Player Matchup

Nemesis
Nemesis
Chaotic_Xenotrix
Nemesis
Level 68
God Stats
0W - 2L
1,445 SR
Queue Stats
27W - 47L
1,355 Elo+
Solo
King Arthur
King Arthur
HotCussy
King Arthur
Level 108
God Stats
0W - 3L
1,551 SR
Queue Stats
4W - 6L
1,267 Elo+
Party 3
Janus
Janus
Th3_MaCCdaDDY
Janus
Level 101
God Stats
506W - 555L
1,618 SR
Queue Stats
573W - 645L
1,596 Elo+
Solo
Cernunnos
Cernunnos
cgxkillzz
Cernunnos
Level 52
God Stats
1W - 1L
1,422 SR
Queue Stats
6W - 8L
1,246 Elo+
Party 3
Cerberus
Cerberus
kur2pac
Cerberus
Level 117
God Stats
0W - 3L
1,308 SR
Queue Stats
179W - 151L
1,527 Elo+
Solo
Team Averages
Level 89
1,469 SR
1,398 Elo+

VS

Team Averages
Level 60
1,607 SR
1,468 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Cuculus
Bacchus
Level 25
God Stats
1W - 1L
1,193 SR
Queue Stats
3W - 6L
1,324 Elo+
Party 2
Tiamat
Tiamat
NoStabbyPlease
Tiamat
Level 12
God Stats
3W - 0L
1,760 SR
Queue Stats
8W - 6L
1,493 Elo+
Party 2
Janus
Janus
Shlumped
Janus
Level 119
God Stats
15W - 8L
1,835 SR
Queue Stats
166W - 169L
1,511 Elo+
Party 1
Artemis
Artemis
bigkane79
Artemis
Level 68
God Stats
3W - 0L
1,749 SR
Queue Stats
165W - 167L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,348
668
3,251
10,926
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
HotCussy
King Arthur
14
1 / 3 / 3
7,671
697
8,868
12,397
11,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 2 / 2
8,801
800
11,332
8,752
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
cgxkillzz
Cernunnos
14
1 / 2 / 5
7,576
689
5,573
8,288
3,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
kur2pac
Cerberus
14
1 / 2 / 4
7,880
716
4,547
11,889
9,665
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 2 / 11
7,584
689
10,948
13,962
9,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Cuculus
Bacchus
14
1 / 2 / 10
7,933
721
6,270
9,293
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 1 / 1
6,924
629
2,741
2,820
2,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Janus
Shlumped
Janus
16
5 / 1 / 3
8,449
768
11,880
5,677
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
bigkane79
Artemis
14
3 / 2 / 6
7,823
711
11,769
8,662
4,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
8
Kills
11
13
Deaths
8
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
11
3.25
L
1
4
4
0.75
W
Bacchus
Cuculus
Bacchus
1
2
10
3
L
King Arthur
HotCussy
King Arthur
1
3
3
0.83
W
1
1
1
1.5
W
Janus
Shlumped
Janus
5
1
3
6.5
L
4
2
2
2.5
W
Artemis
bigkane79
Artemis
3
2
6
3
L
Cernunnos
cgxkillzz
Cernunnos
1
2
5
1.75
L
Cerberus
kur2pac
Cerberus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,571
Damage
43,608
52,252
Taken
40,414
34,568
Mitigated
28,632
8,211
Healing
6,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,948
1,405
0
2,173
13,962
9,473
0
5,614
8,108
0
26,671
L
3,251
466
0
1,423
10,926
5,418
0
4,706
6,220
0
8,438
W
Bacchus
Cuculus
Bacchus
6,270
420
154
1,967
9,293
9,991
0
2,346
6,790
11,065
0
L
King Arthur
HotCussy
King Arthur
8,868
813
0
729
12,397
11,889
0
3,834
8,561
0
30,689
W
2,741
52
0
130
2,820
2,477
0
1,203
1,599
8,701
0
W
Janus
Shlumped
Janus
11,880
187
0
746
5,677
2,407
0
2,725
2,852
32,255
0
L
11,332
649
0
182
8,752
3,936
0
2,325
6,420
32,565
0
W
Artemis
bigkane79
Artemis
11,769
6,892
0
1,742
8,662
4,284
0
3,357
5,186
0
26,568
L
Cernunnos
cgxkillzz
Cernunnos
5,573
2,853
0
2,245
8,288
3,660
556
4,672
3,544
0
19,379
L
Cerberus
kur2pac
Cerberus
4,547
52
119
3,513
11,889
9,665
176
5,269
6,616
14,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,276
Gold Earned
38,713
181
Minions Killed
169
0
Camps Cleared
0
1,085,993
Distance Traveled
971,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,584
689
40
4
0
228,766
0
L
Nemesis
7,348
668
10
1
0
214,518
0
W
Bacchus
7,933
721
9
1
0
220,512
0
L
King Arthur
7,671
697
37
3
0
221,606
0
W
Tiamat
6,924
629
14
1
0
82,445
0
W
Janus
8,449
768
59
5
0
230,220
0
L
Janus
8,801
800
69
6
0
224,673
0
W
Artemis
7,823
711
47
4
0
209,942
0
L
Cernunnos
7,576
689
38
3
0
217,874
0
L
Cerberus
7,880
716
27
2
0
207,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role