Player Matchup

Nike
Nike
NEY HEISENBERG
Nike
Level 145
God Stats
9W - 4L
1,627 SR
Queue Stats
379W - 378L
1,509 Elo+
Solo
Cliodhna
Cliodhna
ThiccSisShellac1
Cliodhna
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,379 Elo+
Solo
Ra
Ra
WordedTie
Ra
Level 164
God Stats
2W - 1L
1,383 SR
Queue Stats
271W - 232L
1,582 Elo+
Party 1
Bacchus
Bacchus
famous742
Bacchus
Level 194
God Stats
117W - 123L
1,456 SR
Queue Stats
299W - 305L
1,592 Elo+
Party 1
Charybdis
Charybdis
mahonequentin25
Charybdis
Level 159
God Stats
7W - 4L
1,742 SR
Queue Stats
602W - 582L
1,554 Elo+
Party 1
Team Averages
Level 145
1,542 SR
1,523 Elo+

VS

Team Averages
Level 145
1,620 SR
1,501 Elo+
Ix Chel
Ix Chel
BenevolentAmore
Ix Chel
Level 158
God Stats
5W - 14L
1,445 SR
Queue Stats
388W - 349L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
ProvokedFam
Sun Wukong
Level 156
God Stats
1W - 1L
1,758 SR
Queue Stats
67W - 65L
1,460 Elo+
Solo
Ravana
Ravana
reddead-ian
Ravana
Level 148
God Stats
18W - 8L
1,799 SR
Queue Stats
476W - 432L
1,567 Elo+
Solo
Surtr
Surtr
spacepanda23
Surtr
Level 168
God Stats
20W - 20L
1,596 SR
Queue Stats
1,076W - 1,065L
1,514 Elo+
Solo
Danzaburou
Danzaburou
tswagart
Danzaburou
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 191L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,327
523
2,303
9,058
5,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 3
6,493
464
2,698
7,993
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 1
9,425
673
12,017
9,982
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
famous742
Bacchus
12
2 / 0 / 5
8,314
594
5,433
9,290
10,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
mahonequentin25
Charybdis
14
4 / 1 / 2
8,603
615
13,161
10,672
4,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,803
629
4,671
8,497
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ProvokedFam
Sun Wukong
13
4 / 1 / 1
7,773
555
8,164
9,803
6,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
14
6 / 2 / 3
8,691
621
7,255
8,956
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 0
6,277
448
4,240
16,211
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
tswagart
Danzaburou
8
0 / 3 / 0
5,587
399
3,111
7,272
2,764
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
13
Kills
11
11
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
0
4
1
0.13
L
Sun Wukong
ProvokedFam
Sun Wukong
4
1
1
4.5
W
1
5
3
0.5
W
6
1
1
6.5
W
Bacchus
famous742
Bacchus
2
0
5
4.5
W
Charybdis
mahonequentin25
Charybdis
4
1
2
5
L
Ravana
6
2
3
3.75
L
0
3
0
0
L
Danzaburou
tswagart
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,612
Damage
27,441
46,995
Taken
50,739
29,110
Mitigated
27,091
17,810
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,671
166
90
1,425
8,497
2,986
0
4,581
3,916
81,094
0
W
2,303
893
0
1,107
9,058
5,732
0
246
8,812
0
50,568
L
Sun Wukong
ProvokedFam
Sun Wukong
8,164
2,207
0
1,339
9,803
6,741
700
3,518
6,194
0
58,202
W
2,698
657
0
1,728
7,993
3,539
0
1,370
6,623
0
24,222
W
12,017
2,021
1,297
4,575
9,982
4,588
64
2,969
7,013
87,407
0
W
Bacchus
famous742
Bacchus
5,433
493
1,686
2,907
9,290
10,741
0
414
8,876
16,780
0
W
Charybdis
mahonequentin25
Charybdis
13,161
8,863
0
4,510
10,672
4,510
2,732
268
10,404
0
88,888
L
Ravana
7,255
2,993
0
1,350
8,956
4,296
0
2,685
6,271
0
77,451
L
4,240
1,271
0
5,012
16,211
10,304
0
4,639
11,491
378
26,463
L
Danzaburou
tswagart
Danzaburou
3,111
1,207
0
2,033
7,272
2,764
0
1,855
5,417
0
29,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,162
Gold Earned
37,131
455
Minions Killed
416
0
Camps Cleared
0
1,270,837
Distance Traveled
1,394,640
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,803
629
146
10
0
290,958
5
W
Nike
7,327
523
94
7
0
232,922
3
L
Sun Wukong
7,773
555
78
6
0
294,120
0
W
Cliodhna
6,493
464
39
3
0
187,670
0
W
Ra
9,425
673
148
11
0
292,512
1
W
Bacchus
8,314
594
17
1
0
311,088
0
W
Charybdis
8,603
615
157
11
0
246,645
0
L
Ravana
8,691
621
114
8
0
331,970
0
L
Surtr
6,277
448
36
3
0
290,041
0
L
Danzaburou
5,587
399
42
3
0
187,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role