Player Matchup

Agni
Agni
Bronze IV
 
Agni
Bronze IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
ITSREBIRTH4
Hachiman
Gold V
Level 94
God Stats
19W - 19L
1,547 SR
Queue Stats
228W - 241L
1,306 MMR
Solo
Sylvanus
Sylvanus
Silver I
LOKOO888
Sylvanus
Silver I
Level 141
God Stats
15W - 15L
1,477 SR
Queue Stats
333W - 345L
1,199 MMR
Party 1
Aphrodite
Aphrodite
Gold V
MashaWithoutBear
Aphrodite
Gold V
Level 203
God Stats
202W - 136L
1,656 SR
Queue Stats
514W - 534L
1,251 MMR
Party 1
Thanatos
Thanatos
Silver II
XX_PRoGamer_Loko
Thanatos
Silver II
Level 128
God Stats
2W - 4L
1,471 SR
Queue Stats
271W - 273L
1,176 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,530 SR
1,286 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,536 SR
1,249 MMR
Amaterasu
Amaterasu
Silver I
Eef-Hoos-
Amaterasu
Silver I
Level 137
God Stats
49W - 46L
1,544 SR
Queue Stats
349W - 371L
1,157 MMR
Solo
Olorun
Olorun
Gold V
Gingernaut13579
Olorun
Gold V
Level 106
God Stats
9W - 10L
1,540 SR
Queue Stats
193W - 211L
1,261 MMR
Solo
Ne Zha
Ne Zha
Silver V
Hadesthegod1
Ne Zha
Silver V
Level 158
God Stats
0W - 1L
1,529 SR
Queue Stats
29W - 43L
1,207 MMR
Solo
Merlin
Merlin
Bronze III
TjockSnorris
Merlin
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,316 MMR
Solo
Ymir
Ymir
Silver I
puppetmaster96
Ymir
Silver I
Level 133
God Stats
10W - 10L
1,567 SR
Queue Stats
211W - 235L
1,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 0 / 3
5,777
578
5,981
4,505
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
ITSREBIRTH4
Hachiman
11
2 / 0 / 2
6,210
621
6,305
5,223
2,144
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
LOKOO888
Sylvanus
11
3 / 1 / 2
6,434
643
7,411
7,824
7,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
10
1 / 0 / 2
5,733
573
1,740
3,523
2,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 0 / 1
6,269
627
3,233
6,023
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Morgan Le FayIx ChelThorSusano

VS

Bans
He BoVamanaAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Eef-Hoos-
Amaterasu
10
0 / 3 / 0
5,447
545
2,099
10,801
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 5 / 0
4,858
486
3,292
6,916
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
8
1 / 3 / 0
4,948
495
2,521
8,970
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
10
0 / 1 / 0
4,993
499
2,676
3,831
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 0
4,858
486
1,337
7,272
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
3
1.5
L
Amaterasu
Eef-Hoos-
Amaterasu
0
3
0
0
L
0
5
0
0
L
Ne Zha
1
3
0
0.33
W
Hachiman
ITSREBIRTH4
Hachiman
2
0
2
3
W
Sylvanus
LOKOO888
Sylvanus
3
1
2
4
W
Aphrodite
1
0
2
2
L
Merlin
0
1
0
0
W
5
0
1
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,670
Damage
11,925
27,098
Taken
37,790
15,945
Mitigated
15,616
18,069
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,981
142
0
1,244
4,505
1,585
432
1,700
2,617
48,075
0
L
Amaterasu
Eef-Hoos-
Amaterasu
2,099
592
0
4,141
10,801
4,253
0
5,521
5,280
0
38,020
L
3,292
1,132
139
1,087
6,916
2,329
0
1,026
5,890
39,040
0
L
Ne Zha
2,521
726
0
1,946
8,970
2,974
0
3,109
5,861
0
27,531
W
Hachiman
ITSREBIRTH4
Hachiman
6,305
3,575
0
3,230
5,223
2,144
0
2,829
2,394
0
54,856
W
Sylvanus
LOKOO888
Sylvanus
7,411
2,661
168
3,918
7,824
7,866
0
0
7,824
36,983
8,442
W
Aphrodite
1,740
410
2,103
2,567
3,523
2,216
116
1,934
1,529
16,515
0
L
Merlin
2,676
154
0
250
3,831
1,272
0
2,067
1,764
33,558
0
W
3,233
421
0
4,839
6,023
2,134
0
548
5,429
0
39,967
L
1,337
466
0
2,353
7,272
4,788
0
2,841
4,431
9,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,423
Gold Earned
25,104
352
Minions Killed
276
0
Camps Cleared
0
952,854
Distance Traveled
972,035
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,777
578
91
9
0
194,488
2
L
Amaterasu
5,447
545
80
8
0
214,193
5
L
Olorun
4,858
486
74
7
0
168,937
0
L
Ne Zha
4,948
495
42
4
0
188,499
4
W
Hachiman
6,210
621
94
9
0
170,333
0
W
Sylvanus
6,434
643
70
7
0
172,740
5
W
Aphrodite
5,733
573
29
3
0
172,198
4
L
Merlin
4,993
499
68
7
0
202,286
1
W
Thanatos
6,269
627
68
7
0
243,095
0
L
Ymir
4,858
486
12
1
0
198,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role