Player Matchup

Ix Chel
Ix Chel
BorkBorkNomNoms
Ix Chel
Level 201
God Stats
41W - 22L
1,728 SR
Queue Stats
634W - 577L
1,597 Elo+
Solo
Atlas
Atlas
PoonerBoomer
Atlas
Level 125
God Stats
5W - 5L
1,591 SR
Queue Stats
53W - 58L
1,587 Elo+
Party 1
Tyr
Tyr
SpiritBear35
Tyr
Level 142
God Stats
5W - 6L
1,441 SR
Queue Stats
315W - 279L
1,564 Elo+
Party 1
Kali
Kali
The 1 MR green
Kali
Level 30
God Stats
0W - 2L
1,428 SR
Queue Stats
7W - 14L
1,500 Elo+
Solo
Jing Wei
Jing Wei
UnnoticedLEGACY
Jing Wei
Level 128
God Stats
1W - 2L
1,714 SR
Queue Stats
217W - 226L
1,506 Elo+
Solo
Team Averages
Level 125
1,580 SR
1,551 Elo+

VS

Team Averages
Level 130
1,611 SR
1,517 Elo+
Sun Wukong
Sun Wukong
ELl0yd
Sun Wukong
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
261W - 264L
1,475 Elo+
Solo
Ix Chel
Ix Chel
Erik1994
Ix Chel
Level 155
God Stats
6W - 2L
1,812 SR
Queue Stats
170W - 141L
1,701 Elo+
Party 2
Medusa
Medusa
FivesRevan
Medusa
Level 109
God Stats
6W - 7L
1,474 SR
Queue Stats
122W - 130L
1,412 Elo+
Party 3
Athena
Athena
MrLunchbox99Vr_2
Athena
Level 45
God Stats
7W - 9L
1,450 SR
Queue Stats
98W - 100L
1,438 Elo+
Party 3
Kali
Kali
YoureNobody
Kali
Level 185
God Stats
5W - 1L
1,822 SR
Queue Stats
473W - 401L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,335
611
8,065
7,360
2,719
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 1
5,705
475
4,160
9,104
6,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 1
7,102
592
8,375
10,710
12,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 0
6,219
518
662
8,829
2,919
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
10
0 / 2 / 0
5,814
485
4,551
8,765
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ELl0yd
Sun Wukong
12
0 / 1 / 0
7,358
613
7,866
13,457
8,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Erik1994
Ix Chel
13
0 / 1 / 1
7,040
587
3,149
7,837
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
FivesRevan
Medusa
12
4 / 0 / 0
7,316
610
7,797
7,298
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 0 / 4
6,749
562
4,404
8,444
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 0
7,189
599
6,091
9,162
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
7
8
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Sun Wukong
ELl0yd
Sun Wukong
0
1
0
0
W
Ix Chel
Erik1994
Ix Chel
0
1
1
0.5
W
Medusa
FivesRevan
Medusa
4
0
0
4
W
0
0
4
2
L
0
2
1
0.25
L
0
0
1
0.5
L
2
2
0
1
L
Jing Wei
0
2
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,813
Damage
29,307
44,768
Taken
46,198
27,795
Mitigated
24,813
15,344
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,065
1,030
325
1,053
7,360
2,719
0
2,201
5,159
67,112
0
W
Sun Wukong
ELl0yd
Sun Wukong
7,866
1,921
0
2,816
13,457
8,908
0
149
13,308
0
62,798
W
Ix Chel
Erik1994
Ix Chel
3,149
379
654
1,891
7,837
2,417
0
5,874
1,963
61,412
0
W
Medusa
FivesRevan
Medusa
7,797
3,632
0
2,267
7,298
3,423
330
1,898
5,400
0
54,291
W
4,404
1,550
0
2,036
8,444
6,411
54
1,847
6,597
22,370
0
L
4,160
1,849
0
3,302
9,104
6,686
0
2,951
6,153
18,427
0
L
8,375
1,097
0
4,592
10,710
12,058
0
0
10,710
0
64,956
L
662
311
0
2,550
8,829
2,919
597
437
8,392
0
23,855
L
Jing Wei
4,551
3,704
0
3,522
8,765
3,413
0
1,964
6,801
0
41,273
W
6,091
2,898
0
2,148
9,162
3,654
665
2,457
6,705
0
53,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,175
Gold Earned
35,652
393
Minions Killed
432
0
Camps Cleared
0
1,196,761
Distance Traveled
1,316,140
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,335
611
128
11
0
242,092
1
W
Sun Wukong
7,358
613
111
9
0
230,507
0
W
Ix Chel
7,040
587
120
10
0
256,762
0
W
Medusa
7,316
610
97
8
0
237,372
2
W
Athena
6,749
562
18
2
0
303,525
4
L
Atlas
5,705
475
20
2
0
251,333
4
L
Tyr
7,102
592
117
10
0
238,792
0
L
Kali
6,219
518
41
3
0
239,046
0
L
Jing Wei
5,814
485
87
7
0
225,498
0
W
Kali
7,189
599
86
7
0
287,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role