Player Matchup

Vulcan
Vulcan
Gold V
RoaminMG
Vulcan
Gold V
Level 61
God Stats
20W - 18L
1,569 SR
Queue Stats
51W - 55L
1,556 MMR
Solo
Ymir
Ymir
Bronze III
Sa1ieri
Ymir
Bronze III
Level 124
God Stats
8W - 6L
1,311 SR
Queue Stats
73W - 61L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
Su5pect
Bellona
Gold IV
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 38L
1,487 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
XXRAIXERXXGYT
Sun Wukong
Gold II
Level 178
God Stats
57W - 49L
1,572 SR
Queue Stats
447W - 460L
1,535 MMR
Solo
Skadi
Skadi
Silver I
sirscoot1
Skadi
Silver I
Level 158
God Stats
3W - 0L
1,506 SR
Queue Stats
18W - 10L
1,530 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,492 SR
1,522 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,589 SR
1,522 MMR
Kali
Kali
Gold IV
Afronippels
Kali
Gold IV
Level 76
God Stats
24W - 28L
1,587 SR
Queue Stats
737W - 748L
1,533 MMR
Solo
Horus
Horus
Gold I
Kaimro
Horus
Gold I
Level 125
God Stats
7W - 5L
1,483 SR
Queue Stats
93W - 83L
1,531 MMR
Solo
Janus
Janus
Gold II
Omagj
Janus
Gold II
Level 138
God Stats
7W - 6L
1,722 SR
Queue Stats
89W - 82L
1,553 MMR
Solo
Maui
Maui
Gold II
beastthizzle
Maui
Gold II
Level 158
God Stats
20W - 25L
1,541 SR
Queue Stats
510W - 514L
1,486 MMR
Solo
Izanami
Izanami
Gold III
x2Epic
Izanami
Gold III
Level 144
God Stats
6W - 7L
1,614 SR
Queue Stats
251W - 256L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
RoaminMG
Vulcan
19
5 / 2 / 2
12,098
576
12,457
9,125
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Sa1ieri
Ymir
15
3 / 2 / 7
10,576
504
5,541
16,984
15,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Su5pect
Bellona
16
0 / 3 / 6
10,097
481
11,260
19,236
15,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
XXRAIXERXXGYT
Sun Wukong
18
0 / 0 / 3
11,176
532
6,617
16,704
16,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
sirscoot1
Skadi
18
6 / 1 / 3
12,511
596
15,926
12,869
5,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
TyrSerqetMartichorasAo Kuang

VS

Bans
BakasuraIx ChelKumbhakarnaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
9,045
431
1,466
17,794
8,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Kaimro
Horus
18
3 / 1 / 3
10,984
523
12,707
14,990
14,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
Omagj
Janus
16
3 / 3 / 1
10,352
493
15,678
11,650
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 4 / 4
9,038
430
5,845
19,179
19,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
x2Epic
Izanami
18
2 / 5 / 2
10,971
522
10,003
15,992
8,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
14
Kills
8
8
Deaths
15
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Horus
Kaimro
Horus
3
1
3
4.5
L
Janus
Omagj
Janus
3
3
1
1.17
W
Vulcan
RoaminMG
Vulcan
5
2
2
3
W
Ymir
Sa1ieri
Ymir
3
2
7
3.25
W
Bellona
Su5pect
Bellona
0
3
6
1
W
Sun Wukong
XXRAIXERXXGYT
Sun Wukong
0
0
3
1.5
L
0
4
4
0.5
W
Skadi
sirscoot1
Skadi
6
1
3
7.5
L
Izanami
x2Epic
Izanami
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,801
Damage
45,699
74,918
Taken
79,605
57,253
Mitigated
56,111
13,199
Healing
21,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,466
796
0
4,921
17,794
8,257
0
3,799
13,995
0
72,707
L
Horus
Kaimro
Horus
12,707
4,229
877
7,057
14,990
14,429
395
1,544
13,446
0
90,567
L
Janus
Omagj
Janus
15,678
381
0
750
11,650
5,686
0
3,151
8,499
102,793
0
W
Vulcan
RoaminMG
Vulcan
12,457
1,771
0
1,474
9,125
4,367
1,788
4,524
4,490
123,018
0
W
Ymir
Sa1ieri
Ymir
5,541
944
0
2,910
16,984
15,274
901
7,560
9,106
20,054
0
W
Bellona
Su5pect
Bellona
11,260
4,231
0
2,127
19,236
15,472
115
5,784
12,953
0
105,650
W
Sun Wukong
XXRAIXERXXGYT
Sun Wukong
6,617
1,079
0
5,040
16,704
16,947
1,919
1,046
14,890
0
93,787
L
5,845
1,107
2,097
2,898
19,179
19,722
0
8,094
11,085
23,790
0
W
Skadi
sirscoot1
Skadi
15,926
7,524
0
1,648
12,869
5,193
768
2,262
10,340
0
112,441
L
Izanami
x2Epic
Izanami
10,003
6,622
0
3,367
15,992
8,017
628
1,410
14,582
0
119,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,458
Gold Earned
50,390
661
Minions Killed
654
0
Camps Cleared
0
2,216,006
Distance Traveled
2,063,924
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,045
431
100
5
0
388,416
5
L
Horus
10,984
523
126
6
0
450,850
2
L
Janus
10,352
493
199
9
0
454,024
2
W
Vulcan
12,098
576
200
10
0
450,780
4
W
Ymir
10,576
504
23
1
0
407,576
6
W
Bellona
10,097
481
128
6
0
492,259
0
W
Sun Wukong
11,176
532
141
7
0
455,042
6
L
Maui
9,038
430
27
1
0
380,363
9
W
Skadi
12,511
596
169
8
0
410,349
1
L
Izanami
10,971
522
202
10
0
390,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role