Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PabloMuru
Nu Wa
Level 46
God Stats
10W - 4L
1,614 SR
Queue Stats
116W - 118L
1,459 Elo+
Party 1
Ra
Ra
evaputa
Ra
Level 16
God Stats
13W - 16L
1,363 SR
Queue Stats
16W - 27L
1,325 Elo+
Party 1
Baron Samedi
Baron Samedi
evaputi11a
Baron Samedi
Level 13
God Stats
12W - 12L
1,322 SR
Queue Stats
14W - 20L
1,237 Elo+
Party 1
Team Averages
Level 36
1,460 SR
1,404 Elo+

VS

Team Averages
Level 89
1,458 SR
1,313 Elo+
Hachiman
Hachiman
BangerWooder
Hachiman
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 20L
1,217 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Hickam
Tsukuyomi
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,469 Elo+
Solo
Yemoja
Yemoja
Itsygo784
Yemoja
Level 125
God Stats
56W - 42L
1,580 SR
Queue Stats
608W - 581L
1,446 Elo+
Solo
Loki
Loki
ReganG
Loki
Level 29
God Stats
4W - 4L
1,209 SR
Queue Stats
7W - 17L
1,217 Elo+
Party 2
Janus
Janus
mafk33s
Janus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 16L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
6 / 2 / 2
8,428
562
10,305
16,022
8,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
 
Rama
9
0 / 6 / 2
5,985
399
3,483
9,507
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
PabloMuru
Nu Wa
14
4 / 4 / 3
8,525
568
9,890
9,476
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 1
7,530
502
3,524
7,920
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
evaputi11a
Baron Samedi
11
2 / 4 / 1
7,067
471
1,915
7,881
5,880
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BangerWooder
Hachiman
13
6 / 2 / 5
8,576
572
11,895
10,684
4,058
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Hickam
Tsukuyomi
13
3 / 4 / 1
8,062
537
7,707
12,156
7,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yemoja
Itsygo784
Yemoja
12
4 / 2 / 6
8,334
556
3,995
10,448
7,418
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
ReganG
Loki
15
2 / 0 / 1
8,717
581
2,872
9,723
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
mafk33s
Janus
12
2 / 6 / 1
7,341
489
6,487
8,345
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
14
Kills
17
20
Deaths
14
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
2
2
3.5
L
Rama
 
Rama
0
6
2
0.17
W
Hachiman
BangerWooder
Hachiman
6
2
5
4.25
W
Tsukuyomi
Hickam
Tsukuyomi
3
4
1
0.88
W
Yemoja
Itsygo784
Yemoja
4
2
6
3.5
L
Nu Wa
PabloMuru
Nu Wa
4
4
3
1.38
W
Loki
ReganG
Loki
2
0
1
2.5
L
2
4
1
0.63
L
Baron Samedi
evaputi11a
Baron Samedi
2
4
1
0.63
W
Janus
mafk33s
Janus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
32,956
50,806
Taken
51,356
22,815
Mitigated
25,673
7,689
Healing
20,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,305
3,736
0
2,252
16,022
8,290
286
1,571
14,236
0
60,524
L
Rama
 
Rama
3,483
2,646
0
1,620
9,507
2,927
112
1,379
8,128
0
30,637
W
Hachiman
BangerWooder
Hachiman
11,895
7,239
0
3,696
10,684
4,058
1,356
1,310
9,374
0
66,553
W
Tsukuyomi
Hickam
Tsukuyomi
7,707
1,636
0
4,314
12,156
7,125
0
3,517
8,531
0
57,374
W
Yemoja
Itsygo784
Yemoja
3,995
979
3,850
3,070
10,448
7,418
250
3,616
6,832
19,440
0
L
Nu Wa
PabloMuru
Nu Wa
9,890
1,775
0
2,116
9,476
3,665
0
5,621
3,855
64,026
0
W
Loki
ReganG
Loki
2,872
858
0
5,771
9,723
3,969
0
1,360
8,363
0
75,253
L
3,524
402
0
530
7,920
2,053
426
0
7,443
40,475
0
L
Baron Samedi
evaputi11a
Baron Samedi
1,915
414
55
1,116
7,881
5,880
378
1,911
5,970
20,308
0
W
Janus
mafk33s
Janus
6,487
301
0
238
8,345
3,103
53
5,632
2,713
52,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,535
Gold Earned
41,030
342
Minions Killed
393
0
Camps Cleared
0
1,317,806
Distance Traveled
1,335,539
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,428
562
75
5
0
330,876
0
L
Rama
5,985
399
49
3
0
216,674
0
W
Hachiman
8,576
572
88
6
0
270,302
1
W
Tsukuyomi
8,062
537
75
5
0
247,713
3
W
Yemoja
8,334
556
15
1
0
247,574
6
L
Nu Wa
8,525
568
107
7
0
263,358
0
W
Loki
8,717
581
124
8
0
334,039
0
L
Ra
7,530
502
85
6
0
257,319
0
L
Baron Samedi
7,067
471
26
2
0
249,579
0
W
Janus
7,341
489
91
6
0
235,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role