merlin
Level 135
God Stats
1W - 0L
1,818 SR
Queue Stats
10W - 30L
1,164 Elo+
Solo
Skadi
Skadi
smxtts
Skadi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,520 Elo+
Solo
Team Averages
Level 101
1,625 SR
1,421 Elo+

VS

Team Averages
Level 77
1,611 SR
1,472 Elo+
Terra
Terra
Birritem420
Terra
Level 149
God Stats
4W - 2L
1,729 SR
Queue Stats
216W - 216L
1,473 Elo+
Solo
Vamana
Vamana
HispanicTroller9
Vamana
Level 55
God Stats
0W - 2L
1,701 SR
Queue Stats
192W - 153L
1,682 Elo+
Solo
Anhur
Anhur
SaltyCarrot91
Anhur
Level 53
God Stats
1W - 2L
1,664 SR
Queue Stats
37W - 46L
1,464 Elo+
Solo
Mercury
Mercury
ez2610
Mercury
Level 40
God Stats
3W - 5L
1,461 SR
Queue Stats
14W - 27L
1,318 Elo+
Solo
Kukulkan
Kukulkan
nuefsinNey
Kukulkan
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
403W - 350L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,867
580
12,032
15,187
11,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Lawless Beto
Bacchus
12
3 / 1 / 6
8,544
503
4,690
13,005
14,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
SebaMad34
Thanatos
17
9 / 1 / 2
10,485
617
13,012
15,032
6,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
14
0 / 1 / 1
8,820
519
2,398
8,255
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
smxtts
Skadi
16
3 / 1 / 3
9,925
584
11,245
7,850
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
8,470
498
7,001
17,533
16,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 5 / 1
7,775
457
6,896
11,721
5,578
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 5 / 1
7,716
454
2,772
15,094
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ez2610
Mercury
15
2 / 1 / 0
8,750
515
3,227
10,460
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
nuefsinNey
Kukulkan
15
1 / 5 / 2
9,239
543
7,290
10,205
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
1
2
2
1
L
2
5
1
0.5
W
Bacchus
Lawless Beto
Bacchus
3
1
6
6
L
0
5
1
0.1
W
Thanatos
SebaMad34
Thanatos
9
1
2
10
W
Merlin
0
1
1
0.5
L
Mercury
ez2610
Mercury
2
1
0
2
L
Kukulkan
nuefsinNey
Kukulkan
1
5
2
0.4
W
Skadi
smxtts
Skadi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,377
Damage
27,186
59,329
Taken
65,013
39,132
Mitigated
35,861
27,473
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,001
1,800
222
9,089
17,533
16,804
0
376
17,157
60,616
369
W
12,032
1,835
318
5,903
15,187
11,245
0
5,344
9,843
0
76,624
L
6,896
3,679
0
204
11,721
5,578
0
1,609
10,112
0
27,120
W
Bacchus
Lawless Beto
Bacchus
4,690
560
0
3,626
13,005
14,547
0
3,267
9,738
22,921
0
L
2,772
1,470
0
3,507
15,094
5,122
0
1,419
13,675
0
45,028
W
Thanatos
SebaMad34
Thanatos
13,012
4,380
0
13,208
15,032
6,935
0
2,799
12,233
0
102,838
W
Merlin
2,398
146
55
3,396
8,255
2,966
403
2,842
5,413
64,599
0
L
Mercury
ez2610
Mercury
3,227
1,419
0
2,772
10,460
4,126
0
332
10,128
0
74,984
L
Kukulkan
nuefsinNey
Kukulkan
7,290
108
0
375
10,205
4,231
156
3,352
6,853
86,921
0
W
Skadi
smxtts
Skadi
11,245
3,982
0
967
7,850
3,439
0
1,335
6,515
0
99,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,641
Gold Earned
41,950
542
Minions Killed
480
0
Camps Cleared
0
1,633,417
Distance Traveled
1,649,126
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,470
498
111
7
0
306,973
0
W
Guan Yu
9,867
580
129
8
0
343,901
0
L
Vamana
7,775
457
37
2
0
321,112
0
W
Bacchus
8,544
503
30
2
0
293,614
2
L
Anhur
7,716
454
74
4
0
300,524
0
W
Thanatos
10,485
617
124
7
0
375,864
0
W
Merlin
8,820
519
119
7
0
312,455
0
L
Mercury
8,750
515
112
7
0
406,923
0
L
Kukulkan
9,239
543
146
9
0
313,594
2
W
Skadi
9,925
584
140
8
0
307,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role