Player Matchup

Merlin
Merlin
 
Merlin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bamm cheeze IT
Sol
Level 128
God Stats
2W - 5L
1,411 SR
Queue Stats
81W - 101L
1,383 Elo+
Party 1
Mercury
Mercury
Monke8727
Mercury
Level 47
God Stats
5W - 7L
1,441 SR
Queue Stats
180W - 234L
1,370 Elo+
Solo
Hel
Hel
NaPHel4
Hel
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,287 Elo+
Party 2
Medusa
Medusa
in4ern0
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,459 Elo+
Party 2
Team Averages
Level 103
1,471 SR
1,400 Elo+

VS

Team Averages
Level 84
1,579 SR
1,425 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Angelos idk
Osiris
Level 41
God Stats
0W - 3L
1,586 SR
Queue Stats
82W - 99L
1,376 Elo+
Solo
Ratatoskr
Ratatoskr
fireclaw213
Ratatoskr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,374 Elo+
Solo
He Bo
He Bo
わたしはにぼし
He Bo
Level 49
God Stats
2W - 2L
1,811 SR
Queue Stats
112W - 154L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
5,131
641
1,565
3,166
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 1 / 0
6,042
755
6,227
5,457
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Monke8727
Mercury
9
2 / 0 / 1
5,698
712
2,010
5,683
1,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
8
0 / 0 / 1
5,073
634
1,076
4,147
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
in4ern0
Medusa
9
1 / 1 / 0
5,273
659
2,465
4,190
1,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 0 / 2
5,280
660
2,686
3,489
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
 
Kuzenbo
6
1 / 1 / 0
3,724
466
1,417
4,792
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
8
1 / 2 / 0
4,827
603
2,055
8,507
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
fireclaw213
Ratatoskr
6
0 / 2 / 1
4,019
502
2,450
4,803
1,355
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
1,611
201
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
5
Kills
3
3
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
L
Ra
 
Ra
1
0
2
2
L
Kuzenbo
 
Kuzenbo
1
1
0
1
L
Osiris
1
2
0
0.5
W
2
1
0
2
W
Mercury
Monke8727
Mercury
2
0
1
2.5
W
Hel
0
0
1
0.5
L
Ratatoskr
fireclaw213
Ratatoskr
0
2
1
0.25
W
Medusa
in4ern0
Medusa
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,343
Damage
8,608
22,643
Taken
21,591
8,005
Mitigated
10,565
10,260
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,565
0
0
625
3,166
938
0
653
2,463
31,297
0
L
Ra
 
Ra
2,686
96
74
1,485
3,489
1,203
0
1,787
1,580
35,401
0
L
Kuzenbo
 
Kuzenbo
1,417
583
0
1,462
4,792
3,085
0
849
3,943
8,505
0
L
Osiris
2,055
1,074
0
1,652
8,507
4,922
9
5,482
3,025
0
22,643
W
6,227
3,282
0
3,584
5,457
2,079
553
491
4,966
40,700
6,411
W
Mercury
Monke8727
Mercury
2,010
1,146
0
937
5,683
1,700
0
332
5,351
0
39,480
W
Hel
1,076
260
959
2,577
4,147
2,076
0
1,826
2,257
22,101
0
L
Ratatoskr
fireclaw213
Ratatoskr
2,450
1,118
0
723
4,803
1,355
0
172
4,615
0
13,859
W
Medusa
in4ern0
Medusa
2,465
1,692
0
1,578
4,190
1,212
1,023
687
3,503
0
33,103
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,217
Gold Earned
19,461
315
Minions Killed
155
0
Camps Cleared
0
789,292
Distance Traveled
596,612
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,131
641
65
8
0
158,043
0
L
Ra
5,280
660
75
9
0
188,712
3
L
Kuzenbo
3,724
466
11
1
0
103,071
0
L
Osiris
4,827
603
46
6
0
141,800
0
W
Sol
6,042
755
77
10
0
126,158
0
W
Mercury
5,698
712
71
9
0
204,186
0
W
Hel
5,073
634
37
5
0
141,799
0
L
Ratatoskr
4,019
502
23
3
0
163,029
0
W
Medusa
5,273
659
65
8
0
159,106
0
L
He Bo
1,611
201
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role