Player Matchup

Khepri
Khepri
ARXSoldier
Khepri
Level 126
God Stats
3W - 1L
1,744 SR
Queue Stats
223W - 228L
1,498 Elo+
Solo
Hachiman
Hachiman
CheifChief
Hachiman
Level 88
God Stats
12W - 14L
1,523 SR
Queue Stats
30W - 31L
1,428 Elo+
Solo
Anubis
Anubis
TerseCrown9189
Anubis
Level 155
God Stats
163W - 110L
1,681 SR
Queue Stats
560W - 519L
1,569 Elo+
Solo
King Arthur
King Arthur
Zreci
King Arthur
Level 155
God Stats
8W - 5L
1,742 SR
Queue Stats
280W - 238L
1,570 Elo+
Party 1
Susano
Susano
killspring177
Susano
Level 155
God Stats
3W - 0L
1,828 SR
Queue Stats
253W - 234L
1,595 Elo+
Party 1
Team Averages
Level 136
1,704 SR
1,532 Elo+

VS

Team Averages
Level 136
1,539 SR
1,555 Elo+
Ares
Ares
Big_Daddy0w0
Ares
Level 132
God Stats
9W - 6L
1,587 SR
Queue Stats
323W - 280L
1,491 Elo+
Solo
Lancelot
Lancelot
Generalsteve225
Lancelot
Level 147
God Stats
20W - 21L
1,535 SR
Queue Stats
378W - 348L
1,545 Elo+
Party 2
Scylla
Scylla
MP7_Champ141
Scylla
Level 125
God Stats
5W - 9L
1,259 SR
Queue Stats
169W - 152L
1,580 Elo+
Party 2
Anhur
Anhur
malice12
Anhur
Level 145
God Stats
9W - 9L
1,563 SR
Queue Stats
172W - 147L
1,584 Elo+
Solo
Chaac
Chaac
vaedrath
Chaac
Level 129
God Stats
46W - 28L
1,750 SR
Queue Stats
370W - 341L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ARXSoldier
Khepri
7
0 / 1 / 4
5,275
528
1,884
6,590
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
CheifChief
Hachiman
9
2 / 2 / 1
5,211
521
4,869
5,497
1,313
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 0 / 2
7,196
720
5,330
6,124
2,962
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Zreci
King Arthur
10
1 / 2 / 1
6,091
609
9,856
7,933
4,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 2
6,096
610
6,707
10,373
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,845
485
4,344
9,102
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
10
3 / 2 / 1
5,970
597
5,367
6,854
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
10
1 / 4 / 0
5,293
529
2,838
6,537
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
malice12
Anhur
11
1 / 1 / 1
6,217
622
4,037
5,486
1,932
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
vaedrath
Chaac
9
0 / 1 / 3
5,468
547
4,952
13,488
7,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
6
6
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
ARXSoldier
Khepri
0
1
4
2
L
1
2
1
0.75
W
Hachiman
CheifChief
Hachiman
2
2
1
1.25
L
Lancelot
3
2
1
1.75
L
Scylla
1
4
0
0.25
W
4
0
2
5
W
King Arthur
Zreci
King Arthur
1
2
1
0.75
W
3
1
2
4
L
Anhur
malice12
Anhur
1
1
1
1.5
L
Chaac
vaedrath
Chaac
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
21,538
36,517
Taken
41,467
16,009
Mitigated
19,772
9,234
Healing
11,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
ARXSoldier
Khepri
1,884
360
867
2,229
6,590
3,488
0
2,298
4,292
12,171
0
L
4,344
389
0
2,330
9,102
6,572
0
2,568
6,534
10,848
0
W
Hachiman
CheifChief
Hachiman
4,869
3,298
0
905
5,497
1,313
448
684
4,813
0
27,560
L
Lancelot
5,367
2,199
0
750
6,854
2,411
0
547
6,307
0
38,586
L
Scylla
2,838
209
0
1,110
6,537
1,603
0
3,039
3,498
32,942
0
W
5,330
231
0
2,110
6,124
2,962
0
2,408
3,566
67,707
0
W
King Arthur
Zreci
King Arthur
9,856
2,938
0
1,629
7,933
4,468
0
555
7,378
0
44,585
W
6,707
1,871
0
1,494
10,373
3,778
0
999
9,286
0
41,069
L
Anhur
malice12
Anhur
4,037
2,383
0
3,112
5,486
1,932
122
1,019
4,467
0
51,835
L
Chaac
vaedrath
Chaac
4,952
991
0
4,532
13,488
7,254
0
41
13,447
0
35,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
27,793
324
Minions Killed
282
0
Camps Cleared
0
1,055,661
Distance Traveled
1,034,360
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,275
528
14
1
0
209,602
3
L
Ares
4,845
485
10
1
0
216,249
6
W
Hachiman
5,211
521
52
5
0
206,620
0
L
Lancelot
5,970
597
66
7
0
249,108
0
L
Scylla
5,293
529
56
6
0
171,005
1
W
Anubis
7,196
720
118
12
0
192,689
0
W
King Arthur
6,091
609
79
8
0
200,123
1
W
Susano
6,096
610
61
6
0
246,627
0
L
Anhur
6,217
622
91
9
0
173,642
2
L
Chaac
5,468
547
59
6
0
224,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role