Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Akuroaii
Guan Yu
Gold IV
Level 125
God Stats
3W - 2L
1,904 SR
Queue Stats
108W - 117L
1,459 MMR
Solo
Susano
Susano
Gold V
Marat1212
Susano
Gold V
Level 124
God Stats
79W - 56L
1,544 SR
Queue Stats
227W - 230L
1,355 MMR
Party 1
Bacchus
Bacchus
Bronze III
ShadowlPlay
Bacchus
Bronze III
Level 79
God Stats
1W - 0L
1,512 SR
Queue Stats
6W - 3L
1,500 MMR
Solo
Agni
Agni
Platinum I
Y_SleepY_l
Agni
Platinum I
Level 183
God Stats
9W - 11L
1,559 SR
Queue Stats
575W - 571L
1,709 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,604 SR
1,505 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,476 SR
1,501 MMR
Atlas
Atlas
Gold IV
 
Atlas
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold II
Ameboncio
He Bo
Gold II
Level 148
God Stats
1W - 5L
1,281 SR
Queue Stats
302W - 313L
1,540 MMR
Solo
Bellona
Bellona
Bronze III
Chikisrak
Bellona
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
EdnoKon
Medusa
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 102L
1,445 MMR
Solo
Janus
Janus
Gold III
TheMightyBadger
Janus
Gold III
Level 127
God Stats
9W - 8L
1,596 SR
Queue Stats
120W - 129L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 3
6,493
649
4,957
5,629
1,993
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Akuroaii
Guan Yu
10
0 / 0 / 1
5,772
577
3,092
6,658
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Marat1212
Susano
10
4 / 0 / 0
5,871
587
2,504
4,315
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ShadowlPlay
Bacchus
8
3 / 1 / 4
6,078
608
4,409
6,464
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 2
6,831
683
4,105
3,187
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MercurySerqetAphroditeYmir

VS

Bans
AchillesVamanaHachimanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 2 / 1
5,084
508
1,262
8,165
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Ameboncio
He Bo
9
1 / 1 / 0
5,364
536
2,994
6,006
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Chikisrak
Bellona
8
0 / 2 / 0
5,017
502
4,428
6,812
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Medusa
EdnoKon
Medusa
10
0 / 3 / 0
5,280
528
863
5,808
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
5,330
533
903
4,671
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
3
3.5
L
Atlas
 
Atlas
0
2
1
0.25
W
Guan Yu
Akuroaii
Guan Yu
0
0
1
0.5
L
He Bo
Ameboncio
He Bo
1
1
0
1
L
Bellona
Chikisrak
Bellona
0
2
0
0
L
Medusa
EdnoKon
Medusa
0
3
0
0
W
Susano
Marat1212
Susano
4
0
0
4
W
Bacchus
ShadowlPlay
Bacchus
3
1
4
5
L
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
10,450
26,253
Taken
31,462
15,233
Mitigated
14,676
9,665
Healing
9,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,957
2,753
0
3,520
5,629
1,993
476
1,099
4,530
0
48,559
L
Atlas
 
Atlas
1,262
439
0
2,448
8,165
5,723
0
3,646
4,391
13,254
0
W
Guan Yu
Akuroaii
Guan Yu
3,092
335
100
3,512
6,658
5,278
0
159
5,914
0
28,138
L
He Bo
Ameboncio
He Bo
2,994
351
0
2,724
6,006
1,639
0
889
5,101
34,469
0
L
Bellona
Chikisrak
Bellona
4,428
1,320
0
2,268
6,812
4,331
0
554
5,757
0
18,048
L
Medusa
EdnoKon
Medusa
863
490
0
1,293
5,808
1,334
0
792
5,016
0
31,148
W
Susano
Marat1212
Susano
2,504
960
0
250
4,315
1,628
0
1,336
2,938
0
35,074
W
Bacchus
ShadowlPlay
Bacchus
4,409
780
0
1,722
6,464
5,156
0
1,314
5,119
17,821
0
L
903
0
0
475
4,671
1,649
0
2,377
2,182
44,840
0
W
4,105
660
0
561
3,187
1,178
0
1,140
1,967
59,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,045
Gold Earned
26,075
336
Minions Killed
281
0
Camps Cleared
0
1,064,983
Distance Traveled
1,064,488
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,493
649
82
8
0
183,213
4
L
Atlas
5,084
508
8
1
0
211,787
2
W
Guan Yu
5,772
577
56
6
0
210,100
1
L
He Bo
5,364
536
75
8
0
216,725
0
L
Bellona
5,017
502
36
4
0
222,480
0
L
Medusa
5,280
528
72
7
0
204,208
4
W
Susano
5,871
587
62
6
0
244,879
0
W
Bacchus
6,078
608
12
1
0
227,564
6
L
Janus
5,330
533
90
9
0
209,288
0
W
Agni
6,831
683
124
12
0
199,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role