Player Matchup

Odin
Odin
 
Odin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CiberEvil
Neith
Level 98
God Stats
2W - 1L
1,363 SR
Queue Stats
64W - 51L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
KING_DRUFFY
Tsukuyomi
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
150W - 147L
1,472 Elo+
Solo
Ymir
Ymir
faber191
Ymir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 96L
1,358 Elo+
Party 1
Discordia
Discordia
izuu-mizuhara
Discordia
Level 23
God Stats
3W - 3L
1,299 SR
Queue Stats
64W - 89L
1,355 Elo+
Party 1
Team Averages
Level 87
1,432 SR
1,430 Elo+

VS

Team Averages
Level 61
1,586 SR
1,400 Elo+
Medusa
Medusa
Gameur84200
Medusa
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 42L
1,407 Elo+
Solo
Ao Kuang
Ao Kuang
Gonzfp10
Ao Kuang
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
161W - 181L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
Xenze
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,347 Elo+
Party 2
Heimdallr
Heimdallr
kbjornoy
Heimdallr
Level 68
God Stats
0W - 1L
1,716 SR
Queue Stats
27W - 35L
1,409 Elo+
Party 2
Mercury
Mercury
killerorvi
Mercury
Level 61
God Stats
0W - 1L
1,716 SR
Queue Stats
23W - 24L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
8 / 5 / 11
12,129
713
10,603
14,880
11,793
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
CiberEvil
Neith
20
12 / 3 / 13
14,367
845
23,053
14,810
9,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
KING_DRUFFY
Tsukuyomi
20
7 / 4 / 11
13,300
782
15,310
18,511
11,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
19
2 / 4 / 15
12,763
751
6,818
25,992
41,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
izuu-mizuhara
Discordia
20
3 / 2 / 16
12,650
744
11,937
11,018
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
6 / 8 / 5
12,447
732
22,776
19,500
9,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Ao Kuang
Gonzfp10
Ao Kuang
5
0 / 2 / 0
7,320
431
0
1,984
574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Xenze
Zhong Kui
19
5 / 7 / 7
11,270
663
21,939
18,258
15,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
kbjornoy
Heimdallr
20
4 / 7 / 11
11,924
701
16,344
18,168
10,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
killerorvi
Mercury
17
2 / 8 / 10
10,258
603
6,084
15,817
7,790
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
50
32
Kills
17
18
Deaths
32
66
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
5
11
2.7
W
Neith
CiberEvil
Neith
12
3
13
6.17
L
Medusa
6
8
5
1.06
L
Ao Kuang
Gonzfp10
Ao Kuang
0
2
0
0
W
Tsukuyomi
KING_DRUFFY
Tsukuyomi
7
4
11
3.13
L
Zhong Kui
Xenze
Zhong Kui
5
7
7
1.21
W
Ymir
2
4
15
2.38
W
Discordia
izuu-mizuhara
Discordia
3
2
16
5.5
L
Heimdallr
kbjornoy
Heimdallr
4
7
11
1.36
L
Mercury
killerorvi
Mercury
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,721
Damage
67,143
85,211
Taken
73,727
80,711
Mitigated
43,904
25,842
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,603
2,278
2,373
1,462
14,880
11,793
132
5,376
8,520
54
17,239
W
Neith
CiberEvil
Neith
23,053
10,118
261
2,801
14,810
9,612
6,030
1,977
12,833
0
57,349
L
Medusa
22,776
6,822
603
3,887
19,500
9,449
0
6,819
12,681
0
54,576
L
Ao Kuang
Gonzfp10
Ao Kuang
0
0
0
0
1,984
574
0
0
1,984
0
0
W
Tsukuyomi
KING_DRUFFY
Tsukuyomi
15,310
3,325
2,151
4,232
18,511
11,516
615
5,823
12,688
0
39,734
L
Zhong Kui
Xenze
Zhong Kui
21,939
1,114
204
3,509
18,258
15,117
0
4,464
13,794
37,930
0
W
Ymir
6,818
485
4,282
5,838
25,992
41,918
658
7,560
18,432
15,833
0
W
Discordia
izuu-mizuhara
Discordia
11,937
891
662
1,780
11,018
5,872
1,476
1,203
9,815
30,126
0
L
Heimdallr
kbjornoy
Heimdallr
16,344
7,104
504
2,416
18,168
10,974
0
4,447
13,721
0
34,051
L
Mercury
killerorvi
Mercury
6,084
2,458
862
1,329
15,817
7,790
0
3,079
12,738
0
11,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,209
Gold Earned
53,219
194
Minions Killed
144
0
Camps Cleared
0
1,589,693
Distance Traveled
1,088,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,129
713
14
1
0
321,737
0
W
Neith
14,367
845
77
5
0
292,189
0
L
Medusa
12,447
732
65
4
0
279,435
0
L
Ao Kuang
7,320
431
0
0
0
6,908
0
W
Tsukuyomi
13,300
782
52
3
0
359,911
0
L
Zhong Kui
11,270
663
38
2
0
259,805
0
W
Ymir
12,763
751
18
1
0
306,887
0
W
Discordia
12,650
744
33
2
0
308,969
0
L
Heimdallr
11,924
701
35
2
0
257,734
0
L
Mercury
10,258
603
6
0
0
284,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role