Player Matchup

Hera
Hera
ConanZula
Hera
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 153L
1,411 Elo+
Solo
Sylvanus
Sylvanus
Duininja
Sylvanus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,529 Elo+
Solo
Vamana
Vamana
MR YATZ 04
Vamana
Level 108
God Stats
4W - 4L
1,610 SR
Queue Stats
226W - 225L
1,451 Elo+
Solo
Achilles
Achilles
NoobyUnleashed
Achilles
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,249 Elo+
Solo
Da Ji
Da Ji
Wοlvy
Da Ji
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,553 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,439 Elo+

VS

Team Averages
Level 87
1,561 SR
1,482 Elo+
Cu Chulainn
Cu Chulainn
Ades20038
Cu Chulainn
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,314 Elo+
Solo
Terra
Terra
SR71
Terra
Level 144
God Stats
2W - 0L
1,430 SR
Queue Stats
29W - 16L
1,632 Elo+
Solo
Baba Yaga
Baba Yaga
ZachEffron
Baba Yaga
Level 48
God Stats
2W - 1L
1,550 SR
Queue Stats
68W - 76L
1,435 Elo+
Solo
Hun Batz
Hun Batz
Zay 4E
Hun Batz
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 171L
1,499 Elo+
Solo
Sol
Sol
bksbigboy69
Sol
Level 69
God Stats
8W - 8L
1,824 SR
Queue Stats
376W - 368L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 5 / 8
9,248
771
11,009
10,069
5,426
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Duininja
Sylvanus
14
3 / 6 / 11
8,891
741
8,802
19,990
22,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vamana
MR YATZ 04
Vamana
15
2 / 7 / 7
8,831
736
10,421
15,161
15,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
15
1 / 5 / 11
8,744
729
9,410
15,719
24,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Wοlvy
Da Ji
15
7 / 6 / 6
9,656
805
10,204
13,525
7,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ades20038
Cu Chulainn
15
2 / 5 / 25
9,265
772
9,100
13,986
19,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Terra
SR71
Terra
17
5 / 2 / 20
9,910
826
9,041
15,384
12,969
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
ZachEffron
Baba Yaga
15
5 / 5 / 20
9,834
820
11,973
12,608
6,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Zay 4E
Hun Batz
16
9 / 3 / 18
10,251
854
13,325
13,194
11,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 2 / 18
10,757
896
23,323
9,575
4,123
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
130
16
Kills
29
29
Deaths
17
43
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Ades20038
Cu Chulainn
2
5
25
2.9
L
Hera
3
5
8
1.4
L
Sylvanus
Duininja
Sylvanus
3
6
11
1.42
L
Vamana
MR YATZ 04
Vamana
2
7
7
0.79
L
Achilles
1
5
11
1.3
W
Terra
SR71
Terra
5
2
20
7.5
L
Da Ji
Wοlvy
Da Ji
7
6
6
1.67
W
Baba Yaga
ZachEffron
Baba Yaga
5
5
20
3
W
Hun Batz
Zay 4E
Hun Batz
9
3
18
6
W
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,846
Damage
66,762
74,464
Taken
64,747
75,972
Mitigated
54,546
16,253
Healing
24,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Ades20038
Cu Chulainn
9,100
1,417
0
916
13,986
19,574
134
4,524
9,005
3,342
16,571
L
Hera
11,009
3,110
917
805
10,069
5,426
520
6,856
3,120
26,990
0
L
Sylvanus
Duininja
Sylvanus
8,802
1,138
3,308
4,177
19,990
22,352
351
12,593
7,045
11,259
0
L
Vamana
MR YATZ 04
Vamana
10,421
4,597
1,381
1,620
15,161
15,638
646
8,705
6,330
0
24,249
L
Achilles
9,410
1,656
267
1,482
15,719
24,961
0
10,559
4,843
0
17,751
W
Terra
SR71
Terra
9,041
1,308
9,152
6,566
15,384
12,969
1,005
5,995
8,989
14,656
0
L
Da Ji
Wοlvy
Da Ji
10,204
1,845
1,365
931
13,525
7,595
568
7,247
6,189
0
13,738
W
Baba Yaga
ZachEffron
Baba Yaga
11,973
939
180
2,475
12,608
6,556
1,158
2,880
9,156
23,320
0
W
Hun Batz
Zay 4E
Hun Batz
13,325
1,845
614
1,329
13,194
11,324
1,957
2,789
9,761
0
23,175
W
23,323
8,439
533
3,115
9,575
4,123
3,629
3,266
6,023
49,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,370
Gold Earned
50,017
97
Minions Killed
124
0
Camps Cleared
0
1,001,525
Distance Traveled
1,122,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,265
772
18
2
0
218,813
0
L
Hera
9,248
771
25
2
0
198,250
0
L
Sylvanus
8,891
741
5
0
0
201,791
0
L
Vamana
8,831
736
40
3
0
217,359
0
L
Achilles
8,744
729
18
2
0
203,696
0
W
Terra
9,910
826
6
1
0
229,532
0
L
Da Ji
9,656
805
9
1
0
180,429
0
W
Baba Yaga
9,834
820
32
3
0
210,612
0
W
Hun Batz
10,251
854
10
1
0
237,863
0
W
Sol
10,757
896
58
5
0
225,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role