Player Matchup

Serqet
Serqet
Gold IV
Jonahkiin
Serqet
Gold IV
Level 102
God Stats
2W - 1L
1,752 SR
Queue Stats
75W - 83L
1,362 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Murdurs
Ao Kuang
Gold II
Level 146
God Stats
12W - 10L
1,519 SR
Queue Stats
488W - 491L
1,560 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
dylrainbow
Sun Wukong
Gold IV
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 145L
1,366 MMR
Solo
Kukulkan
Kukulkan
Silver I
eSp Mr Hankey
Kukulkan
Silver I
Level 127
God Stats
28W - 29L
1,520 SR
Queue Stats
77W - 85L
1,174 MMR
Party 3
Anhur
Anhur
Silver IV
kangkoD
Anhur
Silver IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,558 SR
1,365 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,575 SR
1,391 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
MaX_Hypertension
Maui
Bronze III
Level 48
God Stats
0W - 1L
1,546 SR
Queue Stats
104W - 126L
1,361 MMR
Party 2
Sylvanus
Sylvanus
Gold III
Raulbolillo
Sylvanus
Gold III
Level 148
God Stats
168W - 165L
1,537 SR
Queue Stats
174W - 178L
1,366 MMR
Party 1
Izanami
Izanami
Bronze III
The_Nemesis6161
Izanami
Bronze III
Level 41
God Stats
13W - 16L
1,564 SR
Queue Stats
395W - 386L
1,361 MMR
Party 2
Thor
Thor
Gold III
alligieri
Thor
Gold III
Level 156
God Stats
4W - 5L
1,730 SR
Queue Stats
174W - 178L
1,366 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Jonahkiin
Serqet
12
1 / 0 / 9
8,116
507
5,714
13,775
13,279
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Murdurs
Ao Kuang
15
8 / 1 / 5
9,605
600
18,325
16,726
7,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
dylrainbow
Sun Wukong
15
1 / 1 / 3
9,136
571
3,674
9,785
7,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
eSp Mr Hankey
Kukulkan
16
3 / 1 / 3
9,801
613
6,749
6,208
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
kangkoD
Anhur
14
5 / 0 / 5
8,979
561
11,171
11,109
4,050
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
HachimanHades

VS

Bans
MercuryAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 4 / 0
8,976
561
7,745
11,859
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 4 / 1
6,441
403
4,544
16,134
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Raulbolillo
Sylvanus
13
0 / 2 / 1
8,141
509
5,162
11,050
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 7 / 1
6,522
408
5,545
12,027
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
15
2 / 1 / 0
8,645
540
6,410
12,349
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
3
3
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
0
0.25
W
Serqet
Jonahkiin
Serqet
1
0
9
5.5
L
0
4
1
0.13
W
Ao Kuang
Murdurs
Ao Kuang
8
1
5
10.5
L
Sylvanus
Raulbolillo
Sylvanus
0
2
1
0.25
L
0
7
1
0.07
L
Thor
2
1
0
2
W
Sun Wukong
dylrainbow
Sun Wukong
1
1
3
2.5
W
Kukulkan
eSp Mr Hankey
Kukulkan
3
1
3
4.5
W
Anhur
kangkoD
Anhur
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,633
Damage
29,406
57,603
Taken
63,419
34,799
Mitigated
30,947
17,332
Healing
14,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,745
805
911
4,260
11,859
4,387
0
8,053
3,691
70,237
0
W
Serqet
Jonahkiin
Serqet
5,714
961
0
3,589
13,775
13,279
0
5,154
8,621
0
25,810
L
4,544
1,585
0
2,298
16,134
10,758
0
5,359
10,547
16,304
0
W
Ao Kuang
Murdurs
Ao Kuang
18,325
6,497
0
5,335
16,726
7,163
89
4,618
12,108
96,489
0
L
Sylvanus
Raulbolillo
Sylvanus
5,162
1,288
730
2,897
11,050
7,270
611
4,670
6,380
48,924
13,315
L
5,545
3,443
0
2,018
12,027
3,310
0
2,886
8,838
0
37,118
L
Thor
6,410
1,818
0
1,310
12,349
5,222
0
4,106
8,243
0
74,517
W
Sun Wukong
dylrainbow
Sun Wukong
3,674
534
0
2,331
9,785
7,524
40
2,648
7,137
0
74,947
W
Kukulkan
eSp Mr Hankey
Kukulkan
6,749
349
0
231
6,208
2,783
46
2,873
3,335
93,006
0
W
Anhur
kangkoD
Anhur
11,171
6,768
0
5,846
11,109
4,050
338
2,422
8,687
0
61,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,637
Gold Earned
38,725
516
Minions Killed
433
0
Camps Cleared
0
1,745,128
Distance Traveled
1,559,093
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,976
561
142
9
0
273,211
2
W
Serqet
8,116
507
23
1
0
352,407
0
L
Maui
6,441
403
21
1
0
324,363
3
W
Ao Kuang
9,605
600
120
8
0
370,451
0
L
Sylvanus
8,141
509
99
6
0
280,173
4
L
Izanami
6,522
408
57
4
0
306,829
0
L
Thor
8,645
540
114
7
0
374,517
6
W
Sun Wukong
9,136
571
112
7
0
355,538
0
W
Kukulkan
9,801
613
150
9
0
335,621
0
W
Anhur
8,979
561
111
7
0
331,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role