Player Matchup

Kukulkan
Kukulkan
Diamond IV
 
Kukulkan
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
McDumpyDumpDump
Scylla
Diamond IV
Level 81
God Stats
34W - 18L
1,749 SR
Queue Stats
131W - 118L
2,223 MMR
Party 1
Hachiman
Hachiman
Diamond IV
TheBooshski
Hachiman
Diamond IV
Level 128
God Stats
42W - 39L
1,709 SR
Queue Stats
361W - 333L
2,196 MMR
Party 1
Geb
Geb
Diamond IV
ZER0PENGUIN
Geb
Diamond IV
Level 170
God Stats
13W - 7L
1,646 SR
Queue Stats
202W - 169L
2,170 MMR
Solo
Loki
Loki
Platinum I
sSHADOW3_-
Loki
Platinum I
Level 122
God Stats
39W - 22L
1,636 SR
Queue Stats
142W - 127L
2,116 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,648 SR
2,041 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,676 SR
2,162 MMR
Janus
Janus
Diamond IV
Anywaze
Janus
Diamond IV
Level 137
God Stats
5W - 3L
1,807 SR
Queue Stats
106W - 95L
2,243 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
AquaticApe
Kumbhakarna
Diamond IV
Level 153
God Stats
5W - 2L
1,500 SR
Queue Stats
223W - 208L
2,135 MMR
Party 2
Rama
Rama
Diamond III
Jerbeαr
Rama
Diamond III
Level 139
God Stats
3W - 3L
1,703 SR
Queue Stats
147W - 112L
2,098 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Zanoteric
Sun Wukong
Diamond V
Level 109
God Stats
44W - 34L
1,770 SR
Queue Stats
145W - 116L
2,149 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
viiFreddy
Ao Kuang
Diamond IV
Level 164
God Stats
4W - 6L
1,600 SR
Queue Stats
180W - 166L
2,185 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 5 / 0
7,423
371
3,089
7,652
4,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
2 / 5 / 0
9,634
482
10,816
13,451
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
TheBooshski
Hachiman
10
0 / 10 / 3
7,581
379
5,171
14,111
4,331
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 1 / 0
7,020
351
1,685
7,417
4,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 2 / 0
9,168
458
4,651
13,942
4,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
He BoSusanoSerqet

VS

Bans
MartichorasTyrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Anywaze
Janus
19
1 / 1 / 8
12,357
618
9,179
7,845
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
AquaticApe
Kumbhakarna
14
2 / 1 / 9
10,565
528
3,534
21,043
20,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
17
4 / 1 / 4
11,792
590
9,234
12,532
5,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Zanoteric
Sun Wukong
17
6 / 2 / 4
12,148
607
9,927
17,781
14,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
viiFreddy
Ao Kuang
18
10 / 0 / 4
12,350
618
11,924
16,375
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
5
Kills
23
23
Deaths
5
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
5
0
0.2
W
Janus
Anywaze
Janus
1
1
8
5
W
Kumbhakarna
AquaticApe
Kumbhakarna
2
1
9
6.5
W
Rama
4
1
4
6
L
2
5
0
0.4
L
Hachiman
TheBooshski
Hachiman
0
10
3
0.15
L
1
1
0
1
W
Sun Wukong
Zanoteric
Sun Wukong
6
2
4
4
L
1
2
0
0.5
W
Ao Kuang
viiFreddy
Ao Kuang
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,412
Damage
43,798
56,573
Taken
75,576
22,841
Mitigated
51,081
6,319
Healing
27,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,089
227
0
897
7,652
4,770
0
1,939
5,687
38,139
0
W
Janus
Anywaze
Janus
9,179
199
0
1,645
7,845
3,297
2,236
3,112
4,557
107,855
0
W
Kumbhakarna
AquaticApe
Kumbhakarna
3,534
780
0
7,490
21,043
20,562
1,056
4,548
16,223
14,693
0
W
Rama
9,234
7,034
0
7,650
12,532
5,692
5,835
1,685
10,841
0
96,636
L
10,816
546
0
888
13,451
4,569
0
8,583
4,676
70,699
0
L
Hachiman
TheBooshski
Hachiman
5,171
3,640
0
1,009
14,111
4,331
0
5,724
8,309
0
27,433
L
1,685
361
1,402
1,282
7,417
4,361
0
2,902
4,431
10,024
0
W
Sun Wukong
Zanoteric
Sun Wukong
9,927
1,810
0
4,650
17,781
14,374
3,231
3,137
14,640
0
95,240
L
4,651
859
0
841
13,942
4,810
0
5,023
8,833
0
65,809
W
Ao Kuang
viiFreddy
Ao Kuang
11,924
2,316
0
6,469
16,375
7,156
5,953
4,433
11,756
120,270
647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,826
Gold Earned
59,212
364
Minions Killed
670
0
Camps Cleared
0
1,369,939
Distance Traveled
2,071,584
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,423
371
66
3
0
263,325
0
W
Janus
12,357
618
193
10
0
449,409
1
W
Kumbhakarna
10,565
528
8
0
0
405,618
6
W
Rama
11,792
590
165
8
0
341,525
4
L
Scylla
9,634
482
143
7
0
295,534
0
L
Hachiman
7,581
379
35
2
0
258,456
0
L
Geb
7,020
351
11
1
0
236,583
2
W
Sun Wukong
12,148
607
153
8
0
393,394
6
L
Loki
9,168
458
109
5
0
316,041
1
W
Ao Kuang
12,350
618
151
8
0
481,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role