Player Matchup

Kali
Kali
CaraQueTeMatou
Kali
Level 82
God Stats
5W - 2L
1,651 SR
Queue Stats
97W - 110L
1,521 Elo+
Party 2
Zhong Kui
Zhong Kui
JHP_7bel
Zhong Kui
Level 105
God Stats
7W - 2L
1,778 SR
Queue Stats
178W - 191L
1,531 Elo+
Party 2
Anubis
Anubis
Kaua_Luciano
Anubis
Level 156
God Stats
3W - 4L
1,537 SR
Queue Stats
454W - 448L
1,452 Elo+
Party 1
Agni
Agni
RazoorIK
Agni
Level 147
God Stats
4W - 4L
1,223 SR
Queue Stats
407W - 401L
1,497 Elo+
Party 1
Anhur
Anhur
warprodr
Anhur
Level 126
God Stats
2W - 2L
1,848 SR
Queue Stats
25W - 20L
1,548 Elo+
Solo
Team Averages
Level 123
1,607 SR
1,510 Elo+

VS

Team Averages
Level 121
1,603 SR
1,537 Elo+
Medusa
Medusa
Grokeer
Medusa
Level 159
God Stats
3W - 2L
1,770 SR
Queue Stats
64W - 56L
1,610 Elo+
Solo
Hel
Hel
Jardcor
Hel
Level 141
God Stats
0W - 1L
1,408 SR
Queue Stats
219W - 217L
1,552 Elo+
Solo
Lancelot
Lancelot
OlhaLaQiyana
Lancelot
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 180L
1,494 Elo+
Solo
Anubis
Anubis
SirCristiaan
Anubis
Level 159
God Stats
5W - 6L
1,525 SR
Queue Stats
468W - 471L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
ViciousMen
Cu Chulainn
Level 101
God Stats
3W - 2L
1,810 SR
Queue Stats
80W - 69L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 9
13,969
582
11,165
22,085
11,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
JHP_7bel
Zhong Kui
19
5 / 2 / 9
12,422
518
13,098
17,400
12,706
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
20
7 / 6 / 2
13,664
569
18,391
20,732
10,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
20
7 / 2 / 12
14,336
597
23,582
14,263
6,363
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
warprodr
Anhur
20
4 / 4 / 5
13,407
559
19,045
20,211
9,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Grokeer
Medusa
20
3 / 6 / 1
12,829
535
12,441
21,631
8,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
17
3 / 3 / 1
11,691
487
7,391
19,192
19,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
OlhaLaQiyana
Lancelot
18
3 / 5 / 2
11,499
479
6,945
21,733
9,037
Anubis
12
0 / 11 / 1
8,850
369
8,997
19,786
8,957
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
ViciousMen
Cu Chulainn
19
8 / 4 / 1
12,973
541
18,672
30,495
35,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
29
Kills
17
18
Deaths
29
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
L
Medusa
Grokeer
Medusa
3
6
1
0.58
W
Zhong Kui
JHP_7bel
Zhong Kui
5
2
9
4.75
L
Hel
3
3
1
1.17
W
Anubis
7
6
2
1.33
L
Lancelot
OlhaLaQiyana
Lancelot
3
5
2
0.8
W
Agni
7
2
12
6.5
L
Anubis
0
11
1
0.05
L
Cu Chulainn
ViciousMen
Cu Chulainn
8
4
1
2.13
W
Anhur
warprodr
Anhur
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,281
Damage
54,446
94,691
Taken
112,837
51,081
Mitigated
81,301
29,302
Healing
21,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,165
6,967
0
7,417
22,085
11,144
294
2,889
18,780
0
145,940
L
Medusa
Grokeer
Medusa
12,441
5,477
0
4,775
21,631
8,507
459
8,311
13,222
0
120,970
W
Zhong Kui
JHP_7bel
Zhong Kui
13,098
558
0
6,172
17,400
12,706
3,707
5,650
11,692
92,063
0
L
Hel
7,391
200
1,922
6,826
19,192
19,205
0
8,052
10,956
56,914
0
W
Anubis
18,391
333
45
8,519
20,732
10,995
901
1,584
17,829
125,728
0
L
Lancelot
OlhaLaQiyana
Lancelot
6,945
1,330
0
2,200
21,733
9,037
0
11,078
10,445
0
100,479
W
Agni
23,582
1,471
0
2,346
14,263
6,363
242
5,759
8,401
119,774
0
L
Anubis
8,997
485
153
3,215
19,786
8,957
0
14,221
5,245
55,655
0
L
Cu Chulainn
ViciousMen
Cu Chulainn
18,672
2,743
0
2,521
30,495
35,595
90
12,545
17,898
5,237
88,537
W
Anhur
warprodr
Anhur
19,045
14,846
0
4,803
20,211
9,873
4,562
2,030
18,123
0
106,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,798
Gold Earned
57,842
769
Minions Killed
662
0
Camps Cleared
0
2,428,805
Distance Traveled
2,044,405
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,969
582
157
7
0
572,861
0
L
Medusa
12,829
535
197
8
0
415,075
0
W
Zhong Kui
12,422
518
115
5
0
468,292
4
L
Hel
11,691
487
72
3
0
452,228
5
W
Anubis
13,664
569
165
7
0
444,609
5
L
Lancelot
11,499
479
151
6
0
483,560
0
W
Agni
14,336
597
171
7
0
469,181
0
L
Anubis
8,850
369
88
4
0
286,318
2
L
Cu Chulainn
12,973
541
154
6
0
407,224
2
W
Anhur
13,407
559
161
7
0
473,862
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role