Player Matchup

Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
IScoopMustard
Artemis
Level 126
God Stats
0W - 1L
1,711 SR
Queue Stats
63W - 58L
1,474 Elo+
Solo
Bakasura
Bakasura
Six PT9959
Bakasura
Level 75
God Stats
7W - 9L
1,472 SR
Queue Stats
293W - 317L
1,464 Elo+
Solo
Thoth
Thoth
elberciano_1972
Thoth
Level 98
God Stats
7W - 13L
1,079 SR
Queue Stats
626W - 623L
1,465 Elo+
Solo
Ymir
Ymir
xXschaffi1991xX
Ymir
Level 108
God Stats
0W - 2L
1,215 SR
Queue Stats
163W - 161L
1,440 Elo+
Solo
Team Averages
Level 88
1,396 SR
1,468 Elo+

VS

Team Averages
Level 72
1,548 SR
1,474 Elo+
Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DaanHondenvoer
Danzaburou
Level 40
God Stats
17W - 21L
1,470 SR
Queue Stats
98W - 96L
1,476 Elo+
Party 2
Ymir
Ymir
YAA_45
Ymir
Level 8
God Stats
4W - 5L
1,315 SR
Queue Stats
36W - 35L
1,454 Elo+
Party 1
Ravana
Ravana
scarr-_-face22
Ravana
Level 88
God Stats
4W - 2L
1,873 SR
Queue Stats
177W - 186L
1,499 Elo+
Party 2
Chang'e
Chang'e
zoroselamis1
Chang'e
Level 135
God Stats
6W - 4L
1,581 SR
Queue Stats
27W - 29L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 1 / 3
7,617
508
5,653
10,897
6,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
10
2 / 4 / 0
6,277
418
11,175
10,139
3,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Six PT9959
Bakasura
12
0 / 3 / 1
6,826
455
7,637
12,442
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 3
7,173
478
3,762
8,266
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 2
7,177
478
5,333
12,868
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 1 / 2
9,345
623
10,378
13,636
8,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
DaanHondenvoer
Danzaburou
12
2 / 2 / 3
7,295
486
5,010
10,138
4,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
YAA_45
Ymir
11
2 / 2 / 3
7,445
496
2,731
13,252
11,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 1 / 1
7,952
530
7,875
9,529
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
zoroselamis1
Chang'e
14
4 / 1 / 7
8,583
572
11,513
8,229
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
15
15
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
1
3
3.5
W
Bakasura
 
Bakasura
4
1
2
5
W
Danzaburou
DaanHondenvoer
Danzaburou
2
2
3
1.75
L
Artemis
2
4
0
0.5
L
Bakasura
Six PT9959
Bakasura
0
3
1
0.17
W
Ymir
YAA_45
Ymir
2
2
3
1.75
L
1
5
3
0.5
W
3
1
1
3.5
L
2
2
2
1.5
W
Chang'e
zoroselamis1
Chang'e
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,560
Damage
37,507
54,612
Taken
54,784
29,782
Mitigated
31,753
13,752
Healing
24,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,653
238
0
4,768
10,897
6,539
0
1,054
8,818
0
41,366
W
Bakasura
 
Bakasura
10,378
7,007
0
8,950
13,636
8,539
165
1,167
12,296
0
63,423
W
Danzaburou
DaanHondenvoer
Danzaburou
5,010
2,463
0
2,571
10,138
4,387
1,706
1,293
8,845
0
50,078
L
Artemis
11,175
5,001
0
2,673
10,139
3,769
0
3,221
6,568
0
42,188
L
Bakasura
Six PT9959
Bakasura
7,637
4,877
0
2,217
12,442
5,327
0
2,168
10,124
0
48,694
W
Ymir
YAA_45
Ymir
2,731
723
0
2,199
13,252
11,862
0
2,334
10,463
14,488
0
L
3,762
246
0
940
8,266
2,702
0
3,760
4,426
44,051
0
W
7,875
2,566
0
3,607
9,529
3,920
822
1,808
6,887
0
61,216
L
5,333
1,055
109
3,045
12,868
11,445
0
4,041
8,302
32,094
0
W
Chang'e
zoroselamis1
Chang'e
11,513
316
1,480
5,364
8,229
3,045
64
2,493
5,460
58,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
40,620
353
Minions Killed
410
0
Camps Cleared
0
1,355,869
Distance Traveled
1,354,206
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,617
508
78
5
0
273,861
0
W
Bakasura
9,345
623
140
9
0
268,621
4
W
Danzaburou
7,295
486
60
4
0
223,524
0
L
Artemis
6,277
418
59
4
0
244,403
2
L
Bakasura
6,826
455
92
6
0
316,947
0
W
Ymir
7,445
496
19
1
0
262,491
0
L
Thoth
7,173
478
79
5
0
265,086
0
W
Ravana
7,952
530
90
6
0
307,472
0
L
Ymir
7,177
478
45
3
0
255,572
0
W
Chang'e
8,583
572
101
7
0
292,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role